
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 678 reviews with recorded playtime.
Reviews
Themes across 675 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[九日]是一款主打格擋的類銀河惡魔成遊戲。在操作上的體驗很不錯,且2D手繪動畫的風格也讓這款遊戲顯得更加獨特。道教龐克的世界觀打造很細膩,讓玩家有很強烈的帶入感。另外,不得不說[九日]的音樂是真的做得很棒!讓原本激烈的戰鬥變得更加熱血沸騰。至於格擋的部分[九日]的打磨我覺得已經很好了,遊戲在通關後有對戰回憶,可以以全勝時期的羿挑戰各個王。因為戰鬥打磨得很好,爽度很夠,讓我不斷重開遊戲挑戰無傷。 當然,這個遊戲普通模式的難度不是一般的高,但每隻王都有其規律在,一旦抓到節奏,就彷彿是在有韻律地跳舞。若真的過不了,遊戲也有劇情模式,可隨意調整難易度,對輕度玩家也很友善。 總而言之,[九日]是一款不折不扣的佳作。
九日在玩法上有一些缺点,但是红蜡烛祖传绝活故事编写能力让游戏类型一点都不重要了,甚至连最差的地图设计都可以不管——因为剧情实在是过于光芒万丈荡气回肠。很难想象当今各种贴皮表面古风盛行的情况下,对传统文化和民俗学(还有猫)在游戏的呈现这一块最顶级的是这么一个前几年才扩充到20个人的团队,顺便还给了你顶级的配乐。 我不知道这哥几个是怎么脑袋一拍从后羿射日的神话开始能拓展出来这么一个神仙故事的, 在之前两作中红蜡烛明显是“只能讲好一件事”,但突然之间他们不仅讲好了好几件事,甚至在里面讨论了存在主义(当然本作也有属于自己的何老师),一切形容和表扬其实都很苍白,这个游戏一定要自己体会真结局,鬼来电揭秘那里我是真惊了。 如果不是那件事情,这个制作组到底能取得什么夸张的成就,我很好奇,当然,我们也无从得知了。
묘하게 먼 세이브 포인트가 짜증났지만 그거빼고 다 좋앗음 9보스 서사 , 스토리 적당히 좋앗고 패링하는맛은 고트 패링하는 맛땜에 보스한테 계속 죽어도 다시 할 수 잇엇음
[h1]え!これ評価高いの?そんなに良いゲームではないけど?[/h1] [h1]途中で覚える無量弾きもジャストパリィも、かなり早めを意識しないとなので気持ちよくない[/h1] ノーマルモードで2周して実績全部取ったんでレビューです ラスボス倒せたんで初めのボス位楽勝でしょう...パリィのタイミングが違う 死にまくりそんなゲームです 全然上達すらしないゲームです 主人公は猫なのかネズミなのか分からない、そんなゲームです ラスボスの戦闘が一番楽しいけど、他は楽しくない 操作性はとても良いけど、パリィ使わないと基本倒せない パリィからの反撃で札張って攻撃とかできるけど爽快感がなく気持ちよくない パリィのタイミングが当たる寸前ではなくて、かなり早めでジャストパリイなので直感でやるとジャストにはらないので意識的な操作でストレスが溜まる ボスと兵士系のパリィはしやすいが 昆虫系の敵の攻撃タイミングが普通じゃなく難しい 雑魚敵にやられる方が基本多い コイン金で能力や色々追加するのでとても重要だがボスの後に基本セーブポイントがないのでやられて回収できずに失うことが多いので永久に強くはならない 装備もないので撃たれ弱さは初期のままなので雑魚の攻撃も痛すぎ セーブの場所がとても悪い 死んだら金や経験値を失う、やられたところに行ったりやられた兵士を倒せば取り戻せるいつものダークソウル系のクソ仕様、こういうのいる?最近のゲームは全部こういう仕様なのが意味が分からない つまらない かなり人を選ぶゲームですお勧めは出来ない
Este juego me engancho y de muy buena manera, crei que seria del estilo hollow knight y solo se parecen en que son del mismo genero, increible historia hasta el momento de nine sols, la jugabilidad increible me encanta el sistema de combate y lo complicado que puede llegar a ser, un reto desafiante sin duda, lo estoy difrutando mucho.
10/10 cinema. I've only played through the normal ending on normal difficulty, yet there haven't been anything that I didn't enjoy. Even when I was annoyed by bosses here and there, the joy of defeating them was much stronger of an emotion. The story is really good and MOSTLY understandable from the get go, except a few moments that I'll have to watch a lore video for. The ending scene with [spoiler] Yi meditating in a field of dust and Tao flowers [/spoiler] felt quite storng. Soundtrack is 10/10, can't say much else here. As much as I love everything about this game, I still hope that whoever designed and tweaked the final boss fight gets thrown into a volcano
oh my god this game is so so SO good. i binged the entirety of it (bar a few achievements but i dont wanna start a second save) in about five days, and i LOVED it. its 2d sekiro mixed with hollow knight, and the gameplay is incredibly fun. also, THE GAME IS SO PRETTY!!!!! its this sorta east asian (taiwanese? not sure enough to say) aesthetic mixed with these sci-fi elements, and everything looks incredible. i was in awe when i first saw some of the areas. the music is also amazing (seriously the ending theme and the theme for [spoiler] lady ethereal [/spoiler] legit had me with my jaw on the FLOOR) my only gripes are with some of the endgame items being incredibly expensive (with some required to get to progress certain questlines/get certain achievements), and the fact you have to do two playthroughs to get all the achievements (having to potentially play thru the entire game again just to get a few remaining) other than those small gripes, this game is a masterpiece. if you are a fan of metroidvanias, this is a must-play. id argue its as good as hollow knight (also, i bought this for like seventeen bucks australian [fourteen bucks us]. thats absurdly cheap for a game like this)
Только что прошёл игру и скажу так - я не жалею, что потратил на неё свои деньги. Игра изначально придумывалась хардкорной, а я как любитель хардкорных игр скажу, что я от неё кайфанул знатно, особенно с финального босса. По сравнению с другими боссами, финальный точно мне запомнится как "подрыватель жоп казуалов" т.к. смотря на отзывы других людей и замечая, что некоторые жалуются на то, что её атаки не читаемы/слишком сложные, у меня сложилось о ней такое впечатление. По лору всё замечательно, это пожалуй ещё одна годная метроидвания, которую я прошёл вторым по счёту среди других метроидваний. Людям, которые любят более простые и лёгкие игры, не знаю стоит ли вам её брать, а для таких на голову отбитых как я, очень рекомендую к прохождению, не пожалеете.)
Yet another top notch metroidvania that is up there with the giants defining this genre. Wonderful level design combined with really unusual setting, pretty nice story with some really good dialogue, and a very satisfying combat system. The eastern mythos and culture was a bit difiicult to grasp for me but it was deffinitely a different experience than I am used to and I enjoyed it. If Hollow Knight was compared to the Dark Souls, then this is most reminiscent of Sekiro and the amount of effort that went into it shows.
incredible game, visually stunning, with a wonderful story and not as hard as they say.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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