
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 846 reviews with recorded playtime.
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nine Sols è un metroidvania ampiamente incentrato sul combattimento, piuttosto che su platforming e backtracking, con un focus estremo sul meccanismo della parata (il rimando a Sekiro risulta abbastanza obbligatorio). Il gioco risulta sfidante sin dall'inizio, ma soprattutto premiante: la sensazione di crescita all'interno del gioco è continua e spinge sempre ad andare avanti, col supporto di una narrazione che risulta tutt'altro che noiosa, anzi. La storia è uno dei punti forti di Nine Sols: sfruttando un inedito immaginario tao-punk, il mondo viene popolato di comprimari ed antagonisti che segneranno in modo indimenticabile il cammino di Yi verso il suo obiettivo, portandolo intanto ad affrontare anche un viaggio personale di crescita, dubbi e nuova comprensione che non lasceranno indifferente alcun giocatore che dovesse arrivare a leggere i titoli di coda. Misteriosamente poco celebrato, Nine Sols si guadagna un posto di grande riguardo nel pantheon del genere, soprattutto se nei metroidvania prediligete avere a che fare con un sistema di combattimento preciso, pulito e capace di portare grandi soddisfazioni una volta padroneggiato. Giocatelo e non ve ne pentirete.
Jogaço da Porra
非常好,就是我的显卡显存占用非常奇怪,为什么会占用8gb?
中文圈类魂类银无法超越之作,玩法设定和道家思想融合得很好,属于越品越有的一作,可以玩
This game has officially joined the roster of games that make me laugh with glee, cry like someone just offed my family and hit my desk with a rage with the amount of energy generated in the sun's core The NPCs, the bosses and literally every single piece of worldbuilding in this game had me clapping my hands in glee like a medieval king chortling at his jester. I love Nine Sols, and I have no idea why it even took me this long to actually play it despite having it in my wishlist. 10/10. Even if it never gets a DLC, it has found its place in the depths of my heart and I can't wait to see what the developers have next.
почему он такой мелкий
Unironically a 10/10 from me, The game is beautiful, has a really good story, the gameplay initially may not be that engaging but give it a few hours and you'll be hooked. The highlight of the entire game are definitely the bosses, I don't remember the last time when I've played through a game and NOT A SINGLE BOSS was badly designed, all of them are hard but fair and really fun to fight against. I'd say that my only criticism would be that the exploration can be kinda boring at times but that's not really that much of an issue.
Сложная но ♥♥♥♥♥♥♥♥ игра
peak
jogaço
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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