
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 678 reviews with recorded playtime.
Reviews
Themes across 675 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一款非常不错的类银佳作。美术,音乐,故事,玩法,每一项都有可圈可点,令人眼前一亮之处,强烈推荐亲自尝试一番。
All i can say it gave me the Hollow Knight feel and the parry system is more than perfect , the world design is quite good but the game world is not that big but its good + I'm not crying for Lady Ethereal ( i'm lying ) Thanks summer sale for giving me this masterpiece :)
El arte, la música, la jugabilidad, las animaciones... Se nota que todo en este juego está hecho con dedicación y cariño. Toma elementos de otros metroidvanias pero en vez de limitarse a ser un simple calco construye una identidad propia que se siente fresca y única. Me gusta el homenaje que hace a la historia y mitología China y el mensaje de que, al final, todo en la vida es un ciclo. ¡Una obra maestra!
战斗做的很有意思,蚨蝶和易公的战斗都太棒了,就是有点遗憾易公的故事没怎么展开。 期待一个dlc能见见李耳那一辈的。
战斗机制匮乏,整体设计一般,不可否认游戏是一款不错的游戏,但是作为类银游戏来说不太出众,配不上这么好的口碑
10/10 Gameplay, 10/10 Story, 10/10 Music and Sound Design, 10/10 Art direction, and I'm not exaggerating at all. As someone who had never played a Metroidvania before, had no idea what to expect, and got my ass kicked the whole time, this has ended up being quite possibly one of the best games I've ever played.
powerful story, very fun game. it was really interesting to see yi develop over the course of the story and watch his initial views be challenged so harshly and piecing together the story over time kept me engaged. gameplay is also great and meshes soulslike and metroidvania very well; the game throws difficult fights but will usually give you plenty of time and resources to learn the fight while still making learning the fight feel very satisfying, plus the mechanics themselves are very flexible and offer a surprising yet welcome degree of player expression in what upgrades/tools you use the most. high quality experience everyone should play it
Nine Sols is almost a great game. Unfortunately, the entire game requires parrying of attacks. Now, don't get me wrong--I love Sekiro, I think it's the best single entry in the From Software catalogue. The problem is that Nine Sols doesn't quite match the fine-tuned combat that From are known for. There are plenty of attacks where the hitboxes extend far beyond where you would expect, with you often getting hit while standing behind enemies. On top of that, towards what I assume is the end of the early game you get what are known as "Unbound Counters" which are essentially super-parries. This enables you to parry a certain type of attack that previously you would have to dodge. However, these unbound counters require you to hold and then release the parry button, which makes precise timing difficult. In addition to this, many of the attacks that require this type of counter are so fast that unless you're just sat around waiting for an enemy to attack, you're almost certainly going to miss them as the telegraphing can be incredibly short. I know that a lot of people love this game but ultimately it isn't for me. I really enjoy the way that Sekiro encourages you to mix defence in with offence, and Nine Sols does expand on that, but unfortunately you're pretty much discouraged from attacking, as that prevents you from doing what seems to be intended: sit there passively, waiting for attacks to parry then once you have enough Qi, hit them with a talisman and start waiting again. I don't find that super engaging. Otherwise, this would be a pretty good metroidvania, I really like the map design (although some kind of player map markers would be nice) the art style is great, and the sound design is cool too. The plot is interesting, although there is a *lot* of dialogue which often feels a bit extra. If I was able to give this a rating out of 10, it would probably get a 6, but I wouldn't recommend it unless you enjoy punishing games that require incredible reflexes, while also not playing aggressively whatsoever.
[h1]En un mot ? Masterclass.[/h1] J'ai terminé [b]Nine Sols à [i]100%[/i][/b], et je peux dire sans hésiter qu'il rejoint directement mon [b][u]Top 2 des meilleurs jeux auxquels j'ai joué[/u][/b]. [h2]Mon classement personnel :[/h2] [b]🥇 Ori[/b] (L'indétrônable.) [b]🥈 Nine Sols[/b] (Pépite) [b]🥉 Hollow Knight[/b] (Classique) Et croyez-moi, il faut un jeu exceptionnel pour réussir à se placer devant Hollow Knight. (Oui oui, on parle bien d'Hollow Knight...) Tout fonctionne. La direction artistique est magnifique, le gameplay est nerveux et ultra satisfaisant, l'exploration donne constamment envie d'aller voir ce qui se cache derrière à chaque recoin, et les combats de boss sont aussi exigeants que mémorables. Petit coup de cœur personnel pour [spoiler]Dame Éthérée[/spoiler] (sans spoiler). C'est mon boss préféré du jeu, et sa musique est tout simplement incroyable. Une OST légendaire. Et maintenant, parlons du véritable héros de cette aventure. [h1]Shuanshuan.[/h1] Le [b]GOAT.[/b] Le [b]MVP.[/b] Je refuse tout débat. [h3]Les + ✅[/h3] [table] [tr] [th]Aspect du jeu[/th] [th]Note[/th] [th]Avis[/th] [/tr] [tr] [/tr] [tr] [/tr] [tr] [/tr] [tr] [/tr] [tr] [/tr] [tr] [/tr] [tr] [/tr] [tr] [/tr] [tr] [/tr] [tr] [/tr] [tr] [td]Gameplay[/td] [td][b]10/10[/b][/td] [td]Un gameplay précis, nerveux et extrêmement satisfaisant.[/td] [/tr] [tr] [td]Histoire[/td] [td][b]10/10[/b][/td] [td]Un univers captivant et une histoire qui donne envie d'en savoir toujours plus.[/td] [/tr] [tr] [td]Visuels[/td] [td][b]10/10[/b][/td] [td]Une direction artistique sublime.[/td] [/tr] [tr] [td]Ambiance sonore[/td] [td][b]10/10[/b][/td] [td]Une bande-son absolument incroyable.[/td] [/tr] [tr] [td][b]SHUANSHUAN[/b][/td] [td][b]11/10[/b][/td] [td]Shuanshuan. Pas besoin d'explication.[/td] [/tr] [tr] [td][b][u]Note finale[/u][/b][/td] [td][b][u]11/10[/u][/b][/td] [td]Rien à redire.[/td] [/tr] [/table] [h3]Les - ❌[/h3] [table] [tr] [th]Rien. J'ai beau chercher... je n'ai aucun reproche à faire au jeu.[/th] [/tr] [tr] [/tr] [/table] [h3]Verdict[/h3] Merci à Red Candle Games pour cette pépite. Si vous aimez les Metroidvania, les jeux exigeants mais gratifiants et les bandes-son mémorables, foncez. Nine Sols mérite largement toute la reconnaissance qu'il reçoit.
тут есть коты
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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