
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 678 reviews with recorded playtime.
Reviews
Themes across 675 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Одна из лучших соулслайков что я когда либо играл.
Nine Sols is almost a great game. Unfortunately, the entire game requires parrying of attacks. Now, don't get me wrong--I love Sekiro, I think it's the best single entry in the From Software catalogue. The problem is that Nine Sols doesn't quite match the fine-tuned combat that From are known for. There are plenty of attacks where the hitboxes extend far beyond where you would expect, with you often getting hit while standing behind enemies. On top of that, towards what I assume is the end of the early game you get what are known as "Unbound Counters" which are essentially super-parries. This enables you to parry a certain type of attack that previously you would have to dodge. However, these unbound counters require you to hold and then release the parry button, which makes precise timing difficult. In addition to this, many of the attacks that require this type of counter are so fast that unless you're just sat around waiting for an enemy to attack, you're almost certainly going to miss them as the telegraphing can be incredibly short. I know that a lot of people love this game but ultimately it isn't for me. I really enjoy the way that Sekiro encourages you to mix defence in with offence, and Nine Sols does expand on that, but unfortunately you're pretty much discouraged from attacking, as that prevents you from doing what seems to be intended: sit there passively, waiting for attacks to parry then once you have enough Qi, hit them with a talisman and start waiting again. I don't find that super engaging. Otherwise, this would be a pretty good metroidvania, I really like the map design (although some kind of player map markers would be nice) the art style is great, and the sound design is cool too. The plot is interesting, although there is a *lot* of dialogue which often feels a bit extra. If I was able to give this a rating out of 10, it would probably get a 6, but I wouldn't recommend it unless you enjoy punishing games that require incredible reflexes, while also not playing aggressively whatsoever.
Este juego me engancho y de muy buena manera, crei que seria del estilo hollow knight y solo se parecen en que son del mismo genero, increible historia hasta el momento de nine sols, la jugabilidad increible me encanta el sistema de combate y lo complicado que puede llegar a ser, un reto desafiante sin duda, lo estoy difrutando mucho.
战斗机制匮乏,整体设计一般,不可否认游戏是一款不错的游戏,但是作为类银游戏来说不太出众,配不上这么好的口碑
Pretty polished. A very defensive combat focused game. Nearly no platforming challenge, with soulslike elements stuffed in. It feels ♥♥♥♥♥♥♥♥ in the moment, but afterwards it feels good and it's the afterwards feeling that sticks with you isn't it? I give it one thumbs up not two.
amazing combat and bosses, along with a story that hits deep. totally recommend
I tried to enjoy it but just couldn't. I'm not big into the forced story line here. The combat is very challenging but repetitive. Every encounter had to be respected and you don't ever feel over powered. I did beat the final boss but there's no replay for me unlike every other metroidvania i've ever played.
Hollow knight pero con parrys y turbo exigente. Eres un gato saolin que hace parrys de kung fú, increíble. Es un metroidvania con parrys, maravilloso. He dicho que tiene parrys? pues has acertado, tiene parrys, expectacular. mi nota Parry/10.
Я словами не могу описать, как мне понравилась эта игра. Чистейшее удовольствие получила от ее прохождения, даже когда проигрывала врагам, злилась и начинала сначала, находила нужный паттерн и наслаждалась результатом. Не говоря уже о музыке, прекрасно передающей атмосферу игры, сам сюжет мне очень понравился, все детали и элементы этого мира в моем видении формируют идеально сочетающуюся красивую, но в то же время трагичную картину судьбы целой цивилизации. Мне понравилась ветка общения с Шуаньшуанем и то, как этот мальчик, несмотря на юный возраст, заставлял задуматься И и меня о тех вещах, о которых не приходит и мысли в голову, когда ты уже привык действовать так, как считаешь нужным, и чисто логически отметаешь все остальные альтернативы.
there 10 sols
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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