
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 24 → 46.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 45.7Kreviews | 94% | — | $27.6M |
| $29.99 | 10.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak.
Si te gusta Sekiro juega esto
It's good. Music is great. Bosses are decently challenging. Though there's a couple of segments I wish would have been done a bit different or maybe scrapped altogether? Mostly the auto-scroller near the end. The combat feels very solid, and it's extremely satisfying to just perfect parry whole encounters. I played this one very casually and missed most of the equips, but I didn't feel like I *needed* them to progress, so that's good. The more casual side of me wishes some of the bosses had a checkpoint in between phases, but I know this isn't that type of game. That's fine.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a pretty good game
Phenomenal
loved the game, even if it was kinda easy? like at the start it was very basic but with the introduction of more mechanics it became really fun, unfortunate that there isn't something like a boss rush, and hope they add more content in the future. 9.5/10 similar to hollow knight but just better in every way, it only needs more replayability other than the story mode and training
God juego 🗣️
fantastico
非常完整的一部类银,无论是地图探索还是战斗、平台跳跃的手感,都不输那个游戏的一款作品,更加难得的是剧情也十分完整,以神话人物为原型的外星人视角重新阐释了后羿射日的典故,各个npc都塑造的非常鲜明,最后从神收束到人,对我来说感觉还是非常新鲜的体验。 地图探索的正反馈非常棒,各种道具,材料,宝箱,哪怕只是金币,由于金币能做的事很多,也不会让你觉得白跑一趟,打完boss或者精英怪也都有十足的正反馈。话说捡礼物回家送给小孩npc的设计,正与今年的识质存在不谋而合,制作组你这双眼睛究竟看了多远。 战斗上虽然都说像只狼,但个人感觉创新之处还是更多一点,并没有生搬硬套,通过精防、识破、弹反攒资源,贴符、剑气等使用资源的循环非常自洽,而且音效做的非常不错,精防的音效非常有特色。但比较可惜的是制作组没有设计主动技能,只有三种不同的符箓选择,但本质上其实就是快速释放,中速释放,和慢速释放而已。 最后说下美中不足的部分,一是探索深度和锁钥设计上没有太多深入, 不是地图没有连通性,而指的是整个流程就是拿到新能力,打开之前打不开的门,进入新地区,打完boss拿到新能力,然后循环,玩下来基本看不到破序的可能,而且也没有设置很多隐藏,跟着主线走,把迷雾全点亮基本就能拿个八九不离十。二是最终boss设计,如果之前的流程中难度还能勉强算是循序渐进,那最终boss就是纯三体人,适应快慢刀花一个小时,背板平均一个阶段一小时,一共三个阶段,其中包含大量初见杀,反正我是把一个阶段打到基本无伤才能勉强看完下个阶段的招式派生。引申来说敌人的设计或者说战斗的机制导致了玩家很难在一场战斗中找到喘气的机会,因为敌人没有韧性一说,你精防再多次敌人也不会停手,点名拿刀的那哥们,而弹反虽然能制造出空挡,但敌人要不出红光技你不就炸了,所以说游戏整体的难度其实不低,不过有难度选择官方外挂也就没啥可说的了,
marserlo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $246.7K | 522 | 91% | $24.99 | |
| $37K | 96 | 50% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6M | 53.7K | 69% | $11.99 | |
| $27.7M | 65.6K | 90% | $19.99 | |
| $27.8M | 61.1K | 93% | $19.99 | |
| $27.5M | 29.5K | 72% | $29.99 | |
| $28M | 51.5K | 85% | $29.99 | |
| $27.3M | 138K | 97% | $9.99 |