
On the ancient nine province continent, you may become a businessman, get to know others, expand caravans, and free trade and exploration.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么龙舟节日当天我到了指定的城市只有逛街和赶集没有龙舟节提示啊~当天过了又要等一年?这游戏玩的满头雾水……游戏制作者有玩过自己的游戏吗?
好玩是好玩,但今天完不知道為什麼一直當機,整個畫面卡住都不能動!
[h1] 《九州:商旅》简评[/h1] 《九州:商旅》这款开放世界的经营模拟游戏,其美术和UI设计确实让人有种不忍直视的感觉,太过于粗糙和简陋了,独立“小”游戏之中的“小”一览无余。但是越过外表再来看看游戏内部,还意外的不错,至少会让玩家觉得挺有意思,也有意愿继续花费时间和精力继续肝着玩。作为单人作者独立开发的游戏,能够有这个质量,挺好,值得鼓励和肯定。 [h1] 优点[/h1] (1)这个世界很大,200多个城郡想要探索下来,还是需要一些时间的。 (2)游戏的核心玩法,就是满世界跑商赚钱,但是这个过程中,还有丰富的其它玩法,包括好感、探索、战斗、公会、商会、城市等,极大的将跑商这种枯燥重复的内容进行了延伸和扩展。 (3)探索过程中,可以遇到一些小游戏,比如猜字谜、消方块等内容,也显得不错。 (4)在某些选择方面,玩家确实可以随意一些,例如和NPC互动,可以选择和他聊天、送礼提升好感度邀请为队友,也可以袭击抢劫对方当一回恶人。 (5)玩家作为一名商人,除了牟利之外,还可以通过资本的引入来投资建设城市,并且哪怕是一座很小的县城,都可以发展成为一个大城,前提是玩家有这么多的经历去实现。 (6)游戏真要沉下心玩下去,还是比较上头的。 [h1] 缺点[/h1] (1)肉眼可见的美术和UI页面的贫瘠和拉胯。 (2)前期出门在外,各种被强盗袭击打劫,干脆直接点杀了我算球。 (3)玩家出城移动,会增加疲劳值,疲劳值达到一定的上限,就需要原地休息,关键是角色疲劳涨的飞快,走几步就需要休息。 (4)公会任务中一些NPC物品需求类的任务,物品难买到就算了,任务NPC也难以找到。 (5)游戏核心跑商赚钱的经营玩法,过于简单、单薄,重复度过高。 (6)游戏的音乐初听还不错,但都是重复一首曲子,听久了还是有些单调吵闹了。 (7)游戏的一些键鼠操作也很不方便。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
姥爷游戏难玩不要建议,反手退款
就是打架的时候不能点一下就结束,太浪费时间了
bug一堆
消磨时间利器,画风一般却美味无穷
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.5K | 259 | 83% | $11.99 | |
| — | 0 | — | — | |
| $123.3K | 343 | 57% | $9.74 | |
| $205.1K | 385 | 73% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $262.6K | 573 | 72% | $14.99 | |
| $262.6K | 474 | 85% | $19.99 | |
| $262.6K | 883 | 98% | $14.99 | |
| $262.7K | 562 | 90% | $9.99 | |
| $262.5K | 1.2K | 93% | $9.99 | |
| $262.5K | 217 | 76% | $22.74 |