
On the ancient nine province continent, you may become a businessman, get to know others, expand caravans, and free trade and exploration.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enjoy the game so much
推荐,行商,但ui很简陋
玩法可以说比较简单,我能玩下去纯粹是因为大航海时代ol的熏陶。喜欢大航海时代ol当商人的可以体验一下,简单来说就是类似网游里的跑商。喜欢的会觉得上头,不喜欢的会玩不下去。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
求作者把城市在空白地块自动建设产业这个机制改了,太恶心人了,每次自己拆完,城市自己又给建上了
如果打劫不被通缉就好了,如果有花船,花楼就好了,如果家里能放置奢侈品就好了。商队体现的有点笨拙,没有更好的商战手段,很可惜没有入仕后的内容,应该添加多个城市商品调动,物价受影响的方面过于单一,后期偏无聊,但游戏本身超级杀时间,游玩时间2个星期内
二代ea风扇声太大回来试试一代。很有意思的跑商游戏,前中期的内容都很丰富,在手动跑商繁琐后适时解锁了商会,使得游戏不再拘泥于传统跑商的赚差价。同时产业这一玩法给予了更丰富的策略和选择。少数问题是优化问题以及bug(会出现银冶炼里需要双份银矿来源、金器加工需要铁矿的神秘bug,自行探索的解决方案是建造产业前拆掉来源产业...),并且铲除其他商会的条件有些困难,后期人人80人一个个挖走操作繁琐(有时他招人比我挖人快),无占有率和产业也没有造成人员流失的现象。 总之,在跑商游戏里相当不错。愿意尝试自己设计产业链发展城市会有相当不错的体验。
他很讓人無與嚮導暗去別路 做任務賣東西 但是我很好奇我直接出城跟出城做任務出城 都釋出成做任務不主動補物資砸低 你們做遊戲得人 出門要吃東西 但是上班前出門不用東西 還是下班回家後 只要不是單存吃飯出門都不用吃東西 跟脫褲子放屁有啥差別 為何一格給物資伊格不給 為什模我得商隊或是我僱用德 人不能代替我參加拍賣會
Fun but needs better tutorial
Good game. Lots of potentials
战斗系统真的太弱了,基本就是看自动战斗打不打得过 借鉴了大航海时代4商会占比和队伍配置养成的元素然后跑商,我还挺吃这种设定的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.5K | 259 | 83% | $11.99 | |
| — | 0 | — | — | |
| $123.2K | 312 | 56% | $9.74 | |
| $205.1K | 385 | 73% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $262.6K | 573 | 72% | $14.99 | |
| $262.6K | 474 | 85% | $19.99 | |
| $262.6K | 883 | 98% | $14.99 | |
| $262.7K | 562 | 90% | $9.99 | |
| $262.5K | 1.2K | 93% | $9.99 | |
| $262.5K | 217 | 76% | $22.74 |