
Behold the first-ever Tactical Extraction Looter where you pit your courage and leadership against fears made manifest: the Dreadweavers. Lead a band of scavenger roughnecks into a devastated boom town of the alternative 1900s. Get in, face the monsters, grab what you can carry and get out. Alive.
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Welcome to the first Tactical Extraction Looter where you pit your courage and leadership against fears made manifest: the Dreadweavers. Your band of scavengers ventures into American Dream turned American Nightmare of the alternative 1900s, to reclaim a devastated former boom town. For those brave enough to make the best of it, the opportunities are now... supernatural!

The next evolution of tactical combat is here: rain lead on enemies by chaining trick shots and overcoming dread. Then get in their midst and rearrange the odds by pushing, countering and combining attacks.

The city will never be the same but you can work with it: lead the counterattack against the Dreadweavers and push ever deeper into the Nightmare. Taking back city quarters will bring you face to face with fresh horrors and into new paths forward.

Cowardice rarely pays the bills but you can’t enjoy your gains when you’re dead. Push your luck and the danger you face while maximizing the loot you can grab and live to fight another day. Limitless raids lure you deeper into the Nightmare and making the most profitable calls is why you, the Ringleader, pay yourself the big bucks!

Face off against monsters born from your band’s deepest fears: push the challenge and raise the Nightmare Level for things to get more deadly and more interesting quickly. Learn to game the system of fear and courage to choose your battles.

Harvest materials from defeated nightmares to craft and enhance increasingly insane weapons, merging early 1900s technology with supernatural alchemy. Unlock new ways to send the monsters back to the Hells they crawled out of.

While you rest your aching guns and reload your muscles, manage your equipment, invest in new abilities or press some rescued fresh meat (heh, heh) into service. Just remember: their weakest points will attract the monsters like blood attracts hungry sharks.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Slay the Spire, but with tactical combat
Looking forward to the next update!
I adore tactics as puzzle games, like Rogue Waters and the like, so this scratches my very specific itch. It is not perfect, but it gets a lot of things right. I do wish they'd remove the launcher (ugh!) and improve the performance on the Steam Deck (the loading times really don't need to be that long, guys!) but other than that I really don't have a lot of gripes. The game just sucks you in and suddenly the hours are just... gone!
у игры есть задел на будущее) стоит поддержать этот проект таких стратежечек осталось до жути мало
While I prefer the more rogue nature of their other game, Rogue Waters. That same tactical combat shines through, and with an added feature of extra actions every time you kill an enemy.
Poorly optimized and unbalanced - couldnt progress in the tutorial...
就这么点体量的小游戏BUG一堆,1.机制如何没有;2.技能具体伤害也没有;3.丢手雷画面直接黑屏;4.反射机制巨恶心,近战和怪卡一起动都不能动。 总结:♥♥♥♥
A much worse version of Rogue Waters. Play that one instead, its a far better game from these devs.
Vahşi batı esintisiyle beraber karakterlerinizin sahip olduğu kabuslara karşı göğüs germe macerasını konu edinen rogue-like oyun.
Игрушка зашла, интересная интерпретация пошаговых игр. Играл на втором уровне сложности - достаточно легко играть пока не дотягиваешь до 4го уровня сложности, прокачка шмота интересный подход, но в игре шмота крайне мало (по крайней мере пока). При правильном подборе шмота и полной его прокачкой револьверщик становится имбой (до 4го уровня ужаса). Что бы выманить нужного монстра для добычи нужных ресурсов для прокачки шмота, нужно подобрать "сталкера" с определённым страхом (тоже интересная механика). Из того что не понравилось - мало шмота (но пока), всего 4 класса "сталкеров", не хватает однообразность боевых локаций, "сталкерам" не хватает какой то особенности (кроме использования оружия по классу), скажем в противовес страху к змеям ненависть к тыквоголовым (на 3м уровне сложности при присутствие тыквоголового на боевой локации +1 к ближнему бою, на 4м уровне ужаса +1 к дальному бою). В общих чертах игра имеет право на жизнь, жду дальнейшего развития. Отыграл почти 20 часов на кошмаре - начинать очень сложно, но в этом и интерес ))) дальше становиться проще, хотя 4й уровень ужаса еще тот "квест". Рекомендую любителям тактик )))
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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