
Behold! The first-ever Tactical Extraction Looter where you pit your courage and leadership against fears made manifest: the Dreadweavers. Lead a band of Scavengers into a devastated West Coast City of the alternative 1900s. Get in, face the monsters, grab the loot you can carry and get out. Alive.
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About
Welcome to the first Tactical Extraction Looter where you pit your courage and leadership against fears made manifest as flesh and blood monsters. Lead a crew of Scavengers - simple folk, but tough enough to face their fears, guns blazing. Raid into the twisted City, and get back out with everything your team can carry.
It all begins with a newspaper ad, promising a new gold rush - a ruined City full of riches, free for the taking. Behind the ad stands Doc, a snake-oil genius with blueprints to harness the Nightmare and use it to power a new future. District by District, the story unravels what Doc is actually building and what the hell is going on here.

Every Scavenger rescued on a raid carries one of 16 Fears. Each Fear attracts its own Dreadweaver - that's what the locals call these Fears incarnate - from spiders packing six six-shooters to creepy puppets coming at you with scissors. Picking who joins the next raid decides which monsters and hazards the crew will face, and what resources they will harvest from carcasses.

Shootouts are turn-based, vicious and fully deterministic: no dice rolls, no hit chances. Every fight plays like a puzzle with guns on a battlefield packed with interactables and hazards. Ricochet a bullet off a milk can, shove a beast into a burning stove, push another into your partner's line of fire, then chain your kills to keep the turn going. The gap between losing your whole crew and clearing the board in a single turn comes down to how you read the battlefield: it's a weapon of its own, if you're clever enough to aim it.

Experience a genre-defining combination of turn-based tactical combat and high risk-high reward gameplay loop of Extraction Shooters. City Districts are infinite, randomly generated and full of dangers and opportunities alike - map nodes lead to combats, useful facilities, altering anomalies and quests. Going deeper raises the Nightmare Level making the fights harder, but the loot more valuable. Backpack space is limited and falling in battle means losing everything - decide when to push your luck and venture deeper for better loot and when to return to the Hideout with what you have. Cowardice rarely pays the bills, but you cannot enjoy your gains when you are dead.

Haul the winnings - weapons, gear, Nightmare Essence and monster parts - back to the Hideout, the only Nightmare-proof corner of the City. Combine harvested eyes, teeth and spines with ordinary junk and ideas ahead of their time to upgrade your reason-defying equipment. Expand the four unlock trees of the Compounds, nightmarize your crew's combat style and appearance - and unlock new ways to send the monsters back to the hells they crawled out of.

Between raids, the Hideout is yours to run. Manage the roster, upgrade equipment, unlock new Compounds and build the loadout for the next Raid: the right gear against the right prey is the difference between a payday and a funeral.
The game enters 1.0 launch featuring 16 Fears and Enemies, 80+ upgradable Items, 30+ Interactables and Hazards, 4 playable character Classes, 4 Unlock Trees, 4 Districts and 8 unique Tactical Objectives. Wrapped up into an endless, procedurally-generated Nightmare.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +4 more
Engagement
Reviews
Themes across 98 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played since early access and the full release is awesome. Once I saw i had 20 hrs (time flies when having fun) I had to review it. Gameplay loop is you take characters into a raid, branching paths to get loot,buffs, other survivors. If a survivor dies in raid you lose them and their items. you can upgrade weapons and gear and you eventually build your own "settlement" to unlock meta perks. If you enjoy tactical rpg's ,rogue likes,and other games from this publisher then you will most likely enjoy this as well.
这家公司之前的那个海盗打翻了,这个呢 ,就是换皮 呵呵
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Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Интересно, бои довольно сложные и сбалансированные, но вот микро боевые карты на мой взгляд не лучшее решение. Сюжет/квесты реализованы тоже не особо интересно. В целом игра для любителей пошаговых боев без рандома, где нужно просчитывать ходы. Ссылка на геймплей на максимальной сложности: https://www.youtube.com/watch?v=iD9gnaU7DOg
Nightmare Frontier is a tactical extraction-looter RPG where you lead a ragtag squad into a nightmarish boom town overrun by fear-made-creatures called Dreadweavers. Each raid is a tense dance of looting, fighting, and managing the escalating dread that amplifies the threats. Between missions, you upgrade gear, balance supplies, and decide if you’re ready to go deeper—or live to fight another day. Pros ✔ Smart tactical design — Pushing, trick shots, chain kills—when it clicks, planning your team’s moves and watching them land feels sharp. ✔ Tactically diverse squad — Each character brings something different to the fight, so mixing and matching your crew really matters. ✔ Roguelite paths add oomph — Choosing to push deeper for more loot—but also more danger? Feels risky and worth every moment. Cons ❌ Roster balance is rough — Some members just outshine the rest, which ends up making choices feel obvious instead of fun. ❌ The Dreadweaver shift can be jarring — The leap from normal combat to nightmarescale threats sometimes lands too hard. ❌ Still feels early — The world, the systems—they’re interesting, but it’s clear the game needs more polish to feel fully complete. Conclusion Nightmare Frontier is one of those rare games where I walked away thinking, “Yeah, I want to keep refining my approach.” Some booty runs ended poorly, but that tension—where one bad call wipes your progress—kept me itching to do better. It’s rough around the edges, sure, but it’s that kind of scrappy confidence that promises something bold if it keeps building on itself. Ice Code Games is on to something here. Score: 7/10 Frontier Flagshipped Not flawless yet, but the teeth are sharp—and I’m ready to sink in deeper.
I started the game hit play and the entire was just bright pink. Did not go farther than that.
Slay the Spire, but with tactical combat
Could be quite good. But they added a launcher whose only purpose is to bother you with ads...
В игре особо делать не чего, пару заданий, сюжета нет, просто боевка без смысла и целей, на сложных уровнях занимает долгое время и все. Больше в игре не чего нет
Constant issues- pink screen, blacked out characters that you couldnt see, or items. Missions not advancing, and stuck in combat. Awful experience, cannot recommend this game. It had potential, I hope the devs fix it up, and never launch a game in this state
+ Atmospheric western-gothic visuals, smooth mechanics, fantastic creature design + Solid amount of content for an EA game (20 hrs of main story so far, demo included) + Looter turn-based tactics: a novel format for me, personally, and very fun/addictive + Very customizable experience (difficulty, pace, team comp, etc) I basically burned through all the content by playing continuously as soon as I bought it; can't wait to see what the devs have planned next! :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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