
Behold the first-ever Tactical Extraction Looter where you pit your courage and leadership against fears made manifest: the Dreadweavers. Lead a band of scavenger roughnecks into a devastated boom town of the alternative 1900s. Get in, face the monsters, grab what you can carry and get out. Alive.
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Welcome to the first Tactical Extraction Looter where you pit your courage and leadership against fears made manifest: the Dreadweavers. Your band of scavengers ventures into American Dream turned American Nightmare of the alternative 1900s, to reclaim a devastated former boom town. For those brave enough to make the best of it, the opportunities are now... supernatural!

The next evolution of tactical combat is here: rain lead on enemies by chaining trick shots and overcoming dread. Then get in their midst and rearrange the odds by pushing, countering and combining attacks.

The city will never be the same but you can work with it: lead the counterattack against the Dreadweavers and push ever deeper into the Nightmare. Taking back city quarters will bring you face to face with fresh horrors and into new paths forward.

Cowardice rarely pays the bills but you can’t enjoy your gains when you’re dead. Push your luck and the danger you face while maximizing the loot you can grab and live to fight another day. Limitless raids lure you deeper into the Nightmare and making the most profitable calls is why you, the Ringleader, pay yourself the big bucks!

Face off against monsters born from your band’s deepest fears: push the challenge and raise the Nightmare Level for things to get more deadly and more interesting quickly. Learn to game the system of fear and courage to choose your battles.

Harvest materials from defeated nightmares to craft and enhance increasingly insane weapons, merging early 1900s technology with supernatural alchemy. Unlock new ways to send the monsters back to the Hells they crawled out of.

While you rest your aching guns and reload your muscles, manage your equipment, invest in new abilities or press some rescued fresh meat (heh, heh) into service. Just remember: their weakest points will attract the monsters like blood attracts hungry sharks.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What started off as a fun little turn based game quickly became revealed as a poorly designed, tedious grind-fest with significant balance issues. Each run starts to feel like work and it takes a lot of runs to feel like you're making any meaningful progress and every battle starts to feel the same and rapidly descends into boredom. Squad and inventory management is a pain and there are no skills or abilities for you to use on your characters outside of some very rudimentary abilities granted by equipment, which relies on RNG to acquire in the first place, meaning you have to grind runs even more. All of the zones look the same so there isn't even any sense of atmosphere as you're "progressing" through different zones. The environments are boring and incredibly basic and there's no interesting ways to interact with terrain other than bumping people into it. There's also now way to gain cover or concealment beyond binary "you're in line of sight or you're not" (which is wonky to begin with) so you will regularly get hit automatically from the other side of the map. The nightmare system is also a poorly designed, un-fun mess. The difficulty scaling is such that you can go from dominating one minute with no real challenge to an instant snowball effect that makes it impossible for you to win, at which point you've just wasted 15-20 minutes (or more) on your run with no reasonable way to respond to the situation.
More of a puzzle than a tactical game. Maps are too small. Controls are unreliable for some reason.
Very fun game, but they recently added a launcher that just presents you ads for other games and that seems to be it's only purpose. It's an ad and the play button to actually launch the game.
Y'know, I'm not sure if the AI thing was declared back at EA launch, or if I simply wasn't diligent enough in looking into things, but frankly it's a no-go for me. I'd refund if I could. I understand that clarifications have been made on the role and prominence of generative AI in development, and they are insufficient to sway my sentiments. Anything less than complete rejection of Silicon Valley's latest crime against humanity is unacceptable to me.
После Hard West 2 (и даже 1) это ОГРОМНЫЙ шаг назад, а то и все 10! Деградация и даунгрейд в асболютно каждом аспекте, кроме разве что количества шмота, что можно на себя надеть. Ощущение, что эта игра вышла года на 4 раньше, а не наоборот. Отдельный минус за одну из худшиу ру-локализаций, что я видел в 20-ых.
这家公司之前的那个海盗打翻了,这个呢 ,就是换皮 呵呵
Wonderful game, I really enjoyed it. It definitely satisfies Tactical-Extraction-Looter. I have 22 hours of playing this game--I've made it to floor 103+, and it honestly gets pretty repetitive starting after around 50-60 floors/rooms. Haven't played it in about a month because of a bug or glitch that doesn't allow me to extract/return to city/end my run, and since I still haven't gotten any response from anyone on their discord. Overall, great game (will probably play again once they iron out the bugs and/or hit full release).
+ Atmospheric western-gothic visuals, smooth mechanics, fantastic creature design + Solid amount of content for an EA game (20 hrs of main story so far, demo included) + Looter turn-based tactics: a novel format for me, personally, and very fun/addictive + Very customizable experience (difficulty, pace, team comp, etc) I basically burned through all the content by playing continuously as soon as I bought it; can't wait to see what the devs have planned next! :)
Nightmare Frontier is a tactical extraction-looter RPG where you lead a ragtag squad into a nightmarish boom town overrun by fear-made-creatures called Dreadweavers. Each raid is a tense dance of looting, fighting, and managing the escalating dread that amplifies the threats. Between missions, you upgrade gear, balance supplies, and decide if you’re ready to go deeper—or live to fight another day. Pros ✔ Smart tactical design — Pushing, trick shots, chain kills—when it clicks, planning your team’s moves and watching them land feels sharp. ✔ Tactically diverse squad — Each character brings something different to the fight, so mixing and matching your crew really matters. ✔ Roguelite paths add oomph — Choosing to push deeper for more loot—but also more danger? Feels risky and worth every moment. Cons ❌ Roster balance is rough — Some members just outshine the rest, which ends up making choices feel obvious instead of fun. ❌ The Dreadweaver shift can be jarring — The leap from normal combat to nightmarescale threats sometimes lands too hard. ❌ Still feels early — The world, the systems—they’re interesting, but it’s clear the game needs more polish to feel fully complete. Conclusion Nightmare Frontier is one of those rare games where I walked away thinking, “Yeah, I want to keep refining my approach.” Some booty runs ended poorly, but that tension—where one bad call wipes your progress—kept me itching to do better. It’s rough around the edges, sure, but it’s that kind of scrappy confidence that promises something bold if it keeps building on itself. Ice Code Games is on to something here. Score: 7/10 Frontier Flagshipped Not flawless yet, but the teeth are sharp—and I’m ready to sink in deeper.
The best game they have made yet ... ok maybe not the best maybe equal to hard west 1 & 2 but those where REALLY good. I got to admit when I started the pirate one I thought I didn't like it but after I while I got quite addicted to it. This one takes the good ideas from that and does them better. Need to be able to save mid run & better descriptions of how diffrent character types are diffrent.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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