
Plan, hack, and fight your way against rogue software in Nightfall Hacker, a turn-based strategy game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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An excellent spiritual successor / recreation to SPYBOTICS: THE NIGHTFALL INCIDENT. Replaying that campaign was great, but even better was the new campaign. All the levels felt much more inspired, and the new programs available much more interesting. All of that, plus a custom level creator, sign me up. I'd love to see this updated in the future.
I adored the game "Spybotics: The Nightfall Incident" when I was younger. LEGO had no business making a web game that entertaining. This game is a faithful recreation of that original game. While this version has a few minor hiccups (I don't care much for the audio, and the windowed settings reset when you leave a game) overall this still gets a big recommend from me, especially since it has extended gameplay and a level editor.
great game honestly. 9/10. The only thing that feels like it could use more work is the music/sound design imo.
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Hours played at review time, across 29 reviews with recorded playtime.
The Lego game this is based off of was one of my favorite games growing up, I am so happy to have found this remake!!
Good new levels for a great old game
I played the original Nightfall Incident that this game was based off of and was looking around for something similar and came across this. While initially put off by the kind of bland look I decided to try it anyways and while it had the general feel from Nightfall incident I feel like it falls short in several spots unfortunately. First the story. I only made it about 20-30 missions in and well, there really isn't much to say about any story. There is no overarching goal, just walls of text describing a vague detail of what the person wants you to do. First it's going into a SSH Server, removing some programs then dealing with various programs most of which can be easily dealt with. My main problem is each node doesn't have some detail, you get one LARGE wall of text then for the next 3-4 maps it's just silence until you're done and move on to the next set of maps/company The programs. Shops seem to be a bit far from each other so it takes awhile before you can get a group of programs that synergize with each other and then you can usually just steamroll most of the encounters until it calls for specific setups like needing to eliminate targets before they move, out ranging them, surrounding and chipping again and aiming over an enemy to hit a more deadly one. By the time I even REACHED the store I could buy every single program and potentially multiple of some. The peak for me was the [spoiler] MultiThread [/spoiler] program that could [spoiler] hit the same target twice or hit two different targets [/spoiler] . That was pretty cool The art style. Well there isn't much to say, what you see in the preview images is exactly what you get, a background made of grey squares with dots and the playing field. It feels bland, uninspired and a bit rough on the eyes after awhile of just staring at grey backgrounds. A lot of the inspiration though comes from the original though, the blips, eyes, dogs and basic programs seem almost copied with a slight flavor text change. I saw a couple possibly unique programs and looks but it doesn't look like a lot was done to add it's own spin to things. I wasn't really happy with the music. Just 20-30 second basic loops and two of those just seemed to be grating after awhile and I had to turn the music to almost nothing. You get one track and then each different server type has it's own track which is equally short and a bit disappointing.. Until you proceed far enough for it to start reusing tracks again. I'm not saying Nightfall Incident had a great soundtrack by comparison but the little jingles before each level were nice. I didn't mess with the Level Editor but I'm glad one was put in, even the idea of a level editor for these styles of games is nice It's a decent and light on your wallet game, one you'd expect to see on an old flash website or something but it makes me want to dig the classic and play that instead. I am happy that some people may get the chance to experience something like the original but this, I'll call it a re imagining, was just not for me unfortunately.
A fun game with a lot of ingenuity in addition to the nostalgia for those who played The Nightfall Incident years ago. While the original's style is much more polished and memorable, that's not to say this game's music and stlye doesn't have charm. Most importantly, the core gameplay is very well done.
Fantastic turn based tactics puzzler. Many unique units and ways to solve the puzzles your way. Bargain price for the playability. Great intuitive UI, (love the undo feature) and its a ton of fun putting together teams, strategies and crazy ways of getting the mission done. I love games that have solid focus on the game play rather than bling graphics, this is the real deal, highly recommended.
Growing up, I always was in awe while watching Hollywood interpretations of computer hacking- a digital battle of experience and wits. NIGHTFALL HACKER encourages players to use their brains to outsmart other malicious programs in order to obtain different information or accesses which clients are willing to pay for. NIGHTFALL HACKER is a surprisingly addictive turn-based strategy game that plays like a combination of chess and Mega Man Battle Network. Developed and published by Teradile, NIGHTFALL HACKER lets players learn, strategize, and collect dozens of different programs to hack their way through a campaign full of different odd hacking jobs. NIGHTFALL HACKER is actually inspired by and pays homage to an online LEGO game published in 2002 called, SPYBOTICS: The Nightfall Incident, which plays nearly the same. The core gameplay consists of utilizing your programs in unexpected ways to wipe out all enemy programs or solve the level. Each program has a different maximum level of health, mobility speed, attack range, damage output, or utility support function to create your own way of outsmarting the enemy. In this game, health equates to size. The more health a program has the more space it takes up, which can be strategically used to block enemy programs from moving but can also accidentally trap your other programs from moving as well. Health is regenerated by moving to empty spaces, so you can regain as much health as your program’s mobility speed and max size (health) allows for. The first half of the campaign is very quick and easy, this allows for players to get a feel for the game and learn how the game is played as they progress through it. The second half of the campaign is where levels start to get complicated and your brain will need to start strategizing; it will take some time to master the game. Another great feature about this game is that as long as you have not ended your turn, you have the option of undoing your actions up until the beginning of your turn. The undo feature can save you if you accidentally hurt yourself, misclick, or think of a better strategy halfway through your turn. Besides the main campaign which has a decent plot, there is a second campaign with no plot that features the battles from The Nightfall Incident, which fans of the original might really appreciate and doubles as even more levels to complete. Alongside that, there is also a custom map creation mode which is perfect for testing out programs as well as strategies. You can even import/export levels to share around online or with friends. The game has over 13 different electronic, dark ambient soundtracks which perfectly fit the style and aesthetic of this game. It was ambient, droning, and suspenseful at times- like the internet! The graphics are clean but much older looking, this being a game about hacking and battling programs, I found it quite charming. However, it would be an improvement to see some more animations and more interesting looking user interfaces. NIGHTFALL HACKER is a simple yet addictive strategy game that offers more than 100 levels to get through. One can easily spend hours getting wrapped up into the game once you start understanding how to play. For what it is, this is a decent single player game that fans of strategy games would have a great time playing and mastering. One huge aspect that could make this game better is the inclusion of online player-vs-player gameplay. If you have ever wanted to feel like a romanticized hacker busting malicious programs online, NIGHTFALL HACKER has you covered.
Momentum
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