
'Night of the Dead' is an open-world game that combines elements of exploration, tower defense, survival, and crafting. Traverse a world dominated by zombies while collecting various resources and powerful equipment. Build a fortress to survive the hordes of zombies that swarm every night!
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.71/day in the week after.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good ol Survivor!
right lets start off with what i like about this game combat is fun to a point if bit feeling like it's missing a lot or rushed but works, well timed blocks help bypass dmg. you can stab and bonk, and lets not forget the Kick most of part of this game is running into a lot of zombies and kicking them til they drop. and you get side dmg like cold fire and bleed shock and poison, a bit off for the last one for zombies, but for hunting pray like birds bears and so on, you need coil's to get said things, mostly i find this nice as gear stats crafted or found, are random. lets talk about bike and car, and boat, mobile base's the best part about mobile base part for the most point is hard cus if you have waves on you need to move loot fast, if you don't have waves on you'd be stuck looting buildings for a bit. lets see the crafting reminds me of 7 days to die, you need books and papers to unlock stuff, that some jobs help you find really handy. and if you get stuck you can pick em up that i like a lot, plus jumping them in really fun and doing stunts. that also upgrades the kick, but still, traps are fun and when you get a hand on how they work, and how broken the ai can get they work till a point, but it's nice to see wood basic building tier. Burn and fire and anything that blows up, and one of ya traps can set things made out of wood on fire dmg is fast if you don't fix it fast. but when it comes to building you have a lot of freedom you can build anywhere, and you have a good lot of parts to play with to make the best base, or base out of a building, fairly fun, even on mobile base's give or take if you can line them up right. the good points with the npc and ai and shops, i find the ai will keep hunting you down when you're in range over giving up and tall buildings they goo alll the way up to get and not get stuck, for the most point. the bodyguard handy when you need someone to help with dmg and hunt down other ai they don't get stuck much and do warp to you even if they are downed,downside is they have a 50% less dmg to zombies plus they can use all the gear you find, to what you'd find pointless use, but they can use it way faster with spam buff. the npc jobs are ok but a pain as some of them won't work when you clear a town out or city, most of em work tho. the warps that come with the npc unlock is nice, handy when you die and don't use beds in other zones. also handy when ai die and you can't get em up as it's a endless down loop.. i liked a few things about the world and what's in it but here;s what i don;t like about the game. 1st and foremost how much you get from farming anything it's not much at all, you get black like rocks that may give copper when you start out, or and apple form trees or even seeds, tho when you get farming up and running right, that does negate that a wee bit. 2nd thing is how waves work, at the end of every night you get hordes of zombies, they get more powerful, and more power and more and so on i had to turn waves off do to i couldn't keep up with fixing things and keeping things running, i always build my base fully from the ground up,, this wouldn't be so bad if i could keep up with, how much i need for upgrades and parts, and food too, but horde night, and the horde always knows where you are even if you die, shouldn't be the case, form what the game says but, it's painful when you get into a death loop, but it happens i had this on hard so yeah it should be hard. but i didn't think the waves would get so hard to win, night 10 was when i turned waves off, could not keep, im kind of thankful they let you do that or they'd be nothing i could do to get the story done as without getting the story done no more side jobs to show where the main crafting books are. tier 3 ai showed up around day 10 and i was in a mix of tier 1 and 2 sets, ai over all a fixed base on the zones you're in and spit into tiers 6 being the highest this wouldn't be so bad but with you get to tier 4 zone, also hot zone you'll start to see a huge jump and how much dmg they and and do. it just feels odd even with tier 6 gear you can't really kill things fast, then you start to see why, i kind of feels like this game was rushed a lot, even if at this point you'd kind of guess that. even with the best dmg you can do in the game it just feels weak plasma sword was cool tho, but it's bigger bother was too slow and useless. are the best thing you can craft plasma sword is fast and cool looking but still falls low on dmg when maxed out it's 175 dmg around about, besides some stats that could make it maybe a bit higher. i don't want things to be op,i just feel like they are doing small dmg, doesn't fit with the best gear in the game kind of like the guns in the game i feel are too weak like the shotty crafted ammo is less then the rest of the guns, and does a lot less dmg, i'd save all the ammo for the boss's about all the guns are good for. i mean they can take down ai with a lot of ammo and repair kits. at this point you can tell things don't do a lot of dmg that goes with traps fully upgraded and modded with 50% more zombie dmg, and the guns that shot ai. now be careful where you put things that go boom, even on a mobile base they can dmg your base, the guns don't even care if there is something in the way they just keep shotting and dmg'n the base. but back to guns i didn't see bigger mag mods or addons to the guns that would've helped with the lower dmg rate but you do have faster fire rate mod for em, helps a bit, i wish we had added effects when we maxed upgraded the guns and harden. now the npcs that follow you around, they can be a real pain later on as they love standing in ya way, in building and saying the same lines over and over again, how does ya gear seem so low when it's the best in the game.... besides the high 50- zombie dmg and the fact they eat a lot and having good stats don't seem to lower that. not a fan when they get stuck in the walls or doors but thankfully if they get downed it can bypass that lets talk about boss's shockllying easy, mind you the 3rd boss made me use guns, i found em all well rounded, but the last boss, that one i dislike he wasn't hard or anything but he broke a lot of the times, didn't power up to warp like he should before the 50% low hp bar. my fan boss was the level 2 one and the flame sword, .loved that one as i used a sword and sheld and best time'd blocked made it really fun to do :D. now lets talk about auto mining also forgot to say something about this, some zones have better out puts, making it hard to have a base using everything, land of the hot for oil\fuel, but they have a 12hr in game count with no upgrade to make em faster or get more, seemed a bit odd to, given if i had haves on i'd need these a lot, but it's like the small to mid game traps, long timer and no upgrade for em:{ i mean planter pots have upgrades, why not every thing that helps lower time needed for farming, or give bigger gains. something at the lest. oh yeah i forgot to add things about the shops they are nice but costly some things costs was fairly high, they come in handy when you don't want to craft things but and there is a huge but, only if you got the coin, but plus side is it's got discounts. besides the downsides this game has and the feeling of being rush it's alright i made it to the end was fun but most of it felt the same. but over all i've give it a 6.4 it is fun it's just lacking a lot that of which could make the game way better, like missing upgrades. ps last side note where you build a base, destroy everything trees grass rocks, everything, as it lags a lot in the later nights, if you make it past night 10 i tip my hat to ya.
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Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Korean, Simplified Chinese, Portuguese - Brazil, Italian, Arabic, Japanese, Traditional Chinese +4 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Просто, очень интересно. Третий заход. Хочу дойти до завершения.
efe
muito top otimo para jogar com amigos
hao de hun
um jogo de sobrevivencia com tower defence. muito bom.
I was surprised by how great this hidden gem was, there is a lot of content, from resource gathering, great crafting mechanics, amazing base defence traps, to being attacked by a horde every night to cool boss fights, a lot of different gear and choices to make your character really strong or a complete loser, to great biome diversity making this game really fun to explore and there is many "secrets" to figur out. Playing on harder difficulty as my friend and I did made us struggle to keep ahead of the curve, in the first game we was not able to catch up and could not continue. Overall a lot of great things in this game, I think our first game lasted around 100 hours until we died horrible every night, and our 2nd game lasted around 180 hours. If you love survival crafting games where you get attacked like 7 days to die I think you will like this game also. It's very different from 7 days in its approach to many aspects of the game and also have many similar elements. I give this game 9 of 10, and I suggest you go in blind, don't reading up and spoil the cool experiences this game will give you. It dont have as much replay value as 7 days to die but should last at least 2-3 games.
bello bello....un sandbox interessante e ben fatto con missioni e npc per me un 9
재미써용. 좀보이드 비슷해여.
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