
'Night of the Dead' is an open-world game that combines elements of exploration, tower defense, survival, and crafting. Traverse a world dominated by zombies while collecting various resources and powerful equipment. Build a fortress to survive the hordes of zombies that swarm every night!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es lässt sich nicht mal starten. Und wenn es mal starten, ist es nicht mal Flüssig.
♥♥♥♥♥♥
좀든링으로 타락한 이후 손이 너무 안갑니다. 스토리는 짜치고(물론 스토리 보고 게임 했던것은 아니지만서도) 처음 하는 사람들 입장에서 보면 옵션을 당연히 건드릴 생각도 안하고 시작 할건데 빌드업이 너무 빡샙니다. 책을 아예 없앤다던지(필수로 사야하는 책들 때문에 첫 파밍한 50~100개 가량의 피같은 코인을 책에 써서 스토리진행에 큰 방해를 함), 1막에서는 빠른 진행을 위해 특수좀비를 없앤다던지 한종류만 상주하게 해줘야 한다던지, 그놈의 좀든링들 개선이 필요해 보입니다. (보스가 사라지거나, 그냥 스토리에 관련없이 단순한 던전의 형태가 되어야 하지 않나 싶습니다.) 결론 : 초창기 나오데는 개추, 하지만 지금의 나오데는 개비추(하지만 친구가 있으면 한번쯤은 해볼만함, 해.볼.만.은.함)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Korean, Simplified Chinese, Portuguese - Brazil, Italian, Arabic, Japanese, Traditional Chinese +4 more
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Uno de los peores juegos que probe. Es una copia barata y mala del 7 day to die (incluso diria que es bastante descarada por momentos ya que usa los mismos sonidos). Tu personaje necesita una rama para hacerse un sanwinch y piedras con una soga para hacerse un martillo o un pico de hierro. El PVE contra los zombies es tan tosco y malo que george romero resucito solo para cagarse encima de una copia fisica del juego. Las animaciones son si o si de un pack de render o algo asi, parece que tu personaje tuvo 3 acv en la capsula de congelamiento de la que se desperto y arranco con el poco cerebro que le quedo con neuronas. Preferiria ua buena patada en las bolas de CR7 antes que llegar al late game de este juego
Needs more work. feels like things are missing and not quite balanced.
I'm not going too repeat what some others have already said in good reviews. If your a fan of zombie survival style games. Buy this and support it, What they got is good and yeah needs some polish, but otherwise fun and addictive to play. Better then a lot of games in this same genre without over-complicating it and still making it fun but difficult. Purchased this on sale for 20$ and it was worth it.even at 30$ price its OK. wouldn't of bought it for much more though.
Я как первопроходец этой корейской дрисни могу сказать, игра меня удивила, когда я только начинал свои похождения, она была: багована, не оптимизирована и просто с тонной неоправданного гигантизма, сейчас это вызывает только смех, да и сейчас играть в это намного интереснее, чем раньше, из-за патчей и контента от корейца, который сейчас сидит в подвале и фиксит баги.
玩到屎了,一个拿扳手的任务,提示上面写着搜柜子,结果tmd居然是要先去和幸存者对话再搜,要不扳手不会刷新在柜子里面,然后更狗屎的是,野生容器搜完拿走全部东西就不能搜第二遍了,直接任务就卡那里了。屎一般的设计,不如隔壁七日杀一根,还好意思买100多
This game is an 'almost' worth it purchase. If there were more options available to the players when creating the game or server, I think I could recommend this one. The game as it stands is a 3d tower defense game. It's not a survival crafting game like rust or conan exiles, which is what I was hoping it would be like. The entirety of the game play loop focuses around building base defenses during the day so that your tower defense game happens during the night. This might be ok if the game settings allowed you to change things like gather rate, stamina usage, crafting costs, difficulty curve, etc. But the very limited options let you tweak the game play loop but just not enough. It's not a bad game, and if you want to play a game that focuses on tower defense, give it a shot if it's on sale. But otherwise I'd avoid this one.
pessima movimentação dos npcs dos monstros parece ter sido criado por amadores e principiantes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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