
Fight your way through a procedurally generated labyrinthic castle in this rogue-like dungeon crawler, set in a vibrant and colorful anime world. You’re lost in a spiritual realm, but powerful monster girls will help you get back home with new powers and weapons if you bring them the right presents!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Nigate Tale is a rogue-like dungeon crawler with unique 2D anime art. Fight your way out of a mysterious enchanted castle, searching for materials and loot to buy and craft new equipment, leveling up your character to get new combat skills and befriending cute monster girls capable of boosting you with astonishing magical powers!

In Nigate Tale you play as Roy, a crafty young engineer and adventurer. One day, you were flying in your airplane when a strange cloud sucked you into a strange, unknown world. You crashed in the sewers of a castle, inhabited by strange magical creatures. You have to explore every corner of this ever-changing castle to find all the missing parts… and piece together the secret story of this place, unveiling the thousands-years-old mystery that trapped it out of time and space.

Your mission won’t be easy: you’ll have to fight your way out of the labyrinthic corners of this castle, full of monsters, traps and all kinds of hazards. Every time you die, you will reappear in the same place, as in stuck in a neverending time loop… but the castle will have changed its layout, forcing you to begin your path anew!

Enjoy the thrill of a fast-paced and deep combat system that will keep you on the edge of your seat! Nigate Tale gives you total freedom to choose your own playstyle, with dozens of weapons of all kinds (melee and ranged, slow but strong and weak but fast…), different types of magic, and several skills trees for you to level up, creating in every playthrough a unique character to fight with.

You’ll need to hone your skills and level up to learn new fighting techniques if you are to get out of this castle... But luckily you won’t be alone in this fight: this castle is also inhabited by friendly monster girls, capable of granting you magical powers and even fight by your side… if you manage to befriend them and bring them the right presents!

As you beat enemies in your incursions to the heart of the castle, you will loot gold you can use to buy new gear. But you can also gather materials to craft your own special equipment – and of course, the special items needed to gain the favor of the monster girls!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean, Russian
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если хадес 1 для маленьких девочек, а Хадес 2 для меньшинств, то эта игра для мужчин. По скидке вкуснятина.
Nigate Tale, developed by Hermit Games in collaboration with 2P Games and published by 2P Games, is an ambitious anime-inspired action roguelite that mixes colorful aesthetics with fast-paced combat and a lighthearted fantasy narrative. The game follows Roy, a young engineer who finds himself stranded in a mysterious floating castle after his aircraft crashes in an otherworldly storm. What begins as a simple quest to repair his machine and return home quickly evolves into a series of looping adventures through procedurally generated dungeons filled with monsters, treasure, and powerful allies. The premise feels familiar to anyone who has played roguelite dungeon crawlers, but Nigate Tale sets itself apart through its distinctive art style, its emphasis on befriending magical monster girls, and a structure that blends traditional hack-and-slash action with elements of resource management and character bonding. From the first moments, Nigate Tale impresses with its presentation. The world is richly colored and vibrantly lit, giving the impression of a fantasy storybook come to life. The castle environments are diverse, ranging from mechanical ruins to lush gardens and eerie crypts, all rendered in a clean anime style that makes exploration consistently pleasant. The character designs are another highlight, especially the monster girls who each embody unique elemental or thematic motifs—fire, ice, poison, and more—each accompanied by expressive art and personality. The voice work and light humor in their interactions lend the game a sense of warmth that contrasts with its otherwise grim dungeon settings. Hermit Games clearly aimed to create something visually uplifting rather than dark or brooding, and this direction gives Nigate Tale a strong identity among roguelites that often lean toward gothic or cyberpunk aesthetics. At its core, the game’s loop is built around exploration, combat, and incremental progression. Each run through the castle offers randomly generated rooms filled with enemies, traps, and rewards. Combat feels fluid and kinetic, relying on a mix of melee attacks, ranged weapons, and magic skills that can be chained together to dispatch foes. The player can experiment with different weapon types—light swords, heavy hammers, guns, and spellbooks—each with distinct attack patterns and combo potentials. The ability to customize playstyle is one of the game’s best features, encouraging replayability and experimentation. Throughout the dungeon runs, players collect energy crystals and crafting materials, which can be used to forge new gear, upgrade stats, or unlock passive abilities. Death returns the player to the castle hub, but persistent upgrades and newly unlocked monster girl powers carry over, creating a satisfying sense of long-term growth that balances the roguelite challenge with consistent reward. The relationship system between Roy and the monster girls is another layer that gives Nigate Tale its charm. Each monster girl can grant special powers when befriended, ranging from elemental attacks to defensive shields or healing abilities. These relationships are strengthened by giving them gifts found during dungeon runs, and their growing affection is reflected in both dialogue and gameplay enhancements. It’s a system that merges character-building with mechanical progression, making each encounter feel more personal. However, it can also become repetitive, as gift-giving often turns into a grind, and the individual storylines for the monster girls, while endearing, are relatively shallow compared to the game’s potential. Still, the inclusion of these characters gives the game a light narrative thread that motivates the player beyond the standard cycle of combat and loot. While Nigate Tale offers an appealing mix of mechanics, its execution is sometimes uneven. The combat, while enjoyable, lacks the fine-tuned precision of genre leaders like Hades or Dead Cells. Enemy patterns can feel repetitive, and hit detection occasionally lacks consistency, leading to moments of frustration. Similarly, while the procedural generation ensures variety in layouts, it sometimes results in rooms that feel too similar in design or pacing, reducing the excitement of repeated runs. Some players have also noted that the difficulty curve is erratic—certain runs can feel trivial while others become punishingly unfair due to random modifiers. The balance between luck and skill isn’t always well-calibrated, which can diminish the sense of agency that a strong roguelite depends on. Additionally, localization and dialogue translation can be uneven, sometimes obscuring the charm of the writing behind awkward phrasing. Despite these flaws, Nigate Tale’s underlying concept remains compelling. It captures the addictive “one more run” mentality that defines the genre, while wrapping it in a visually pleasing and upbeat package. The monster girl mechanic, even if mechanically simple, adds personality and variety to what might otherwise be a routine dungeon crawler. The crafting and upgrade systems provide meaningful progression, ensuring that even failed runs contribute to the player’s overall advancement. Its mix of lighthearted anime presentation and accessible gameplay makes it approachable for players who may find other roguelites too punishing or dark. The game’s moderate pace and emphasis on exploration over twitch precision make it a good entry point for newcomers to the genre, while still offering enough customization and challenge to engage veterans for a time. Technically, Nigate Tale runs smoothly and benefits from a polished presentation. The animations are crisp, the environments are detailed without clutter, and the performance remains stable even during combat-heavy sequences. The soundtrack complements the action nicely, alternating between energetic battle themes and calm, melodic pieces in the hub area. The overall tone is one of cheerful adventure rather than grim survival, making it an easy game to relax with despite its roguelike structure. The price point also makes it an appealing option for players looking for a modestly sized experience rather than a sprawling, time-consuming epic. In the end, Nigate Tale succeeds more as a stylish and entertaining experiment than as a groundbreaking roguelite. It delivers fun, colorful combat and a satisfying progression system wrapped in an anime aesthetic that sets it apart from its peers. Its flaws—occasional repetition, uneven pacing, and a lack of depth in its narrative systems—keep it from reaching the upper echelon of the genre, but its heart and presentation carry it far. For players who enjoy fast, replayable dungeon crawlers and charming character interactions, Nigate Tale offers plenty of reasons to dive in for a few more runs. It’s not perfect, but it’s confident in its identity—a light, imaginative, and vibrant roguelite that wears its anime inspirations proudly while offering a solid foundation of action and charm. Rating: 7/10
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagina hades mas invés de deuses gregos vc é abençoado por waifus diferenciadas... a brincadeira gostosa é garantida
随便玩了一下,游戏可以理解为换皮的黑帝斯,优点是魔物娘确实好看,缺点是剧情相当神人
类型是爬塔肉鸽,难度其实并不算高但打着很烦,主要是boss的输出过于频繁,导致自身很少有输出时间,基本都在靠翻滚附加的伤害,偶尔才能偷一两下;另外地图房间并不大但敌人的“近程”攻击远的离谱【1/3房间】,自身还没有任何恢复手段
bug sur les succès, a la base avec les dialogues bloquer obliger de retourner a l'écran titre pour relancer la partie, les menu qui se bloque, passer votre chemin !
一般,手感還行但是怪的傷害判定有點微妙,招式都一樣只有魔物娘賦予的能力差異,劇情沒頭沒尾的 自己算微手殘,總共四個難度,第一個難度四遍過,第二個兩遍過,第三個一遍過,第四個就離譜連門都快出不去,出門後直接10隻怪圍毆致死,還是關起來打連走位都沒辦法,太噁心了直接來差評
游戏玩的还行,有种玩小厂家劣质小手游的感觉,但是咱们这抄袭英雄联盟的技能太明显吧,又是格温的剪子,又是奥拉夫的扔斧头,加里奥的Q和掘墓的框,还有辛德拉的能量倾斜属于借鉴完了
« Faire semblant de bien s’entendre n’est que de l’hypocrisie. Si tu ne m’aimes pas, ça me va. Les gens sont libres d’aimer et de détester ce qu’ils veulent. » Une fois n’est pas coutume, je suis bien incapable de vous parler en détail du scénario d’un jeu. Oh, il en a techniquement un, mais la traduction anglaise est tellement hasardeuse qu’elle n’aide pas à comprendre plus que l’idée générale des phrases. En gros nous incarnons un explorateur-inventeur dont le biplan se crashe dans la cour d’un château enchanté. La plupart de ses résidents ont le cerveau embrouillé et défendent férocement l’endroit, tandis que les rares encore sains d’esprits se sont dispersés. La femme-kraken Mayonna, auparavant cuisinière du castel, est la première à nous rencontrer pour nous expliquer la situation et à nous supplier de découvrir le cœur du problème. Difficile de dire non à de si jolis yeux (même couronnés de tentacules) et c’est armé d’une clé à molette, d’un arc ainsi que d’un drone laser à hélice que nous pénétrons par les jardins. Nigate Tale est un action-roguelite dont la meilleure description serait qu’il s’agit d’une version plus compacte, accessible, branlante et animesque d’Hadès. A défaut d’un bestiaire mythologique nous nous retrouvons à affronter des ennemis au design cartoonesque mais original : des gobelins jardiniers au démon rôtisseur, de la marionnette actrice aux squelettes artificiers, tous ont une apparence et un pattern reconnaissable. Les combats nerveux se déroulent dans des salles de taille variables et il n’est pas rare d’y trouver soit des pièges pouvant aussi affecter les ennemis soit des armes de sièges se déclenchant avec un bon coup de latte. Comme le veulent les canons du genre chaque affrontement (ou salle de parkour) donne lieu à sa propre récompense : skill, PV supplémentaire, or ou l’une des trois ressources de meta-progression. Il n’est pas rare d’ailleurs qu’un boss laisse tomber le plan d’une spécialisation d’arme ou l’un des multiples passifs trouvables dans le jeu. Mais rembobinons un peu le fil. Le début d’une run de Nigate Tale offre d’avantage de contrôle qu’une préparation d’expédition de Zagreus. Même si bien évidemment un certain nombre de fonctionnalités et de spécialités ne se débloquent qu’en arrivant à certains paliers de progression, nous devons commencer par sélectionner un set d’équipement. Nous avons ainsi accès ultimement à trois armes, deux options de tirs secondaire et quatre gadgets ayant tous quatre formes. Nous devons ensuite choisir les quatre monstergirl qui vont nous accompagner dans notre run en cherchant non seulement à établir des synergies mais en les équipant éventuellement avec les passifs évoqués plus hauts. L’une d’entre elle va d’ailleurs nous accompagner sous la forme d’un familier chibi mais le plus important est que nous ne pourrons obtenir durant notre partie que les sorts spécifiques à nos accompagnatrices. Selon les récompenses des salles nous pourrons ainsi ajouter des effets dévastateurs à notre attaque de CaC, celle à distance, à notre gadget, à notre roulade… sans compter éventuels effets passifs, et les coups ultimes. Chacune des dix monstergirls ayant en plus sa propre sous-mécanique de gameplay (protection, apparition de bonus aléatoires temporaires, DoT, invocations de minions) et ses synergies exclusives à certaines paires, cela donne un potentiel incroyable de rejouabilité. Malheureusement cela se paye un peu au niveau de la lisibilité de jeu vu que la plupart des attaques ennemies sont moins flashy que les nôtres, mais également par le fait qu’il est possible de mettre au point facilement des stratégies qui trivialisent plus ou moins le jeu. Dîtes-vous que malgré mes réflexes de mollusque citronné, j’ai réussi dès ma seconde run à atteindre le boss de fin. Je l’ai battu à la troisième en bourrant comme un goret. Puis j’ai pulvérisé la difficulté supérieure à la quatrième. Peut-être que c’est parce que j’ai trouvé rapidement un style de jeu qui me plaisait et que j’ai amélioré avec justesse mes atouts, mais cela ne m’est jamais arrivé auparavant de venir à bout d’une version difficile d’un action-roguelike au bout de quatre heures. Je veux dire, j’ai à peine débloqué un tiers de l’arbre de talent mais j’ai rassemblé toutes les fugitives éparpillées et offert des cadeaux à nombre d’entre elles. Pour la science, bien sûr. Même si il me reste encore deux paliers de difficulté à explorer, Nigate Tale me parait bien plus facile que nombre de ses pairs. Je ne considère pas cela comme un défaut. Ensuite tout n’est pas rose. La compréhension des dialogues demandent un peu de gymnastique mentale, certaines compétences manquent de précision dans leur description, il y a parfois des bugs visuels légers dans le HUB du jeu… mais rien qui nuise à l’expérience globale. Je vous tais volontairement certaines mécaniques de jeu secondaires et la qualité étonnante des introductions de boss, mais l’idée est là : Nigate Tale est un action-roguelite compact et coloré, qui est certes moins ambitieux et plus janky que Hadès mais également moins cher. C’est donc en tant que tel que je vous le recommande. Le Ciel vous tienne en joie.
This is a fun roguelite with clean visuals, smooth frames and fun gameplay. A surprising amount of unlocks and higher difficulty levels keep it interesting and honestly this game is just fun. Before starting a run you select a mellee,ranged and auxillary weapon and also select 4 monster girls who's perks, if you choose their skills when you win a floor, assist you. Their are a lot of different skills to try. 10 hours in and I have unlocked about 5% of unlockables. An easy recommend if a cute, casual roguelite that looks and plays well sounds appealling to you.
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Where this game's players are, estimated from review languages.
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