
Brawl it out with your Nickelodeon favorites in epic platform battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.7Kreviews | 70% | — | $6.5M |
| $49.99 | 6.8Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TL:DR Not for $50, only maybe at a deep discount especially since there's a sequel/revision already on the way. My main issue with this game is mostly the lack of varied content and "good" unlockables/replay value imo. The only thing to do really is stock or timed battles. Unlike Slap City there are no unique platforming stages or challenges for the single player mode akin to another platform fighter's "classic mode". So you are just going to be fighting CPUs in stock matches, something you can just do in the battle mode. Also, items don't appear in arcade nor have and option to appear either (at least from my experience), that's only for the battle mode which makes arcade even less appealing to go through. The only reason to play arcade is to see if you can finish a run with however many stocks you allow yourself, there's not even a unique boss/fight at the end just another usual stock battle. There is a ball mini game similar to the one in Slap City but it feels more tacked on here since there really isn't a stage made specifically for it while Slap City had a few (IIRC), plus it's not that fun to keep coming back to imo (more of a novelty rather than a highlight mode).I don't really have much to say about the game mechanics and other things that many others haven't already stated like the janky character animations, questionable movesets, or the models of some of the characters looking off. I will say though, I really liked the idea of like locking your character in one direction, sad to see it won't be making it's way into the sequel. Also, why is there no camera mode in this game, Slap City also didn't have one but I also find it disappointing that there isn't one there either. I heard it' cause some of the models are dependent on the camera but it would be nice to be able to freely look at the stages without being in a fight and take screenshots of what's going on in a match. Another thing, I really disliked how the the DLC was handled imo I think they should have all been put in as free DLC since the base game is already $50, asking an additional $12-15 for only 3 characters and 3 stages didn't sit right with me. I know I sound entitled and I probably am but I was already disappointed with the initial roster, (and game as a whole). Since there weren't alot of 2000's era characters from shows I enjoyed that I also wanted to play as, seeing Jenny as DLC rather than being in the base roster and seeing Hugh before Jimmy had me feeling some type of way. From a business perspective (having a popular fan favorite character sell the DLC) I get it but I still didn't like it. Kind of too late to suggest things that'd make this game better (imo) since a sequel is coming but I'll list some anyways with some closing thoughts. Focusing less on the competitive aspects I think would help the game appeal to more people, By that I mean more wacky and dynamic stages, more single player content that isn't just fighting someone and if it is a fight make it not boring, add some gimmicks/modifiers to it. Instead of a 1v1 each time make it 1v2 or a team battle (2v2), an item only battle or stamina or life bar fight, something to keep it dynamic. For non fights, have something similar to a break the targets or race to the finish type stage or just have a traditional platforming stage (for the PLATFORMING fighting game crazy right). For multiplayer, having other modes other than versus and the ball minigame, maybe give the ability to go through the arcade mode with another person for a coop mode, if there were platforming stages a racing mode could work or create a new mode inspired from the many Nick live action game shows. For additional unlockables, instead of just giving out renders and songs (that you can already hear on the stages) give out unique artwork rather than renders of the characters standing in a colored void. If it has to be renders at least give it some staging, include other characters (and make it look like they are interacting with each other), recreate a scene from the show, anything more than just basic renders. Something akin to trophies or stickers so that we can get bios/additional info for the characters or other things related to the shows the characters come from. Unlocking alternate songs would be cool too. I feel like since they seemingly wanted to garner a competitive scene that a lot of single player and modes outside of just fighting someone 1 on 1 aspects got neglected. It seems like the same is happening with the sequel but not as bad since there seems an actual single player mode this time but that remains to be seen at the time of writing this. I know I've just been suggesting to take ideas from Smash but Slap City also had some of this stuff too and it's kind of jarring to see that only the engine/some mechanics (maybe) only carried over when there was already a good foundation. I get that this is a small company and that doing a licensed game comes with licensing issues and shenanigans however it still sucks when things like budget/time, small character picks, and limited costumes (only 1 come on) affect the end product. Not everyone knows or is going to look up clues as to why a character (Timmy) didn't get put in or why there's only ONE costume for each character, they are just going to be disappointed and wonder why. I get that some things just aren't do-able but there's a lot of potential in a NIckelodeon Platform Fighter that has barely been tapped into with this first game. I hope the sequel fairs better than it's predecessor.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bon jeu mais manque un peu de maps qui font référence aux perso et au premier lancement du jeu, ça t'agresse de fenêtres contextuelles pour avoir des persos ou il faut payer avec de l'argent réel.
I BEAT GARFIELD
No pagaron los derechos de autor de los sonidos, ni voces, ni musica, nada... es un juego de peleas generico con skins de personajes de nickelodeon... como te imaginas que suena bob esponja al correr? no!, no suena el rechinar de sus zapatos, no tiene la risa, ningun personaje tiene la voz ni sonidos que le corresponde, malisimo. Por ese dinero te recomiendo comprar el Aether Rivals que tiene Workshop con mas de 1000 personajes diferentes para descargar.
жалкая пародия на smash
Platinado
With the 16 hours I've played on Steam and the 165+ hours I've played on Switch, I can safely say I recommend this game. A sequel is coming out soon so it probably doesn't look like this game is worth anything, but I can safely say that I still have a blast with it. Whether it's through comp or casual, the characters in this game are very fun and I overall enjoy the movement and pace of the game. If you're looking for more single player content, I'd say wait it out for the sequel, but this game is still a fantastic time despite a few flaws here and there.
maybe if they spent some time on the game instead of the sequel it would be good
Despite a clear lack of content, even in recent games like Smash Ultimate and earlier, it genuinely feels very free to use any character, and I honestly wouldn't change it for anything. At this point, I know the game is already finished, but it would be great if they added a new mode, as it really feels satisfying to use any character.
на компе играть я не вижу смысла ну типа да ну вы поняли крч
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.5M | 1.8K | 77% | $49.99 | |
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| $6.5M | 6.6K | 95% | $24.99 | |
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| $6.5M | 45.4K | 97% | $4.99 | |
| $6.6M | 5.9K | 78% | $49.99 | |
| $6.5M | 8.3K | 77% | $29.99 |