
Fantasy strategy RPG with roguelike elements. A game about choice: every mechanic is an alternative to another. Fight or bribe, craft or trade, build or cast. Find your own path and reach victory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Gates of Hell have burst open.
Relentless hordes flood the world - from rabid hellhounds to towering archdemons. With every minute, chaos creeps closer… You must survive, adapt, and carve your own path to victory.
8 unique classes:
Warrior, Mage, Lord, Artisan, Leader, Necromancer, Peasant, and Druid. From brutal combat to dark necromancy - each class unlocks a distinct path to triumph.
Every choice matters:
Will you risk the fog of war for epic loot or play it safe clearing secure regions?
Buy, seize, or forge the gear you need?
Crush your foes, bribe them, or slip by unseen?
Strengthen your allies or focus all power on yourself?
Core mechanics:
Exploration & combat: journey through a procedurally generated world, uncover ruins and dungeons, and battle the forces of Hell.
Economy & construction: gather rare materials, build, upgrade structures, and trade to gain the upper hand.
Squad & progress: recruit allies, empower your party, and develop unique skills.
Equipment & magic: forge legendary weapons, enhance them, and unleash devastating spells to turn the tide of battle.
Paths to victory: Conquer through strength, magic, economy, or cunning craftsmanship - the choice is yours. Will you be the one to seal the Gates of Hell?
Enjoy Sandbox mode at your own pace, or test your limits in Nightmare mode, where even starting as a humble peasant can become a fatal mistake.
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The ai art looks stinky but this dev knows how to make a consistently engaging gameplay loop. Just please pay an artist next time Clarus, my eyes are bleeding from this one :,( PS: I like that this game is more sandboxy and open-ended than this dev's previous games. Hoping to see that expanded on it future games. Also the game eats up battery like crazy on apple silicon, unsure what's going on there. PSS: I think my computer heating up bc of poor optimization on my system. Coupled with the ai art, turns this to a do not recommend, despite the fact that i quite like the gameplay. I'm gonna buy this game on my phone I think but I wish I could refund it here.
Being fan of Clarus Victoria since first Egypt game (not the oldest, i know, but still) i was happy to get early access to this experimental title. It looks weird, but it plays like mix of Loop Hero and some rouge-like survival. You have to pass some challenge gate, and for this you have to expose your hero to increasing dangers by constantly improving your stat numbers via items, spells, party or whatever other means are there. That basically it, thats the formula. But it plays interestingly enough for first 20-30 hours. depending on how much challenge you wanna take and difficulty you can sustain.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Turkish, Japanese, Traditional Chinese, Portuguese - Brazil, Italian +1 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
实话实说,价格不便宜,我们花钱买了,你们倒是更新啊?就这么点儿内容就完了?
Не сбалансированно. Мало контента. По сути нет реиграбельности. Не рекомендую.
Incredibly addictive. Looks basic, and like every other game you've seen, but the mechanics and balance are perfect. You get completely lost in it. As I have.. I bought the game 4 days ago and already have a life-questioning 44 hours gameplay on it. Its so replayable that it should come with a warning. You don't want to quit mid-game, and you are desperate to immediately correct that mistake that led to your death in your last run. The graphics will put you off. The title screen even moreso. It looks like it will be a budget game with budget mechanics. Its not. It's really really well thought through. I get the name now too. Next run. I'll get it right on my Next Run. 10/10
Напоминает героев и кингс боунти, но без армий Игра за каждого героя различается
Honestly for the money i piad its worth it, found a few minor bugs along the way but still worth playinng Edit 12-17-25 Bugs been fixed, and FAST! just get it. its cheaper than a movie ticket.
屋外のヘクスマップでやる「不思議のダンジョン」的なゲーム。そして、こちらの準備が出来たかどうかに関わらず、ボスが向こうからやってくる。何体目のボスだったか分からないが”堕天使”というボスは、クリアさせまいと、かなりやけくそなパラメータ設定でやってくる。難易度普通でも、クリア出来ない。 基本のクラス”戦士”でプレイしたが、「不思議のダンジョン」シリーズを50分の1ぐらいまで簡素化した感じ。価格も50分の1ぐらいならまだ良かったんだが…。
Much worse than their previous history strategy games from this studio...
Good mechanics. Entertaining. If it looks like something you'd enjoy...no surprises. Give it shot.
Players by region
Where this game's players are, estimated from review languages.
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