
A nonviolent musical 3D Platformer The land of Groovy Hue was once bursting with music and color until the Great Slumber. Take control of Newt, a new tone in this musical land. Awakening this sleeping, silent world is Newt's rite of passage. Restore music, life, and color to the your world!
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Italian, German, Dutch, Portuguese - Portugal
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First of all, I have completed Newt One's entire first world. Newt One is a game that feels relatively amateur, and on several occasions I had to ask what the point of a level direction was, and what purpose an object serves, but I don't think this substantially detracts from the experience. That being said, I feel like the awakening theme of the game's design is underutilized, and that more of the object interaction should play into that idea.
If I could give this a neutral rating, I would. It's not amazing by any means, but it's passable. The levels are quite same-y, and the controls and character are slippery (which gets worse on tilted tiles and the ice level, whoo boy). But there's no penalty for "death" and the respawn is quick and generous. The story doesn't really do much for me. A small game that's probably good for getting a kid into 3D platformers if they're struggling with the classics, plus the colors and shapes would also be good for kids.
Cute visuals with popping colors and a cheery dynamic soundtrack can't save this unengaging platformer. And don't count of the poor story to motivate the action either. WIth rather stiff controls made worse on moving platforms and a lack of meaningful challenge, Newt One just doesn't quite find itself for the most part. Power-ups do spruce up the goings-on, and the larger and denser levels are a bit more interesting to navigate. There's potential here, but this platformer, much like its world, feels like it's waiting for something to liven up the proceedings, only there's no cute costumed critter to bring color to this game.
Play this game on drugs, wheeeeeeeee
An intensely boring platformer, obviously intended for small children, but too badly designed even for them. The gameplay is too complex and skill-based for a child, yet nowhere near challenging enough for an adult to enjoy. The sound is the best part - the gameplay is meshed with the audio in that certain actions will result in changes in the soundtrack, which is well executed and satisfying. Perhaps valuable as a wind-down activity, but only because it is so thoroughly unstimulating.
So I previously Platinumed this game on PlayStation and have been following the games development a bit beforehand. I had a vague idea of what this game was going to be like before I started playing it. The game is a 3D platformer at its very core. You can float, jump and glide through hexagonal levels with the occasional button press for certain items. Controls do feel dated and floaty. There is also a lack of controller support so be warned. The game doesn't offer a lot of varied content but thrives in delivering an incredibly chill and worry free experience. The game has a Neon drenched world made up of hexagonal environments that are reminiscent of Tron or Electroplankton. The point of the game is to bring life to dead colorless worlds using your staff and drums. The game is around 2-3 hours long and includes a few different worlds with a couple of levels in them. that mostly just change the color palette of the environment. The game never does anything more than offer basic hexagonal environment with a little bit of foliage. The game is incredibly cheap price wise and has colorful visuals and relaxing music that are dynamic and open up the more you explore the levels. If you have a couple dollars to spare I would definitely recommend buying this game even it is a simple game. Turning a bland environment with mute colors into a fantastic and colorful wonderland is a simple joy that will keep you playing.
Game sits in a really weird place where its to simple and boring for teens/adults yet requires a bit of timing skill that might be too hard for a child. This game also has no polish, the textures are very rough and over saturated. One of the main side-objectives is to literally touch every tile, asset, coin, bird, box, ect, ect. Would be a decent cozy game if it was slightly more interesting
You can tell heart went into this game, but it's not very good.The menu navigation is bizzare, the gameplay is very boring, and the soundtrack gets old quickly.
不像2019年的遊戲,操作手感真的很差,玩起來蠻痛苦的平台跳躍動作遊戲,裡面最大優點大概是BGM好聽。
不能说不好玩,只能说有点无聊吧,体验一下不一样的游戏风格倒是不错的,聊胜于无吧。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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