
Develop your newspaper and become New York’s new media mogul! In this tycoon, build and manage your newspaper from printer to toilet. Create your editorial line and lead your journalists through unique 1930's stories and dig out the latest scoops!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.88/day in the week to Jul 21 → 4/day in the week after.
About

In News Tower, dive into the chaos of 1930s New York in a management tycoon game where you build and manage your own newspaper.
From the Great Depression to the brink of World War II every Sunday brings a new deadline, and every article is a strategic decision. Between editorial dilemmas, newsroom breakdowns, and political pressure, you’ll shape the future of your newspaper to start your media empire!

Start with a blank floor and shape your newsroom from the ground up. As your newspaper grows, unlock new levels and transform each one into a fully functional hub of journalism. From printing stations and compositing desks to the legal corner for damage control, every workstation is key to keep the presses running.
Smart layout choices: walls, elevators, pneumatic tubes directly impact how efficiently your team works under pressure. And because morale matters too, add coffee machines, posters, and the essential indoor green plant to ensure your employees’ well-being!

Reporters, photographers and janitors without forgetting the unexpendable ads salesperson… Lead a diverse team across 30+ unique job roles each with their own traits, needs, and expertise.
Juggle hunger, focus and logistics to maximize productivity. Unlock dozens of upgrades from gramophone to slot machines, to turn your dingy tower into a prestigious workspace. A happy newsroom is a productive newsroom, especially when Sunday is always just around the corner.

Each week begins with one goal: getting your edition ready for Sunday’s deadline. Assign leads to your reporters, choose your editorial approach, influence public perception through your chosen tone and tags, and compose your newspaper.
Cover key topics like Crime, Politics, or Sports, and refine your story’s angle to match your editorial line. Well-researched articles or eye-grabbing headlines, will you aim for respect or reach?
Every choice impacts your readers’ perception, reactions, and sales. Nail the mix and profits soar or miss the mark and you risk backlash, lawsuits, or courtesy visits from the mob...

Four major factions partake in the city’s power struggle: the Mayor, the Mafia, the Military (in 1.0), and High Society. They’ll push their own agendas and offer shady deals in exchange for cash, influence, exclusive rewards, and vital new connections across the Big Apple. Whose truth will you print, and whose secrets will you bury?
Not everyone is in favor of freedom of the press…

Publish your newspaper across NYC districts, from Harlem to Wall Street. Each borough has its own reader profiles, preferences, and rewards. To grow your subscriber base, tailor stories to local tastes while staying ahead of two aggressive rivals: the Empire Observer and Jersey Beacon. They’ll steal your precious scoops but by targeting the right interests, you can win their audiences and become New York’s most influential publisher.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un juego muy bueno. A pesar de llevar ya bastantes horas jugándolo, sigue explicándote funciones avanzadas a través de pequeños tutoriales. Eso es genial porque otros juegos de gestión-simulación simplemente no lo hacen. Sin esos tutoriales terminas atrapado con conceptos básicos, las nuevas mecánicas quedan olvidadas por desconocimiento y todo se vuelve repetitivo y confuso. Lo que sí me molestó al inicio es que el RNG se sentía falso. En los primeros riesgos y amenazas casi siempre salías perjudicado, como si el juego deliberadamente quisiera enseñarte cómo lidiar con esas situaciones. Conforme avanzas, por suerte eso cambia y el factor aleatorio se siente genuinamente más natural. Lo jugué desde su lanzamiento y me enganchó. Ahora han metido más contenido, parches y mejoras que lo hacen sentir como un juego mucho más completo. Es una lástima que juegos como este pasen tan desapercibidos.
Good game, but some of the flavour could be written for the era as it is supposed to be in, as it feels a bit retroactive (e.g. woudl the Twinkee be celebrated at the time or is it only in retrospect that it is relevant)? Would love to see continued maturation of the narrative and flavour content.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay loop got boring 1/3rd into the game
每次重新载入都要强制再打印上一次保存前已经打印过的报纸,脑子是有什么大病
[h1]Entretenido pero Mejorable[/h1] [b]Te encontrarás con un adictivo juego de estrategia mezclado con tycoon.[/b] El objetivo es hacer crecer un periódico y expandir tu negocio. [b]ME GUSTA[/b] - Es original - Me gustan los juegos de tipo "torre" en la que gestionas todo. - Es fiel a la época, tanto en ambientación, música...como en titulares. "Ejemplo Al Capone" etc. - El aspecto gráfico no es destacable, pero a la vez tiene su propio estilo, un punto a su favor. - Cuando crezcas, verás que hay competencia feroz ;) lo que le da un toque de dificultad. - Las decoraciones afectan al personal de varios modos, y conseguirás muuuchas más. [b]A MEJORAR[/b] - Faltan algunas opciones básicas. Por ejemplo, cuando tu negocio crezca, querrás gestionar a tus empleados. El juego carece de esa opción de vista rápida, por lo que tendrás que ir mesa por mesa, y corres el riesgo de tener empleados sin mesa de trabajo en un futuro. Aún así, de vez en cuando verás mensajes de tus empleados, como por ejemplo alguien que te dice "eh que no tengo nada asignado!"... pero cuesta verlo entre todo el mogollón de cosas. [h3]RESUMEN[/h3] En general, es un juego bastante simpático y adictivo. REJUGABLE, uno de esos en los que te apetece entrar con el tiempo para hacer una partida nueva y diferente.
One of the best little games out there. Simply great and a lot of fun!
More then I expected. Lots of surprises
I think it’s fun, it gets pretty repetitive though but I wanted to try to complete all the districts and everything to do in my first playthrough, which I haven’t done just yet but am pretty close to.
Great Game and great simulation about publishing and covering interesting historical period.
Very addicting game. Love the aesthetic and play pattern. Has a lot of potential for future content.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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