
Develop your newspaper and become New York’s new media mogul! In this tycoon, build and manage your newspaper from printer to toilet. Create your editorial line and lead your journalists through unique 1930's stories and dig out the latest scoops!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.88/day in the week to Jul 21 → 4/day in the week after.
About

In News Tower, dive into the chaos of 1930s New York in a management tycoon game where you build and manage your own newspaper.
From the Great Depression to the brink of World War II every Sunday brings a new deadline, and every article is a strategic decision. Between editorial dilemmas, newsroom breakdowns, and political pressure, you’ll shape the future of your newspaper to start your media empire!

Start with a blank floor and shape your newsroom from the ground up. As your newspaper grows, unlock new levels and transform each one into a fully functional hub of journalism. From printing stations and compositing desks to the legal corner for damage control, every workstation is key to keep the presses running.
Smart layout choices: walls, elevators, pneumatic tubes directly impact how efficiently your team works under pressure. And because morale matters too, add coffee machines, posters, and the essential indoor green plant to ensure your employees’ well-being!

Reporters, photographers and janitors without forgetting the unexpendable ads salesperson… Lead a diverse team across 30+ unique job roles each with their own traits, needs, and expertise.
Juggle hunger, focus and logistics to maximize productivity. Unlock dozens of upgrades from gramophone to slot machines, to turn your dingy tower into a prestigious workspace. A happy newsroom is a productive newsroom, especially when Sunday is always just around the corner.

Each week begins with one goal: getting your edition ready for Sunday’s deadline. Assign leads to your reporters, choose your editorial approach, influence public perception through your chosen tone and tags, and compose your newspaper.
Cover key topics like Crime, Politics, or Sports, and refine your story’s angle to match your editorial line. Well-researched articles or eye-grabbing headlines, will you aim for respect or reach?
Every choice impacts your readers’ perception, reactions, and sales. Nail the mix and profits soar or miss the mark and you risk backlash, lawsuits, or courtesy visits from the mob...

Four major factions partake in the city’s power struggle: the Mayor, the Mafia, the Military (in 1.0), and High Society. They’ll push their own agendas and offer shady deals in exchange for cash, influence, exclusive rewards, and vital new connections across the Big Apple. Whose truth will you print, and whose secrets will you bury?
Not everyone is in favor of freedom of the press…

Publish your newspaper across NYC districts, from Harlem to Wall Street. Each borough has its own reader profiles, preferences, and rewards. To grow your subscriber base, tailor stories to local tastes while staying ahead of two aggressive rivals: the Empire Observer and Jersey Beacon. They’ll steal your precious scoops but by targeting the right interests, you can win their audiences and become New York’s most influential publisher.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you enjoy tycoons at all, play this one.
Mir gefällt das Spiel wirklich sehr!
前面部分蛮好玩的,但5年就差不多称霸了,后面略嫌无聊。以及搬运工不会主动搬运食物板条箱去教会的车上,不知为什么。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩的 但就是不能贷款 利息太多了 每周能净赚三千就不错了
I love this game! It´s super fun and I appreciate the artstyle very much! It´s surpringly complex and feels pretty realistic. I even have a legal department now.
很杀时间
A ONE OF A KIND GEM. It keeps the player busy. It makes you think. It makes you plan. It teaches you a little bit about journalism. It is a blast putting together Sunday paper combos with many articles that have real historical connotations. It is challenging and satisfying modifying your building's layout for optimum efficiency and beautification. Games like these are really what keeps gaming interesting. You will find nothing like this on console and it scratches that itch for gamers who are looking for a new experience. It is also quite pleasing to look at and it is easy to overlook the amount of detail that went into the aesthetics of the game. The music also strikes the perfect balance, complimenting the era the game is set in and it's not obnoxious or intrusive as is true for most games. I score this game 96/100.
I picked this up on whim. Looking for what my friend calls "Dad gaming" games. An It's so damn addicting. Love absolutely everything about this game.
News Tower is one of the best-designed management sims I've played in years. What sets it apart isn't just running a newspaper — it's the way the game turns your headquarters into a genuine architectural and organizational puzzle. Every decision about where to put a department, how to route a story from a reporter's desk to the press, how to keep transporters from bottlenecking your production line — it all matters, and the game rewards you for actually thinking like a building designer, not just a tycoon optimizing spreadsheets. The spatial optimization is the heart of it. You're constantly balancing floor space, staff placement, elevator and pneumatic tube routing, and department adjacency, and the systems are deep enough that there's always another layer to refine — even after 14+ floors, I'm still finding ways to shave time off a scoop's path from telegraph to print. It's rare for a game to make logistics this satisfying without ever feeling like busywork. And on top of all that mechanical depth, the game nails its period. The newsroom bureaus, the specialty desks, the telegraph rooms, the pneumatic tube networks — it all captures a genuinely loving pastiche of early-to-mid 20th century newspaper history without ever feeling like a history lecture. It's atmospheric in a way that makes the optimization feel meaningful instead of abstract — you're not just min-maxing a factory, you're building a living institution. Highly polished, clearly made with real care, and endlessly replayable if you're the type who likes redesigning your systems as new tech unlocks. Easy recommendation for anyone who likes tycoon/sim games with real depth. A true Creative Sandbox mode is my biggest wish — what currently exists feels more like an endless mode than genuine sandbox freedom to build without financial and objective pressure. I'd love the ability to just design and experiment with tower layouts without those constraints hanging over the process. I'd also love some optimization tweaks around transporter and editor behavior with the pneumatic tube system — there are moments where staff pathing around tubes doesn't feel as efficient as the rest of the game's logistics design, and tightening that up would make an already great system feel airtight. Purely as a wishlist item: I would absolutely love to see this team take a crack at a hotel management game with the same spatial optimization DNA. The way News Tower turns floor planning and staff logistics into a genuinely satisfying puzzle feels like it would translate beautifully to a hotel setting. None of this takes away from what's already here — this is a team that clearly sweats the details, and I'd happily support whatever they build next.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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