
Develop your newspaper and become New York’s new media mogul! In this tycoon, build and manage your newspaper from printer to toilet. Create your editorial line and lead your journalists through unique 1930's stories and dig out the latest scoops!
Modeled estimate, not a reported figure. How we estimate →
Media

About

In News Tower, dive into the chaos of 1930s New York in a management tycoon game where you build and manage your own newspaper.
From the Great Depression to the brink of World War II every Sunday brings a new deadline, and every article is a strategic decision. Between editorial dilemmas, newsroom breakdowns, and political pressure, you’ll shape the future of your newspaper to start your media empire!

Start with a blank floor and shape your newsroom from the ground up. As your newspaper grows, unlock new levels and transform each one into a fully functional hub of journalism. From printing stations and compositing desks to the legal corner for damage control, every workstation is key to keep the presses running.
Smart layout choices: walls, elevators, pneumatic tubes directly impact how efficiently your team works under pressure. And because morale matters too, add coffee machines, posters, and the essential indoor green plant to ensure your employees’ well-being!

Reporters, photographers and janitors without forgetting the unexpendable ads salesperson… Lead a diverse team across 30+ unique job roles each with their own traits, needs, and expertise.
Juggle hunger, focus and logistics to maximize productivity. Unlock dozens of upgrades from gramophone to slot machines, to turn your dingy tower into a prestigious workspace. A happy newsroom is a productive newsroom, especially when Sunday is always just around the corner.

Each week begins with one goal: getting your edition ready for Sunday’s deadline. Assign leads to your reporters, choose your editorial approach, influence public perception through your chosen tone and tags, and compose your newspaper.
Cover key topics like Crime, Politics, or Sports, and refine your story’s angle to match your editorial line. Well-researched articles or eye-grabbing headlines, will you aim for respect or reach?
Every choice impacts your readers’ perception, reactions, and sales. Nail the mix and profits soar or miss the mark and you risk backlash, lawsuits, or courtesy visits from the mob...

Four major factions partake in the city’s power struggle: the Mayor, the Mafia, the Military (in 1.0), and High Society. They’ll push their own agendas and offer shady deals in exchange for cash, influence, exclusive rewards, and vital new connections across the Big Apple. Whose truth will you print, and whose secrets will you bury?
Not everyone is in favor of freedom of the press…

Publish your newspaper across NYC districts, from Harlem to Wall Street. Each borough has its own reader profiles, preferences, and rewards. To grow your subscriber base, tailor stories to local tastes while staying ahead of two aggressive rivals: the Empire Observer and Jersey Beacon. They’ll steal your precious scoops but by targeting the right interests, you can win their audiences and become New York’s most influential publisher.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its a good game but I cannot recommend it, because for me it was just not fun. The short version would be that the quality of life is horrendous. Playing on the normal intended difficulty the game is not hard, its never hard. The positive is that you are making interesting decisions all the time that still makes you engaged and tickles your brain. Its a good balance between not being too hard while also not being boring, it goes in the direction of giving you several good options and its up to you to find the optimal one. The first issue that I noticed is that in regards to building your tower, you just never feel happy with what you've done. Not because of you, but because of the limits being put on you. I've played for 20 hours and I am far away from being able to make even a single floor I am happy with, it all looks like ♥♥♥♥ and the game won't let me do better. If you looked at the trailer or the pictures and thought "wow that looks nice" your tower won't look like that pre 40 hours, is fake marketing. You are short on resources and money constantly, your costs are running away (workers becoming seniors) and you pretty much have an urgent need to increase profitability all the time. Meaning you are pushed into investing your hard eared upgrades into things that gives you monetary value. All the other things, practical user friendly upgrades, things that looks nice and makes you workers happy, transport items and so on needs to be downprioritized. Even if you would buy the pretty things instead, you would be stuck with a small newspappers, or a big empty newspaper with not enough articles. Its a situation where you always feel you need 20 things now but only ever get to choose one or two for every hour of playing. I could play 20 more hours and unlock the nice things and maybe then it would be fun, feels like sucha a shame to me. Then we have the gameplay, a tutorial that bores you to death. Spies that invade your tower while you have to juggle different pages covering most of the screen all the time to get news. Comfort items not stacking even though it looks like they do. Adds system on a seperate screen that never shows you when your workers are iddle. I wished I had a pretty newstower, I wished the gameplay wasn't watching the map covering 70% of the screeen. Why cant I queuee my reporters to go to certain articles as soon as available, why wont my guard blow the whistle when a spy invades my tower. There are just so many user hostile design decisions, I was entertained in the beginning but I never really got the point of having fun with this game and its a shame because it feels like I should have.
goated game
Excelent, fun mgmt sim. Run a news paper, enjoy the news. Excited about the roadmap. I kept realising little things that I had missed, not noticed. Just got funner.
內容很多自由度也高,美術也精緻,很喜歡
Absolutely a Great Game
非常好玩,给到一个夯。
前面部分蛮好玩的,但5年就差不多称霸了,后面略嫌无聊。以及搬运工不会主动搬运食物板条箱去教会的车上,不知为什么。
very fun and addictive
lovely game, I got lost just jumping into it, restarted a few times, then finally tried the tutorial
Muy divertido y muy entretenido
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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