
New Cycle is a city building game with focus on survival. After an apocalyptic series of solar flares, human society has been thrown into disarray. Establish a settlement and develop it all the way from humble beginnings to industrial metropolis.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Korean, Russian, Traditional Chinese, Turkish, Spanish - Spain, Polish
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
віакпп
First off, I am running at Ultra settings with VSYNC turned off. This game has a great concept and if you are into city builders this game will be up your alley. In it's current state most of it works. There is some balance issues that need to be worked but over all it isn't bad. On Ultra settings it pegs my video card at 100%, CPU at 50% and memory at 40% usage so make sure your PC is up to the challenge. Most of the elements are intuitive so there isn't a step learning curve. Some of the goals to upgrade to a new tier are stupid but in the long run of the game are necessary. You do have to micro manage your resource gathering and production so if that turns you off this isn't the game for you. You have to keep a close eye on your storehouse due to all the resources you need will not show up on the three different resource bars. It is still a work in progress so you have to expect some things like that. I am eager to see the final product of this game. It shows thought, polish and above average execution that a lot of early access games miss. Highly recommended.
Did like the game but it kept on getting too overwhelming to manage. like the types of resources. It got hard to handle like 100 different types resourcest. Didnt know what was running out at one point so had to stop the game
After playing it for 20 hours, I think this is going to be one of my all-time favourite survival city-builders! I really loved the theme and the storyline. It has hints of Frostpunk with an added layer of complex production from games like Dyson Sphere Program and Satisfactory. Oh man, the production, class demands and all the other dynamics keep you on edge while the story keeps surprising you with environmental disasters. It's a very gripping game in that respect. The overall art direction is great, and I really like how they've portrayed the post-apocalyptic theme. It could definitely benefit from more variety in the music, especially tracks that sync up with what's happening in the game, but the overall feeling is pretty on point. Class demands are very similar to others in the genre, and they're actually not too hard to fulfil once you've set up your production lines efficiently. The difference between Craftsman and Specialist is especially hard to notice (I've only played on normal mode!). So it might be worth spicing things up a little for the Specialist class, maybe having them demand a different set of services alongside supplies. Right now all classes are happy living in the same housing type. The UI and UX are pretty intuitive, and the mental load is very low, so you can really focus on the tasks. I do wish you could zoom out a bit more, since it's hard to get a sense of the map and plan ahead. I had to demolish so many buildings in the mid and late game just to make space for larger roads and other transport connections. But I think that's pretty unavoidable in most games of this type. On that note, I also wish there was a cleaner way to connect roads. It's almost impossible to connect them, especially different types, without ending up with spaghetti. And it's hard to tell how pedestrian movement actually works. People seem to just stroll around the map at random, and you'll often find them wandering in places completely unrelated to their workplace. It's not extremely buggy. Early and mid game are quite smooth, though you can run into some glitches in the late game when there's a lot going on. Still nothing major. Sometimes you get false production feedback, like a low Diesel warning even when you have plenty of diesel for your trucks, both in storage and at your Central Freight Station. Trade feels a little gimmicky and needs more thought. Early game trade materials aren't very useful. Maybe this could be tied to the map you're playing, so there are alternative ways to get resources you need but lack in your main territory. Honestly, I ignored trade entirely once I'd built up a strong economy. That said, I really like how the scouts work and how they can support the economy. Some of the logic around how buildings function could be improved too. For example, you can demolish a Warehouse without losing any of the goods inside, because your whole inventory is pooled into one set of numbers rather than tied to a specific warehouse. I also wish there was a way to restrict certain goods to certain warehouses. That would really help with creating districts that each serve a different purpose. Lastly, the main objective: building the Bunker itself. This is where the game gets really gripping! You have to keep managing your economy while racing against the clock to save your citizens. I think a few major things are missing in this phase: - Social dynamics could play a bigger role here. Uprisings, riots and so on, so it's not just an extension of the production chain. - The sectors are super cool! But I can't really tell whether every sector demand needs to be perfectly managed, or whether, say, a sector running at -1 production would or wouldn't affect the rest. It might be worth adding more indicators on the Bunker level to show how each sector is balancing internally and what the consolidated numbers look like. - I think there could be more excitement around how the game ends (probably just an early access issue), but right now you only get a static screen with some text. It was a little disappointing not knowing how well my bunker actually did! I'll keep playing and update my feedback if needed. But guys, very well done! I can't wait to see how this game develops ;) Amazing work! Peace, Alp
Хорошая игра
Oyun atmosfer verme konusunda iyi değil. Türünün benzeri Frostpunkdan daha fazla esinlenebilirsiniz.
mega git
jest ok
Plenty of mechanics to understand and get your head round. On medium difficulty it seems easy!
Кучу времени в раннем доступе , конца и края не видно, а игра все чувствуется недоделанной и скучноватой.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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