
New Cycle is a city building game with focus on survival. After an apocalyptic series of solar flares, human society has been thrown into disarray. Establish a settlement and develop it all the way from humble beginnings to industrial metropolis.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0.43/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had this on my wish list for a while, as with almost any game, wait until it's on sale. After playing through the campaign and messing around in sandbox mode, I think the fun has been had for now. The overall playability is alright, it's enticing for a few day's worth of entertainment, but once the bunker is built and the map is scouted, you really don't have much else to do besides balance the needs of a growing population which in itself is not any different than any other similar game. Destroy, move buildings around trying different layouts, rebuild, wait, etc. A workshop option for mods, or late game purpose would be great, and I would hope the finished product would support this. NC seems to take on whisps of Frost Punk with other similar games. Graphics are decent enough, some minor bugs that required reloading. Certain achievements didn't pop until a reload, even then only randomly long after they were completed. The terrain seems to auto-level when you place a structure on it, but sometimes leaves a portion un-levelled (a graphic error maybe), resources such as rocks or surface ore doesn't remove itself when land levels. The upgrade button only works sometimes even when the next generation of the structure is clearly available and researched. Building skins can be modified to an extent which gives some nice customization to it all. I do like how there is no negative effects of buildings being placed within proximity to each other as in other games. There's no pollution, or layers like that so you can drop a house next to a factory without issue. The transportation / logistics system is really only skin-deep, while this is nice in a simplistic way, it also leaves out a certain expected layer of detail for games like this. Some buildings have a sphere of influence, it would be nice for that to change as the next version of that building is researched and upgraded. Also, going down into the bunker for the ability to actually drop buildings or expand upon the setup of it would be a nice late-game option, similar to The Crust. I would give this game as it stands a 6/10 with limited replayability due to lack of post-campaign purpose. With further polishing, trading, expanding into other territory to build / survive in each climate location, this game can prosper, of course community mods are always a plus.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 45.5/day in the week to Jul 17 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Korean, Russian, Traditional Chinese, Turkish, Spanish - Spain, Polish
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far so good. The only things that annoying me is that I can't find what type of building that I have build. I need to spend a few more clicks in the menu and production to find that building.
I've played better settlement building games. I'd give it some more time.
cool
This is a decent post apocalyptic city builder. There is already a lot of content here. I'm a sucker for all of these style games, and this one, even in early access, is better than some fully released games that came before it in the same genre. I'll definitely come back and play further when the full game gets released.
Although this game is in early access and not finished, it is pretty polished with a decent tutorial that rolls into gameplay. It does take a while to learn some concepts, but the fun is there. It was definitely worth picking up on sale.
Oyun detayları vs olarak güzel gerçekçi bir havası var. Kaynak yönetimi ne basit ne yokluk simulasyonu gibi durmadan onla savaşıyorsunuz. Erken erişimde olduğu için gelişeceğini düşünmüştüm ama uzun süredir güncelleme almıyor sanırım oyunu saldılar.
By far the most realistic RTS I've ever played. If you enjoy building a post apocalyptic civilization from scratch you will not be disappointed.
This game is awesome for someone who loves to create life from 0..
boring game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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