
New Cycle is a city building game with focus on survival. After an apocalyptic series of solar flares, human society has been thrown into disarray. Establish a settlement and develop it all the way from humble beginnings to industrial metropolis.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Korean, Russian, Traditional Chinese, Turkish, Spanish - Spain, Polish
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game that is getting better.
This game has good bones, but is lacking identity. I'm recommending it because it's a solid game for being early access and has time to improve. It's clear how much inspiration it takes from Frostpunk - from the menu styles and fonts to the art - but it lacks the same unique mechanics that makes Frostpunk so interesting, cold and fuel. Despite being set in a (post-)apocalyptic world, I never felt like my community faced actual hardship or need because I could crank out basically any resource I needed to astronomical levels that I didn't need to balance so much as overproduce. In the few hours I played there was little to no story and I did not feel like I learned anything new about the world. That being said, for an early access game it works and has decent production trees. They feel kind of inconsequential if only because I don't have any greater overarching goal and so I don't really care besides 'number go up,' again lacking the same sort of urgency or pressure that Frostpunk creates via its world design. There are some things I would like to see changed - technology tree needs to be redesigned more clearly, I should be able to see what laws I've enacted, etc. The UI right now has a lot of clutter and very little of it seems important to me at all given how little management I have to do once I set up my production lines. Morale has no real gameplay impacts and the resource UI isn't well designed for easily seeing what's going up or down, but thankfully you can overproduce everything so it doesn't matter. I know others may not be interested in storyline, but when I chose to play campaign and it indicated there was a story I expected, well, a story. I think that there's a lot of good stuff here and since it's early access I'm pretty sure there'll be improvements and more to come. My hope is that the game can establish its identity more fully. The solar flares are an interesting concept and so is the idea of a 'cycle,' particularly in how it references a production cycle, but there's not much done with that - I would expect that my tiny settlement would have harsh exposure to solar flares and I could research technologies or set up my city to reduce how much they affected my civilian health or productivity, but they didn't even show up when I played. I think what makes Frostpunk so successful as a post-apocalyptic city builder is that the apocalypse does not let you catch a break. It forces itself on you at all points in the game and does not allow any sort of mistake. I was expecting a similar presence in this game, especially given its clear influence from Frostpunk, but I didn't see it.
Türk yapımı olması nedeniyle hiç düşünmeden aldım. Çok nadiren yorum yaparım. Youtube'da karşıma çıktı ve beni etkiledi. Ufak bir giriş yaptım. Mükemmel duruyor. Oyun dinamiklerini henüz test etmedim. Otomasyon ve şehir kurma oyunlarını seven biri olarak ilk izlenimim harika. Hani bazen bir film izlersiniz ve ilk 10 dakikada sabredersiniz ya beğenirsiniz ya da beğenmezsiniz. Çok nadiren yanılırsınız. Bu oyunu ilk 10 dakikada değil ilk 2 dakikada beğendim. Kesinlikle oynayacağım. Bir yazılımcı olarak tebrik ediyorum sizi. Erken erişimde olması elbette buglar yaratacaktır ama düzeltilecektir. Gerçekten etkilendim. "Yok frostpunk yok anno çakması" diye saçma sapan yorum yapan ergenlere aldırmayın. Yolunuza devam edin. Yolunuz açık olsun. Başarılar dilerim. Şu aralar Workers & Resources Soviet Republic'e takıldım... İlk fırsatta oynayacağım. Fikirlerimi de buraya editlerim.
Świetna gra, mieszanka Frostpunka, Farthest Frontier i symulatora linii produkcyjnych. Działa to zaskakująco dobrze pomimo, że z reguły nie przepadam za symulatorami fabryk. Ciekawe spojrzenie na ten gatunek gier. Z niecierpliwością czekam na update'y
норм
türklerin yaptğı harika bir şehir kurma oyunu tebrikler gerçekten beklentimden fazlasını karşıladı. İlk indirmede 5 6 saat dalmışım yani o kadar strateji ve şehir kurmayı sevenler için harika bir oyn klasik müzikleri harika teşekkürler
Игра супер, очень затягивает. Но конечно хотелось бы не просто выбора карт, а рандомайзера с выбором характеристик на создаваемой карте. И очень сильно хотелось бы, чтобы была возможность отключать появление квестов на весь экран. Во frostpunk это было вроде бы подходящим под стилистику игры, но тут хочется просто иметь возможность отключать это)
Кто играл в Анно тому точно зайдет. По стилистике практически копия, а учитывая какие хреновые последние Анно - у этой игры большой потенциал
hala çıkmamış olması korkunc erken erişim destek ve merak için aldığım oyun beni terk edip gitti fazla üzdü
Nice game with good graphics. A lot to do.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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