
Nevermind ushers you into dark and surreal worlds within the minds of trauma patients. When played with supported biofeedback technology, Nevermind picks up on indications of fear—lashing out if you allow your feelings of anxiety to get the better of you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 440reviews | 78% | — | $156.7K |
| $19.99 | 161ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
기괴하고 아름답다
Don't get a cheap heart monitoring mouse for this game bc it won't work properly and the game will perpetually think you're in stress mode and you will have a bad time.
I played through this game with my friends about 6 years ago, and to this day, something will suddenly remind one of us of this game and we'll reminisce about it. Such an inventive premise. Each section keeps you guessing as to what it's all about up until the very last moment, and when it's revealed, everything that came before makes sense in retrospect. I actually came to the store page just now to check to see if any other games had been developed by Flying Mollusk. It seems that the lead creator is now at another company, but part of me hopes that some day we might get some sort of sequel or spiritual successor.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The concept of being a psychological professional that uses highly complex technology to enter the minds of traumatized patients is fascinating, naturally, but [i]Nevermind[/i] ultimately fails to execute this idea due to some technical flaws and game design flaws. Throughout some of my playthroughs, I have experienced visual stuttering that is haphazard irrespective of my tuning of the in-game graphics controls. Another error is the lack of height restraints, meaning that players may find themselves suddenly at an elephantine height or floating way above the ground with the only fixes being restarting the level or finding a neuromapping board. Design-wise, it is quite an eccentric decision to make players operate at midget height, making small props and photographic collectibles seem bigger for no good reason. This becomes especially nonsensical when it applies to the level, with simple panel doors looking like wooden medieval gates and tables that the player can just barely see the surface of. In order for players to earn all of the video game's achievements, they are required to replay levels with no discernible difference other than random objects now revealing hidden memories [b]and[/b] the regular true and false memories. Essentially, this product is best avoided by contemporary audiences as its development team is missing in action and its redeeming qualities are heavily overshadowed by its unforgivable technical and design errors.
Super jeu j'ai beaucoup aimer ! https://youtu.be/CtZknqBlJwA
good
Its a cool and intriguing game. I don't like jump scares but this game does not have to rely on any to get you into it with a lasting feeling of your patient's dread. It tries to deep dive into how different mental conditions feel like, its eye opening. I got this game for free when I bought my PC and its one of the best games I have played in the horror genre.
hits
实在很喜欢这个游戏,记忆中是我接触过的第一个恐怖游戏了,那时还是初中。所以也带有些滤镜吧。 很喜欢场景设计,场景大都比较生活化,而且会随着游戏的进行逐渐变得扭曲,像是现实逐渐崩毁,有一种超现实的诡异感。对心理的探究也是我喜欢的题材。每过了一个恐怖阶段就会回到阳光明媚的安全点,这种心情转换是一种很奇妙的感觉。 最近打算再玩一遍了。
好晕好晕
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1K | 31 | 97% | $14.99 | |
| $312.7K | 1.3K | 74% | $14.99 | |
| $195.9K | 682 | 71% | $12.99 | |
| $105K | 2K | 84% | $3.99 | |
| $29.1K | 108 | 64% | $14.99 | |
| $15.9K | 118 | 62% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $156.7K | 529 | 77% | $24.99 | |
| $156.7K | 1.3K | 64% | $4.99 | |
| $156.7K | 694 | 94% | $11.99 | |
| $156.6K | 371 | 68% | $19.99 | |
| $156.6K | 215 | 65% | $29.99 | |
| $156.9K | 941 | 87% | $7.99 |