
Nevermind ushers you into dark and surreal worlds within the minds of trauma patients. When played with supported biofeedback technology, Nevermind picks up on indications of fear—lashing out if you allow your feelings of anxiety to get the better of you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
플레이타임이 짧은 편인 건 아쉽지만 탄탄한 스토리와 신박한 퍼즐, 갑툭튀 없어서 좋은 공겜
노안이라 앞이안보여요
Good game, real diamond in the sand! Would recommend! Nice compelling story, pretty visuals and environment. Probably good for streaming.
심리를 비주얼적으로 잘 표현함.. 좀 무서움
Interesting story.. lovely graphics. I enjoyed this game.
그냥 해보십시오. 최고의 게임이니까.
disclaimer: i don't have a biofeedback device so i just played it as a regular game. i thought this was going to be a horror game. spoiler alert, whilst it certainly is creepy at times, it's not a horror. it's a thoughtful exploration of PTSD. recommended for people with PTSD (it's more metaphorical than triggering, in my opinion), and recommended for people without, because i think the trauma exploration is very well done.
I really like the biofeedback in this game. I am waiting for the next biofeedback game from this studio.
I played through this game with my friends about 6 years ago, and to this day, something will suddenly remind one of us of this game and we'll reminisce about it. Such an inventive premise. Each section keeps you guessing as to what it's all about up until the very last moment, and when it's revealed, everything that came before makes sense in retrospect. I actually came to the store page just now to check to see if any other games had been developed by Flying Mollusk. It seems that the lead creator is now at another company, but part of me hopes that some day we might get some sort of sequel or spiritual successor.
Highly recommend, very intriguing, would buy again
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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