
Embark on a legendary treasure-hunt in Vandamor! Master real-time combat and build lethal chain combos for epic rewards. Define your playstyle with a unique talent tree and discover powerful items! Experience a streamlined dungeon crawl focused on pure combat and treasure hunting!
Modeled estimate, not a reported figure. How we estimate →
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About
Nevergrind is set in the world of Vandamor, a land inhabited by orcs, giants and dragons! Battle against the dark forces that have sewn chaos and destruction throughout the world. Nevergrind’s gameplay is focused on fighting battles and completing quest objectives throughout four acts. When you first start out, you’re just a recruit helping secure the perimeter of Edenburg. Your commander, Miranda Crossheart, sees your potential and keeps you busy with more difficult quests. This leads to your first boss encounter at Lanfeld Outpost, Chief Grimden. In a similar fashion, each act climaxes with a tough boss battle through which more of the game’s story is unveiled to the player.
⚔️ Streamlined Combat: High-speed, real-time battles! No time wasted on travel or boring fetch quests!
🔥 Chain Combo System: Master the rhythm of battle to skyrocket your XP, Gold, and Magic Find!
🌲 Class Depth: Blend 12 unique talents per class to customize your hero’s strengths!
💎 Loot Hunter’s Paradise: Over 900 unique items and 28 powerful gear sets to discover!
👹 Epic Boss Trials: Face off against legendary foes across four story-driven acts!
Treasure-finding is a key feature of Nevergrind’s gameplay. Finding rare, powerful items is the best way to make your character more powerful. Since loot is so important in this type of game, a great deal of time and energy was spent designing exciting items. In addition to items with randomized properties, there are over 900 uniquely designed items that can be discovered. You can even find items from 28 different sets which provide passive bonuses as you equip more pieces!
The combat system also rewards competence! The chain combo system is a core game mechanic which boosts your hero's rewards! Completing chain combos is a great way to increase experience gained, gold find, and magic find! A chain combo is achieved by killing consecutive monsters without leaving combat. Racking up a huge chain combo requires smart equipment decisions, understanding of the item properties, and a masterful understanding of your hero's strengths and weaknesses! You can even boost your rewards by fighting multiple enemies at once! Taking on big risks leads to big rewards!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Следил за эти проектом и ждал его выпуска, но на деле - получилось хуже, чем Nevergrind Online. Интерфейс стал хуже, дизайн персонажей тоже... геймплейно никаких изменений, за что в итоге отдавать деньги - непонятно. Рефанд.
什麽年代了自動釋放技能都沒有 玩笑了
一言难尽,不能挂机 不会自动放技能 实在太粗糙了!
Boring! No party system! you get one character!
翻譯不完全,希望可以早日完善中文翻譯
我个人玩着还可以,很好玩,但是刷子游戏你装备词条依旧是英文是几个意思,其他中文也是机翻,玩着很痛苦,如果把中文改好对我来说就是很好的游戏
It's basically a single player, combat-focused version of Everquest without the running around. It "borrows" sound effects, classes, races, ability names, etc directly from EQ, but simplifies & rebalances things to make it work for each class (maybe a bit oversimplified, actually). You can choose how many enemies you'd like to fight at a time, and when they appear, so you can customize your experience that way. Since you're encouraged to chain fight enemies, much of the challenge of the game is in managing your resources to fight as many as possible in a row. Would be better if you could control multiple party members in a turn based experience, but this is still rather enjoyable for what it is. Probably a 6.5-7/10 depending on your EQ nostalgia level.
I never played the multiplayer but it seems like that is a MUCH better idea for a game like this. The gameplay loop in this is basically: - Get quest to kill stuff - Go kill stuff - Go to next area get quest to kill stuff - Go kill stuff - Repeat forever Even like a 4-5 player co op would have made this game a lot better than it is right now as of now it is just very repetitive, slow and boring. I went to see the online version of the game and it seems to have been abandoned for this and died in the meantime sadly.
this game kinda looks like iot would be really bad but i promise u it's awesome i like playing as shaman that is a fun class
Nevergrind Onlineをかなりやりこんだので応援の意味もこめて購入(7/26に新シーズン始まるよ!) 今の所Lv40のMonkでかなり楽しめております ユニークやセットのドロップもまあまあ落ちる感じ ヘルからが本番だと思うのでどんな感じになっていくのか楽しみ テンポが良く止め時がわからずついつい長時間やってしまうのでハクスラ好きにはオススメです 今の所NGOにあった宝箱だったりバフをくれる祠だったりがないのは残念・・・ ルーン等の要素もないのでもし今後追加してくれたらありがたいなぁと このゲームの開発はNGOが過疎っていても新要素を追加してあらたなシーズン始めてくれたりと献身的なので 信頼感は自分の中ではかなりあるので期待してます (昨日まで中国語の翻訳が怪しく低評価が目立っていたが現在は修正されている様に) 総じて、ついついプレイしてしまうのでオススメです
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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