
"Never Return" is a 3D action adventure game with roguelike elements. There are various weapon types to choose from. Each Type has its own play style. With thousands of creative prefixes and a huge amount of skills, every player can easily create their own build.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gameplay is about a 4/10 Animations 3/10 But the items I'd rate around a 8/10 My theory: the creators got addicted to playing this game and decided to never return. It's a pain in the butt to set up controller without knowing what you're doing. Gameplay is mediocre, animations are mediocre, environments are a bit repetitive but also mediocre. Skipping the online login screen for leaderboards every time, I wouldn't call it intuitive or set up nicely; At 70 hours in, the ability to glide into making a crazy broken character feels relaxed. I'll admit, my character kills everything around it and heals off anything that enters my space so I don't have to press the attack button until I summon a boss with crazy stats. The fact I could create a black hole (tank) and quite literally just move into range of enemies to defeat them brings me great satisfaction but does suffer from being a grindfest, for better or for worse. To be clear, once you get moving with improving your stats, you will run through and slaughter everything that moves and you can use items that will drop commonly until you reach the second phase (roughly levels 40+) where there are too many items everywhere, for everything. You can portal back to town with a few minutes of cooldown in between and the currency system is a very mobile game type setup. I'm not a fan of the mobile setup, but this game offers a serious collection of affixes, suffixes and special effects - chances to ignore armor, healing based off your reflected damage (Known as healing off your thorns damage), a x% chance to trigger runes based upon whether or not a condition is met such as losing 30% of your hp, and so on. There's a ton of these including 'find all items' which as you could of guessed, increased the quantity of items found. You can get to the point where every item has an essay of random affixes and I love that aspect of it, just for that alone, I have to recommend it. Although I would not argue that this is a 'good game' I think the experience of making something with this much freedom to the giant skill tree and additional methods to forge equipment, runes, special abilities and so on with your time grinding tips this game from a YeMuNo to a Ye-...Yes...
And the dev never return(ed)
能劝一个是一个,别买。好几年不更新都跑路了。
断更了666
?虽然很久以前买的,也就玩了一会发现手柄支持一塌糊涂。还说未来可期,结果EA跑路了还行
制造者跑了
圈钱跑路的作坊确实值得司马
Много багов, нет патчей, игра умерла.
哈哈哈哈哈哈哈哈哈哈哈哈哈我是傻逼,首发的时候是看了jump公众号推荐过来买的,然后才更新没几次就跑路了,优化也不好,jump公众号你给我记住,辣鸡
恶心啊 跑路了 制作组没姆吗
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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