
"Never Return" is a 3D action adventure game with roguelike elements. There are various weapon types to choose from. Each Type has its own play style. With thousands of creative prefixes and a huge amount of skills, every player can easily create their own build.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
避雷避雷 已经跑路了
Abandoned
最无敌的流派就是荆棘流,只需要无脑往前走就行了
已跑路
abandoned?
跑路了
纯屎,已经跑路谁买谁傻逼
又一个ea阶段跑路的独立游戏
MD 多少年不更新了
Completely abandoned game. The developers didn't finish the translations, haven't made any updates in over 3 years, and left the game incomplete. The gameplay needs a lot of optimization; it's quite clunky in its movements and imprecise at times. It quickly becomes very repetitive, with the same enemies appearing over and over again throughout several levels. There are few changes in the environment and enemies, making it very monotonous, as if they lacked resources or ideas. As for the game's concept, it's a copy of many others, it doesn't add or implement anything new. If you've played Path of Exile, Victor Vran, The Incredible Adventures of Van Helsing, Grim Dawn, or any of those games, you won't find anything new here, and even the things it copies are implemented poorly or inadequately. Honestly, it's not worth it. I've seen many positive comments, but those positive comments come from players who received a key directly from the developer or similar, which reveals the developers' policy. In conclusion, there is nothing new here. You will waste your time and money purchasing this game, and you will realize this after a few hours of playing it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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