
CaveVox — the ONLY first-person voxel roguelike with permadeath. Live as your character: descend into a deadly dungeon, fight monsters, gain loot, and return to the surface for your next descent. Each expedition is unique — solo or with a party of adventurers, your choices shape your journey.
Modeled estimate, not a reported figure. How we estimate →
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About
In the Western Kingdom of Tavernar, on the continent of Avelir, beyond the mountains, a path was forged to the magical forests. These forests became a new frontier for the development of magic and research. It was there that the deepest dungeon ever known was discovered — and several factions established their bases above it, beginning their descent into its abyss.
You are one of the adventurers who decided to step into the forgotten darkness, where traps, monsters, and ancient secrets lurk in the shadows. CaveVox is a first-person voxel-style roguelike set in a fantasy dungeon. Brutal. Atmospheric. Unpredictable.
No two runs are the same — corridors, rooms, and items are procedurally generated to make every expedition unique. Explore step by step, level up, find items, avoid deadly traps, and battle the terrifying creatures that dwell in the dark.
Dynamic first-person combat — Use melee weapons, thrown objects, and magic to confront monsters and bosses.
Permadeath and tough choices — Every decision has consequences. Mistakes are fatal. Each companion is unique — and can disappear from the story forever.
Procedural world — Randomly generated levels, items, and enemies. Explore the world at your own pace and in your own way.
Spatial audio — Hear approaching enemies and ambient sounds that immerse you in the environment.
Living world — Interact with the environment: light or extinguish candles, search for hidden passages and caches.
Single-player and cooperative gameplay — Venture into the dungeon alone or with friends.
Unique monsters and encounters — Enemies behave differently: some see, others hear. Some hunt silently or in groups. Each type has its own weaknesses and resistances.
Story exploration — Uncover the secrets resting deep within the dungeon.
CaveVox is actively in development. A public demo version will be available soon. Join early and help shape the game with your feedback.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, French, Italian, German, Dutch, Korean, Portuguese - Portugal +3 more
Reviews
First, let me say, this game is in very early access and as such there are many parts not yet implemented. Yes, there are some minor bugs that will soon be fixed. Have patience and you will be deeply rewarded. Now for the good stuff. This game has tremendous potential. The levels of the dungeon are procedurally generated. You will have a new experience every run. There are many depths to explore. I have only been a dozen-ish levels down before a slime...well...and so I started a new round. ;-p The movement and mouse control is solid, quick, and responsive. Be aware, you have stamina that affects both running and sword swinging. The graphics are very well done including lighting (torches) that can be turned on and off. There is distance fog for a very appreciable dungeon aesthetic. I love the overall atmosphere of the dungeons. There are traps, pitfalls (to deeper levels if you survive...) and furnishings. Currently there is only one enemy, but more to come. Also, there is no loot implemented yet, at least not in the upper levels. Also, soon to come. Again, this is a very early access game, but I highly recommend getting this game to support RAD Team. They are actively updating, patching bugs, and adding content. If you remember the early days of Minecraft (I was an open beta tester) which blossomed into the behemoth it is today, then you can easily see where Cavevox is going. Cheers!
Потенциал игры чувствуется, верю в успешность данного проекта.
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