
NEURO is a narrative first-person shooter in a cyberpunk setting. The action is taking place in the future, in the 4th century of the Space Era, which starts after humans invent a hyperspace engine.
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NEURO is a narrative first-person shooter in a cyberpunk setting. The action is taking place in the future, in the 4th century of the Space Era, which starts after humans invent a hyperspace engine.
You’re James Gravesen, young and enthusiastic agent of the intergalactic government, which controls all habitable planets in the Galaxy.
Countless billions of human beings are serving this corporate machine willingly. And you were to become one of them, a nameless drone of the Strategic Bureau of Investigations. But then...
By unlucky turn of events, during your first mission you and your partner ran into some serious trouble. You’ve handled things more rough than you should, and now a couple of shadowy, but powerful figures wants to get rid of you.
Now you’re fleeing from your former comrades, and at the same time try to expose a horrible conspiracy, which threatens many lives besides your own. The terrible mess you’re in doesn’t allow you even to take a gulp of fresh air, forcing you to endure one survival test after the other. You’re well-armed and trained, but your main weapon will be your brain. Thought can save, and thought can kill. Keep that in mind!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
К сожалению игра ужасна во всех аспектах. Модели, анимации, звук, музыка, текстуры, повествование, катсцены, игровые механики в т.ч. стрельба сделаны отвратительно. Вердикт: Эта игра была плоха тогда, а сейчас в ней просто нет смысла. Разве что знакомые голоса актёров озвучки послушать. Они тут есть.
[h1] "Мыслью можно спасти. Мыслью можно убить." [/h1] Как сейчас помню слоган по этой игрушке из старого журнала. Весьма приятный привет из прошлого, хоть за годы так и не ознакомился со вселенной Homeplanet. Формат экрана 4:3 - не так страшно, главное что на Win10 игра вообще заработала.
A reluctant thumbs down - I love obscure and underrated scifi games (I have a soft spot for titles like Chaser and Chrome), but unfortunately, I was unable to get beyond a few chapters of Neuro due to severe technical issues. I managed to persevere through troubleshooting a few graphical bugs, but the killer for my experience was my save files getting corrupted - just over an hour into playing, I hit a crash, rebooted the game and was unable to load my game anymore. If I'd been able to get through the game this could have been a better review, as it certainly has some quirky charm and interesting environmental designs - sadly it's too unstable to play through without constant issues that ruin any immersion or fun the game might have to offer. I've requested a refund as I'm not going to be able to finish this one.
The Fight Club of low budget eastern European computer entertainment. It's been over 10 years and this game won't leave me alone- it's like some kind of brain poison. I still refuse to believe this game exists and yet here it is, somehow even more busted than the fan translated release. Saves seem to be broken completely for me, even quicksaves. No amount of youtuber coverage or memes can do this game justice.
Ниже среднего + баганула одна из кат-сцен, не смог пройти дальше.
I wanna be clear, the only reason I'm giving this a thumbs up is because this is funny eurojank, and if that's your cheese too then by all means go at it. But be warned, there are a lot of horrendous technical pitfalls, with the save system by far being the worst. So take my advice: -When you save/load the first time and the game freezes, don't panic, give it a minute. Yes it takes that long every time. Yes that's terrible. -Don't save in the first stage, it's futile. When I loaded it up, only the hud was visible, everything else was pitch black. It's not a long map, and it should mostly work after that. I think. -Whenever you save, use a different slot than previous. This itself is painful since for some reason it's nearly impossible to even [i]name[/i] a slot so that you remember what you're loading into. But do your best to remember which order you saved them in, because if you stick to one slot there's a chance loading it will crash the game. Other technical issues include multiple cases of falling through the floor in the third stage and the Colonel character blaring AGHGHGHGHG into my headphones at one point, and I'm sure you'll find more. Otherwise, what's left is an OK-ish shooter with an enjoyably cliche plot. And every so often the weapons and the psi powers came together with the level design and made me say "Huh, this is pretty fun" in spite of everything.
Had a fun time, the game IS Eurojank but honestly isn't as jank as the memes make it out to be, especially when compared to other Eurojank games. The plot is silly and dumb, yes (in a fun way), but the gameplay is actually decent. It doesn't compared to the big names of the time like Doom 3 or Half Life 2, but for a small studio release it's reasonably solid. I'd say the gunplay is a lot better than games like Alpha Prime, Chaser, or Exodus from the Earth simply because the enemies aren't aimbots and the ragdoll physics are quite good. I'd actually say it's one of the smoother Eurojank/Slavjank games I've played (not counting genuinely AAA stuff like S.T.A.L.K.E.R.) Graphics are comparable to Doom 3, albeit with more well-lit and colorful visuals more like an Unreal engine game. Gameplay is a pretty standard Doom 3 style corridor shooter of the era. The first level may trick you into thinking the combat is slow and janky, but that's just because the guns you get in the first level are literally gimped California Legal space guns that are meant to be bad. Once you get automatic weapons the gunplay becomes much more akin to a normal shooter of the early 2000's. The psi powers seem designed to be more of a tactical tool rather than power fantasy spells. So think more Rainbow Six Siege rather than Bioshock or Eye Divine Cybermancy. Game's not overly long, it can be finished in less than 5-6 hours. The last level does have a pretty big jump in difficulty as enemies suddenly gain a big boost in health and carry more damaging weapons. I'd say the last level takes up a good 1/3rd or more of the game's total playtime. Compatibility with modern systems is surprisingly good. High refresh rates work fine. You can't select 16:9 or ultrawide resolutions in-game, but you can get them easily with a cfg file edit, and the game automatically properly adjusts the fov / Hor+ without any extra fiddling needed (very impressive for such an old game). Unfortunately, the game DOES have some kind of weird aim acceleration that makes snapping to targets feel slightly off, but the combat isn't really fast-paced enough for this to be a major problem. There's also a long-running bug where loading a save game from the tutorial or first level will result in the screen being black for a few minutes. Fortunately these two levels don't last very long and aren't difficult at all. The re-release by Strategy First seems to have fixed most of the remaining more well-known bugs, such as the Warden-Avatar elevator softlock or the air traffic control lady suddenly falling over dead for no reason.
Я бы не рекомендовал эту и подобные ей игры к покупке.Довольно старые игры и совершенно не предназначенные для современных мониторов.Нет разрешения нужного,сюжет все как на один манер высосанные из пальца,мне не понраву скажу честно.Удалил.Экшэн должен быть экшеном а не занозой в твоей голове...
Графика очень даже неплохая на своё время, напомнило Doom 3, всякие движущиеся капсулы, трубы, пар и освещение.
I had played this before a couple years back but got the infamous elevator softlock made popular by YouTuber TehSnakerer and never continued after that. Now it's on Steam for a couple dollars so ♥♥♥♥ it why not finally finish it? And... whatdya kno? It's a mess! An ambitious mess, but my GOD this is a ♥♥♥♥♥♥♥ chore to play. Don't get me wrong, there's some aspects to this that redeem the game. I love the visual aesthetic of Neuro. Dark moody cyberpunk is the only thing anymore that gets me going, and this is some delicious cyberpunk right here. And near the end when we leave the grey industrial sci-fi hallways, we get to briefly go outside and enjoy the sounds of nature. Lush greenery and fantastical birds cover the skies. For the majority of the game you've been fighting through grimdark generic space corridors, and occasionally an office or living quarters, but now you're trekking through labs and military bases on the side of mountains (and sometimes through mountains) which was a very nice change of scenery. The psionic abilities are a neat addition that help to mix up the gameplay loop, but ultimately don't serve much use outside of the completely broken ESP. I rarely found a use for the pyrokinesis or thunder wall, and I don't even know what berserk did. Health regen came in handy especially since you can only take a few bullets before death, but these additions felt more like gimmicks than well-integrated gameplay components. The addition of these psi abilities gives me the impression that at one point this game was trying to be like Deus Ex, but along the way lost a lot of its immersive sim-ness in favour of a more linear experience. The ESP gun you get in the beginning was pretty fun at first but afterwhile it becomes too much of a hassle, taking way too long to charge up (and if the enemy leaves your crosshair it restarts the charge so good luck doing it to anyone on patrol) when you could just as easily pop around the corner and use the AR. The level design is... uhh... LARGE. This is a 3 hour game that took me almost 5 hours because the levels are ginormous and labyrinthine. Repetitive and monotonous design stretched out because your character is tiny (everyone towers over you) and you run just slow enough to piss me off. The game also suffers from some frustrating optimisation issues, namely quicksaving taking upwards of a minute. No, not loading a quicksave, but saving in general. My quickest save took me 10 seconds, my longest about 90 seconds, and on average were about 30 seconds, further lengthening the game. I couldn't tell you what happened in the story, but I was captivated by the voice actor's tenuous grasp on the English language. The guy who voices Basil (or sometimes referred to as Ivan?) should be in everything. He was pure comic gold, unintentionally so of course. The voice acting helps to lift this dreck from the coveted 1/5 rating that I so loftily throw around. A sluggish and unsatisfying shooter with grand ambitions and hysterical voice acting, Neuro is not one I can recommend unless you're already tapped into obscure sci-fi shooters from this time period.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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