
In the abyss where the mortal realm and netherworld intertwine, become a warrior wielding the power of the Nether Lantern to fight along with the fallen souls. With hardcore, soulslike action and intriguing roguelike builds, shatter the cursed barriers and unveil the truth woven from blood and soul.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Aug 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Netherworld Covenant is a dark fantasy 3D isometric action roguelike centered on precision combat and Soul Companion powers to deliver a hardcore, strategically rich experience. Control the survivor of a catastrophic disaster, wielding the Nether Lantern—a forbidden artifact bridging the mortal realm and the netherworld—to forge pacts with the souls of deceased allies. Venture into procedurally generated labyrinths to challenge corrupted heroes and demonic lords.
The highlights of Official 1.0 Version comparing to the Early Access include:
Expanded Class Depth: 5 new playable classes: Berserker, Mage, Hunter, Shield Guard, and Useless Person; 4 new weapons: Double-Bladed Axe, Staff, Bow, and Spear
Comprehensive Gameplay Upgrades: 2 new game modes: Boss Rush and Chaos Mode; 2 new difficulty modes: Iron Crown Frenzy and Corruption Mode
Complete Story Progression: Addition of Chapters 5 and 6, completing the ending animation
System Overhaul & Massive Content Additions: Significant additions and restructuring of the Aura and Relic systems; Expanded variety of random events, accessories, and secondary weapons; Over 50 optimizations covering character mobility, resource allocation, and balance adjustments; 4 new character skins
Combat prioritizes tactical mastery over frenetic combos. Parry, dodge, and execute Ethereal Dash to evade attacks, then counter with lethal strikes. Every decision—timing, resource allocation, and positioning—deepens the strategic depth of encounters.
The Soul Companion system offers diverse combat strategies, featuring four distinct spectral allies: Swordsman, Ranger, Guardian, and Rogue. Harness their abilities to phase through obstacles, ambush foes from the netherworld, or evade fatal blows by shifting dimensions.
Face bosses twisted by malevolent soul energy—fallen lords, once-noble knights, primordial demons, and entities lurking in the dimensional void.
At the borderland camp between worlds, gather spectral allies, forge weapons tainted with demonic blood, stockpile resources, and piece together the truth behind calamity through fragmented dialogues. Will you redeem your comrades’ souls or remain stuck between life and death?
“The Torch’s light reveals no path to salvation, only the shadow of a gamble: as spectral forces tear through demonic throats, the wielder’s name may yet become another epitaph on the Covenant Stone.”
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99−45% | 720reviews | 79% | — | $259K |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played the demo for awhile & once I seen it on sale, I knew I had to snatch lol! While there's not rly any story or narrative that Im aware of xP but since like iirc, only 2 ppl made this! N wit the combat n general feel of the gameplay, imo is worth giving em a pass on. Def rec if u like this genre, clean gameplay, n pretty sure they still updating n even gonna add another game mode! *Edit* So jus recently whenever I die, the game jus gets stuck there. I have to then exit the game manually everytime now. Idk y or how, but it rly needs addressing. Thnx.
把BOSS设置这么多打的手都要酸了,每关小怪都要打两波。一局久的要死,很难受。 不点难度还好,一点难度,精英又多又是霸体,没有闪避冻结的话,长枪怪你就打10年,血瓶还是满的,根本没时间回血,全在重开。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Korean, Turkish, Portuguese - Brazil +1 more
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom, viciante e divertido! Da pra fazer umas builds maneiras e bem mistas. Recomendo, um dos melhores roguelikes que eu já joguei.
Overall, like most games now a days, I'd give it a 6/10 - maybe a 7/10 depending on my mood. I recommend when on sale. Full price, it is a hard pill to swallow. Great game but pretty short. Combat feels good, rewarding to parry and dodge, fluid. The enemy variety is alright, passable. The biomes don't look very different, although you could argue they are. A lot of copy paste maps in each zone and the same color tones, making it feel very... bland? Samey? The concept and theme is great - Dark Souls/Lords of the Fallen meets Diablo, there is a bunch of items to discover while you are playing and the choices you make for auras and relics is interesting. You get to choose from multiple classes, ghost skills, ghost weapons, amulets and player weapons to go into your run with (this all makes sense when you are in game). One thing I'd like to see less of is choices that have nothing to do with your build. You will spec into Rend, but get stuff for Doom as if you had already spec'd into Doom, but you hadn't so it's a waste of an option. The UI needs work as well. While it does have it's theme, there are elements of the auras display where the aura icon spacing and some layout items in the pause menu could be cleaner or equal. Lastly, for the love of god, please allow us to slow walk when taking a potion instead of standing completely still. The amount of times I heal in a fight to only die right after because I was being slugged on while downing the red juice makes me mad. Lol. Thanks for coming to the TED talk.
前期就双BOSS 大粪啊!!!!
类魂等视角,线性关卡,玩法单一且枯燥,养成构造以及收集毫无成就感,装备技能毫无特色,如果喜欢割草可以不用买了,尽管如此,但是作为无聊消遣,以及砍砍砍还是及格的,所以推荐,对了,有一点点受苦。顺便说一句,毫无剧情可言,就是砍砍砍,所以有些无聊鸭。
I love everything about this game, its my new favorite. Super fun RPG rogue like, with a lot of replayability, and lots to unlock.
买的KEY,无法退款。
Хороший, играбельный Рогалик - именно сам геймплей сделан приятно, сеттинг тоже хороший, доспехи, оружие, монстрики всё красиво нарисовано, мне зашло. Если сравнивать с Хейдис, то конечно не хватает глубины в истории, музыки, ярких персонажей, это всё по идее легко можно добавить в игру при желании, так как основа сделана качественно. Побегал с удовольствием поубивал, попрокачивался. На Маке игра идёт без багов. Русский перевод конечно оч. кривой, но разобраться можно. В целом цена оправдана. Покупал почти год назад и вот только вчера смог поиграть, на выходе как-то совсем плохо выглядило всё.
游戏不错可玩性还行,自己研究了个BD 蓄雷光环+鬼魂闪电光环4个+遗物连枷+遗物闪电伤害怒魂石(鬼魂光环也要拿闪电) 饰品带回复体力速度和体力上限的 过关只拿光环和遗物 15点H 成型随便过,结束游戏时伤害4000+ 相当简单
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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