
Fight your way through zombified robots, slime creatures, and a multitude of other enemies & bosses, as well as a plethora of levels, secrets & easter eggs to discover, collectible gems to... well... collect, as well as characters & dogs to talk to.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Environments are very sparse, beat core main game in under 1hr. You are better off with a free platformer on Steam. Sorry.
I got this game on sale and I still feel like i was ripped off this game was just nothing to me tbh, there was nothing that interesting in any of the levels, the boss fights were over way too quickly (including the final boss), and the whole thing lasts as long as a bag of chips. I got bored after I beat the mars level so I never played the after-game stuff, but I imagine it wouldn't be that fun anyways. idk how to explain it but this game is like the Thick Of It of gaming
I'll start with the positives: I think the sprite work and the music are really good. The creators did a nice job at encapsulating the feeling of playing a retro NES Capcom game. I also thought the controls were very smooth, and it was satisfying to run through levels and shoot enemies. Unfortunately, that's all the praise I have for this game. Apart from the bosses, there aren't many unique enemies here, essentially boiling down to green slimes, robots, and snowmen, and even then, the snowmen only appear for one stage. The bosses do add some variety, but feel way too easy. The worst offender being the snowman boss, in which you can just keep shooting it's body once it's in the corner, and it will keep taking knockback. So all you have to do is spam the fire button and you beat the level. The game is very short, as even on a casually first playthrough, I was able to roll through everything in 45 minutes. This would be fine, if not for its steep price. Normally, I wouldn't complain about a $10 price tag, but given how little content is included here, you have to ask yourself whether or not if it's worth it. While I'm not a big fan of this game, I definitely got the feeling that the creators were very passionate and proud of their work here, so I'm able to respect and appreciate the effort that went into this, even if the negatives outweigh the positives in my opinion.
haha funny robot go punch punch
Alright, where do I begin? This game just isn't fun, plain and simple, running around and jumping just isn't... fun Not to say that a game like this can never be fun, there are many games that can prove me wrong here, the problem here is that the levels themselves give nothing for you to do. Sure, there's enemies you can kill and gems to collect, but, what's the point of doing that? You get zero reward for killing the enemies, they are literally just there to fill the atmosphere and if they were removed the game would just be the same, in fact, it might've be even more fun! The enemies are just there to waste your time, you can easily jump over them and just ignore that they're there, the only time your punching ability is useful is for the bosses and that's it Even the gems have no purpose as far as I know, the gems just exist, they are useless. There's not even a counter for how many gems you collected to make you feel satisfied for how many you've collected, the game knows this too as less gems show up in the later levels, speaking of levels... The levels just suck, that's it, they're all literally fifteen seconds long and will just leave you going: "That's it? That was the whole level?" I understand level design is hard, really hard, I get it, I really do, but this is NOT a finished product. This is a demo, this is testing what the game SHOULD be, you barely get any connections with the levels if at all, you can't have an opinion about them other than: "Ooh, this one ends faster!" It's a shame, there were cool concepts for levels here, but they were all wasted as the game clearly wants you to get to the bosses as fast as possible and get to the next world. There isn't anything setting up a world here, we cannot feel for these characters as they were living in quite literally stock generic worlds that had little to no thought put in The bosses are just meh as well, all you really have to do is just spam the shoot button then you win, the only unique one was the Snowball boss, but even then that just boiled down to spamming the shoot button once again until you magically win Besides that, the pacing is just weird and all over the place, this comes back to my point of the world building. You don't get enough time to attach yourself to these characters, you're basically just told to like them because they're the good guys who do no harm. You don't have anything like a manual to go off of for the character's personalities, they're all: "THIS IS GOOD GUY. THIS IS GOOD GUY'S GIRLFRIEND. THIS IS GOOD GUY'S DOG." Who all have lines about saving the world, you could say that this logic also applies to something like the first Super Mario Bros game, but in Nessy's case there are cutscenes where Nessy talks, there was PLENTY of chances to expand upon the character and get you attached to them and their world, but like I said, you're supposed to like them because the game told you to, that's it After beating the game you unlock a new gamemode called: "Negative World," this is pretty cool! I like that the game offers you something for completing it, it brings more replay value to the table... that's where the positives end sadly Negative World is a sorry excuse for a new game plus, the fact this was even put in the game is embarrassing, I really don't want to sound rude, but, Jesus Christ... Negative World is just the same game but now there's bottomless pits everywhere! Wow, so much fun! This wouldn't be a problem, though, however there just NEEDED to be something that messed this up, every time you go to a new room in the game it loads a new one. Alright, that's fine... EXCEPT WHEN THERE ARE BOTTOMLESS PITS IN THAT ROOM YOU LOAD INTO You get NO time to react, it's just a cheap way of making the game harder, you're not making it harder, it's just UNFAIR. If the game had scrolling, this issue would be fixed! As simple as that! You would be able to see where you're landing, you would be able to see what the next screen is, but no! For some reason this needed to be a feature in this game! Not to mention that some level designing choices are just flat out bad. In the Snowy Level, there's a room where if you don't jump in a precised way, you get to fall to the bottomless pit, fear not though, as there are three little cubes that you can land on to help you! Oh yeah, they also have Snowmen on it for whatever reason I don't get it, why was this seen as an acceptable difficulty? You're just playing through the same game but with no cutscenes and an unfair experience. Don't even get me started on how for some reason there are no invisibility frames after getting hit in this game, meaning if you get hit by an enemy you can get hit by it again almost instantly, you can also die from this enemy if you're not careful. For a game where it has enemies, WHY? Why are there no invisibility frames? That genuinely boggles my mind, when you have bosses in your game you NEED some time after getting hit to retreat, but in this game, getting hit by a boss usually means you'll drop down to one HP in most cases, it's dumb For ten dollars, you're off buying something much, much better. This game is super overpriced and insists upon itself, to quote a Steam Review here: "You're off better playing a free platformer"
While there were a few bugs and graphical glitches, not to mention I was able to straight up cheese one of the bosses (specifically the one with the 3 balls). I very much enjoyed this game. While the levels weren't crazy difficult, and neither were the bosses until you got closer to the end of the game (duh), it truly felt as if I was playing an NES game from the late 80s, and since we're on the that subject, Some games from that era were very questionable (and not that great) when it comes to the controls, however the controls in this game was actually pretty fluid and it still felt I was very much in control of the character. I don't really have much of a say when it comes to the story and the characters, other than one word: cute. Yeah, that's it. The story as well as the characters is cute. In conclusion, if you're looking for a new game to play with an authentic NES game experience, this game will not disappoint.
nessy the robot is a game and thats about it tbh
pretty neat, nothing too special but i feel like it emulates games on the nes pretty well, not to mention the music which is pretty good. seeing as this is seemingly a first time game, well done! i wish you the best on your future endeavors :) would recommend
Get this game when it is on sale, preferably 5 bucks or below. This is most definitely the platforming game of all time. It can be beaten in less than 30 minutes so if you want a quickie retro experience this will certainly do the job.
My only real issue with this game is that it's repetitive at times. Yeah the game is short and it feels a lot easier than it should be, however this game was made to be similar to the NES games that released in the 80s and 90s, and it fits the vibe perfectly. Fun fact too, you could actually get an NES ROM for this game on Itch.IO and play it on an NES too, which is what I want to try when I can.
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