
Older Neptune takes the spotlight—this time, as the CEO of Victory—at a new video game studio in Gamindustri! It's up to Older Nep and a new Goddess trio to resurrect the company from the ground up in this quirky and meta RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a world of powerful rival Game Makers...
Within the Game Maker world, in order to acquire Shares, Game Makers have started to wage a battle for supremacy.
And so, a new Game Maker steps into the fray, attempting to endure the battle for survival in Gamindustri.
Game Studio of The Year - Play as the main protag, Older Nep, and grow a previously defunct gaming studio to success. Building a game studio requires strong developers, cutting-edge video games, and the expansion of your market. Choose wisely and become the biggest game studio of the year!
Build Games & Boost Your Party - Boost your party stats with the help of creating games through disc development and choose creators to work on your next hit game!
Vroom, Vroom in Style - Ride through dungeons in Gamindustri and sell your games on your trusty purple motorcycle. Older Nep can also challenge pesky enemies for pinks (aka special rewards) or test your racing skills through time trials!
Party Management 101 - Supervise a party of four to lead your company to the top! But there may be other game studios ready to take you down. With a revamped battle system, chained attacks, and transformative specials, Older Nep and friends are ready for victory!
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.49−45% | 174reviews | 82% | — | $79.7K |
| $49.99 | 325ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Neptunia Game Maker R:Evolution é uma evolução natural de seu antecessor espiritual (Sisters vs Sisters). Embora sejam personagens, contextos e dimensões diferentes, a base da gameplay é a mesma. O jogo tem foco na Neptune Adulta que conhecemos em Megadimension Neptunia VII, que está explorando o multiverso até que para num Mundo em que jogos são absolutos e as personagens ganham poder através deles. Neptune acaba se tornando presidente de um estúdio de jogos composto por três deusas esquecidas, e juntas precisam enfrentar os desafios necessários para criar um jogo que o mundo todo possa adorar. A trama é bem menos séria e complexa do que a que vimos em Sisters vs Sisters, mas as personagens são tão divertidas que não faz tanta diferença no fim, pois você vai se entreter. A gameplay teve uma melhoria absurda. As transformações HDD estão mais acessíveis pois compartilham uma barra diferente da do EXE Drive, além de que usar esses ataques especiais é bem mais fácil do que no jogo anterior. Agora temos uma motocicleta que Neptune usa pra atravessar dungeons em alta velocidade, o que é excelente para eliminar aquelas caminhadas exaustivas em dungeons parecidas com as anteriores... Falando em dungeons, muitas são reusadas de Sisters vs Sisters, porém ainda tem mapas novos imensos como o Deserto, que só funciona bem graças à moto de Neptune que agiliza o movimento. Além disso, dungeons principais possuem corridas que o jogador pode apostar contra NPCs, ou simplesmente Time Attacks em que você precisa atravessar a dungeon antes que o tempo acabe. Você tem opções de customização, então pode acabar gastando um tempinho nessa parte entre um grind aqui e ali... Os gráficos mantêm o padrão já visto anteriormente, mas com uma perfomance ainda melhor (Mais otimizado!) que antes. Não tive problemas de framerate, stuttering, crash nem nada do tipo. É um jogo bem programado. No geral, recomendo muito para quem é fã da franquia. Caso seja seu primeiro jogo, talvez seja melhor começar pelos jogos principais por esse ser mais um spin-off com história à parte e não apresentar muito bem os personagens por isso.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The last "big" spin-off before upcoming main title. It got some improvements since Sisters Vs Sisters so let's kangaroo jump into it. + New cast members are alright. + Story is nothing groundbreaking but still interesting. While it's usual Neptune goofs, it got some...deepness to it. A lil bit. + Music is BANGING, I hope IF/CH will invite this composer again. + Combat got improved, at least it feels less clunky here. Still not perfect, but improvement is still an improvement. + A whole ONE real puzzle(not the usual time waster type, it's an easy one tho) and a MAZE dungeon. It's not a big plus, but gotta give credit where it's due. +- Dungeons are reused. Again. There are some new ones tho. +- I'm not sure, but I feel like dungeons got a little less tangled. +- Because we got new 3 Goddesses, story focuses on them this time. The others are mostly just there or being plot devices. It's understandable but still. +- Racing modes are fine. I wish time attack was less clunky though. Hard to race against time when you stuck on every corner of invisible walls. +- No different endings this time. They added "routes" and "choices" but only things that will change are a few scenes and that's it. +- We got a BIKE to traverse in dungeons. Cool, less time wasted on useless running. But not every dungeon is "bike compatible". - Everyone addressed difficulty spike when you have to fight The Gold Third... Yeah that's nasty. But tbh K-Sha is the biggest problem in that. Had to craft a bunch of disks and buy a bunch of healing items. - There are a few sound problems. The one that stood out to me the most was the desert location one. The wind was just BURSTING into my ears. - Why did they change the way Neptral Tower works? In this one, you ALWAYS start at the level 1 with save points between each 10 floors. You can't teleport back to 30th level if you left, for example. Honestly, my theory that with spin-offs they just experimented with mechanics and tried to polish them doesn't sound too far from the truth seeing Unlimited trailer. I saw people calling this game "SvS DLC" and that's kinda true, but it's a good DLC. Better combat but story is less captivating, still fun though. I didn't grind that much personally, but I think for the Gold Third gauntlet you need to spend some time on that. This game will help those who need to pass the time till Unlimited comes to PC. Or those who just want more Nep content. Grab it on sale if you are not sure. Starting with this game to get familiar with Neptunia series is NOT recommended.
Another fine game. Not great, and I would hesitate to even say it's good. It's fine. However, that Gold Third gauntlet is an insane difficulty spike out of nowhere, and probably should have been patched ages ago.
嗯……这作虽然称不上神作, 但在SVS之后,算是一部不错的海王星游戏。 这次严肃剧情比较少,可爱要素占了大多数。 这些孩子们为什么这么可爱啊…… 作为 RPG 来说整体调校相当粗糙,只能算平庸之作,但光靠“可爱”就把这些缺点全中和掉了。 在最近的 Compile Heart 游戏里,能做到“不至于完全是垃圾”的作品已经很罕见了。 大人涅普和克罗瓦尔的设定虽然延续自《VII》,但本作的舞台是跨越次元的平行世界。 故事在本作内就能完整结束,所以即便是第一次接触涅普系列的人也可以试试(存疑)。 首先,本作以成人涅普为主角,但设定真的让人摸不着头脑。 凯莎的最爱不是诺瓦尔而是杰伽,妹妹们还各自统治着国家还是城镇之类的地方,整体感觉像是以《VⅡ》为基础又随意加了各种改动。算了,细节就别太在意了。 本作的看点之一,就是久违地让黄金四天王(ゴールドサード)成为主要角色。 毕竟他们经常被边缘化,这次能被重用还是挺让人开心的。 不过嘛,他们还是不会加入队伍! 地图依旧无意义地巨大,不过这次有很多地图能骑摩托高速移动,所以移动方面比前作没那么痛苦。 但问题是,游戏会让你不停做一些无聊的解谜。 找开门开关这种纯作业式的任务,重复到让人真的会烦。 甚至还有《Nepsis》里那种幼儿园小朋友都能解的巨大方块推推乐。 到底在想什么啊.....? 战斗依旧是:从一开始就能用、动作短、火力高的技能无限连发。 前作也是这样,但一般不是应该后期技能更强吗? 真搞不懂这家公司的思路,而且涅普、莉迪欧这些角色还带攻击力上升的增益技能, 这样的话谁还会把他们当前排用啊…… 光盘制作系统也让人无语。 既然是游戏,理应让后期能制作的高品质光盘在战斗中更有用才对吧? 结果这游戏是:把序盘做的光盘加点功能就能用到最后,这是什么设计? 剧情倒是意外地不错。 能体验到游戏开发的辛苦、与其他公司的对抗、还有打击盗版、抄袭之类的游戏业界烦恼。 这次敌人依旧是随机刷新这种折磨人的设定。 明明很辛苦,但奖励却少得可怜。 而且跟ED分支、成就完全无关,绝对不要碰会更幸福。 总体来说,只要能忍受《Nepsis》, 那这作应该也能玩得开心。 不用说,这不是给非粉丝买的游戏!!! 不过话说回来,(COMPILE HEART)到底还要被炒冷饭多少次呢…… [b] 附赠:目前的涅普系列时间线 [/b] 《超次次元游戏海王星 Re;Birth2 姐妹世代》 →《 超次元游戏:海王星 Re;Birth3 V 世纪 》→ 《新次元游戏:海王星VII R》→《 超次元游戏:海王星》→ 《超次元游戏海王星:SVS》 综合评价:以粉丝视角来看是8/10 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
game was fine until the gold third fight halfway into the story where you fight them one by one.
I'm sorry but it isn't any better than SvS.
The 4 boss battles in a row, of K-sha, S-Sha, C-sha and B-sha scales with your level, good luck getting past this series of bosses in this game.
L'univers, l'histoire et les concepts ont l'air intéressants et les perso sont marrants, le gameplay pour le moment n'est pas super fluide mais c'est lourd dans l'ensemble
IF YA DON’T EAT YER MEAT YA CAN'T HAVE ANY PUDDING HOW CAN YA HAVE ANY PUDDING IF YA DON’T EAT YER MEAT
[h1]Do the Math![/h1] Neptunia Game Maker is a really fun game. It‘s an Action RPG, unlike most Neptunia games, and it‘s not the first to do it, but out of the ones I‘ve played, it has the best action combat system. It‘s not completely refined either but within the first few minutes of the game, I was immediately in love with how the combat works and getting Link Chain‘s going. [h2]Story[/h2] Big Neptune is travelling through dimensions to find rare bugs. She ends up in a new dimension, where each nation, led by a goddess, produces video games. Neptune meets Jagaa, Reedio and Pippih, three „failed goddesses“ who used to create games in the past, but stopped for a mysterious reason. When the four girls decide to create games with a new game studio, they are opposed by nearly everyone: Apparently, the failed goddesses made a major mistake in the past that no one wants to see repeated again – one that nearly ended the entire world. If this sounds interesting to you, then try this game. The story is not much to write home about, in fact, while it does contain some surprises and twists, it remains a relatively simple good VS evil story. The new goddesses were very tropey and their antics got old quick, but I honestly enjoyed them as characters and they were also really funny at times. To me, the story‘s simplicity is a strength. It‘s not so complex that you are lost after taking a break from the game. On the flipside, don‘t expect any dark or deeper themes or anything. There is character development and each character gets to shine in their own way for a bit, and it‘s enough for what this game is trying to do. The three new goddesses are tropey but enjoyable. Reedio was my favorite, while Pippih's confidence and hidden anxieties made her surprisingly relatable. Jagaa grew on me over time. The CPUs and Candidates are in this game and they‘re playable too. They‘re even involved in the plot, which is great. It‘s always a treat to see the candidates again since they were neglected in the past until Sisters VS Sisters came along. In this game, they become mainstay party members alongside the CPUs and the game gives them lots of funny scenes again, which I really enjoyed. The Gold Third return, but they're largely unchanged from previous games. Their storylines were easily the least interesting part of the plot. The new addition, F-Sha, was interesting though and directly tied to the main plot in ways I liked. The characters banter between fights and comment on your actions. Over time, this can get annoying (Yes, Jagaa, I always „make sure to look around“). Other times, it‘s more than welcome. The party‘s post battle quotes are particularly entertaining (I love it when Blanc says „you‘re not even worth writing about“. So savage) The core of the story is seeing the four main character girls struggle, succeed and grow from their experiences as Game Makers. A lot of funny antics, but also some emotional growth. It‘s not the most moving story in the world, but effective. [h2]Gameplay[/h2] The combat is the strongest part of this game and the main reason to play it. In fact, if you don‘t vibe with the combat right away, there is a big chance that you will not enjoy this game. It‘s also not like SNRPG where it starts boring and gets better, no, it starts off really strong, exciting and explosive with tons of stuff happening on screen, combo counters going up into the two-digits (and later even higher) and switching from character to character to keep a damage multiplier up. When I first started this game, all I wanted to do was more combat. The game discs you develop in the story are used as equipment for your party. You can create custom combos for battle and apply different effects to your combos. For example, you can create a disc that lets you cancel a combo into a step dash, allowing you to reset a combo or dodge an attack if your combo didn‘t put your opponent in a stunned state. There‘s depth to this and lots of room to play around with your abilities, which I really enjoyed. The game discs are also this game‘s most contentious subject. There are some combinations that are undoubtedly too good. The game‘s combat completely breaks apart once you create All Cancel discs – which results in massive damage. The game is still fun and its a singleplayer game, so I don‘t mind this too much – some of my most favorite combat systems in gaming can be easily cheesed. But you could also argue that this reduces some of the combat system‘s depth, since you strip it of its mechanics and just spam one thing to win. Personally, I still think this is a strength of the game and you can choose to go as far as you like, and creating these combinations still takes effort and requires knowledge of the game. The All Cancel disc allows for freeform combos in ways that fans of long combos would really love, so I'd actually recommend getting it. The dungeons in this game are a step up from previous games, but not by much. You finally don‘t see Virtua Forest for the 9th ♥♥♥♥♥♥♥♥ time. Navigation is more fun too: You got buttons and switches to press, levers to pull, laser grids to deactivate and even some simple puzzles to keep you engaged. The dungeons are simple, but become more labyrinthian as the game goes on. It even gets ridiculous at times: Some later dungeons become surprisingly maze-like and require more navigation than previous Neptunia titles.. Nevertheless, I really enjoyed them, more than I do usually. Neptunia dungeons tend to be the same copy-pasted boring environments you‘ve already seen a million times. This one was different, not the best it could be, but decent. The playable characters all have their unique playstyles and movesets. Big Neptune loves close range combos and juggling the opponent, where as Jagaa likes quick combos with a high hit count. Reedio can fight from a distance, which often results in her being the best since you can just play turtle style and heal up when necessary. Pippih is slow to use but I found her to be a great substitute for Reedio when she was out of order, and you can still make her work. The CPUs and Candidates also have their own strengths and weaknesses. Some are plagued with slow and cumbersome animations but you can pretty much make any character work and play with the team you like. After much experimentation, I cycled between the CPUs and the Failed Goddesses a lot. A major problem (the BIGGEST issue in my eyes!) with the gameplay is the lack of a quest overview. Dungeons have NPCs with quests, and you have a little dropdown menu where you can see an active quest. That‘s it. You can‘t read about them at all. They don‘t even tell you where the quest was. This means that if you accepted a quest and left the dungeon, it would still be an active quest, but you might have no idea where you‘ve accepted it, and how to solve it. It could say something like „find the long lost brother“ and you‘d have no idea what dungeon it was in or who requested it. It was an absolute nightmare to keep track of. Even the bad games in this series at least had a menu where you could read who gave you the quest and where. This game has a colosseum where you can test yourself in battles, and even a post-game infinite dungeon where you can see how far you can get. Considering how fun and explosive the combat is, this is a great addition and one I really appreciate. [h2]Would I recommend this game?[/h2] The game was a chill game to play. I streamed it to my friends, just like with Super Neptunia RPG, and it made for a good time. I‘ve played most of the Neptunia games and it‘s been years since I‘ve taken a break from the series, but coming back to this game was really great. I personally hope they expand on this combat system and iron it out more than they already have with this game after SvS. I understand that Neptunia fans also want turn-based battles to return, and I also do, but this game‘s combat is good enough to warrant a try and I really liked it.
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Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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