
Older Neptune takes the spotlight—this time, as the CEO of Victory—at a new video game studio in Gamindustri! It's up to Older Nep and a new Goddess trio to resurrect the company from the ground up in this quirky and meta RPG!
Modeled estimate, not a reported figure. How we estimate →
About
In a world of powerful rival Game Makers...
Within the Game Maker world, in order to acquire Shares, Game Makers have started to wage a battle for supremacy.
And so, a new Game Maker steps into the fray, attempting to endure the battle for survival in Gamindustri.
Game Studio of The Year - Play as the main protag, Older Nep, and grow a previously defunct gaming studio to success. Building a game studio requires strong developers, cutting-edge video games, and the expansion of your market. Choose wisely and become the biggest game studio of the year!
Build Games & Boost Your Party - Boost your party stats with the help of creating games through disc development and choose creators to work on your next hit game!
Vroom, Vroom in Style - Ride through dungeons in Gamindustri and sell your games on your trusty purple motorcycle. Older Nep can also challenge pesky enemies for pinks (aka special rewards) or test your racing skills through time trials!
Party Management 101 - Supervise a party of four to lead your company to the top! But there may be other game studios ready to take you down. With a revamped battle system, chained attacks, and transformative specials, Older Nep and friends are ready for victory!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Japanese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Neptunia Game Maker R:Evolution é uma evolução natural de seu antecessor espiritual (Sisters vs Sisters). Embora sejam personagens, contextos e dimensões diferentes, a base da gameplay é a mesma. O jogo tem foco na Neptune Adulta que conhecemos em Megadimension Neptunia VII, que está explorando o multiverso até que para num Mundo em que jogos são absolutos e as personagens ganham poder através deles. Neptune acaba se tornando presidente de um estúdio de jogos composto por três deusas esquecidas, e juntas precisam enfrentar os desafios necessários para criar um jogo que o mundo todo possa adorar. A trama é bem menos séria e complexa do que a que vimos em Sisters vs Sisters, mas as personagens são tão divertidas que não faz tanta diferença no fim, pois você vai se entreter. A gameplay teve uma melhoria absurda. As transformações HDD estão mais acessíveis pois compartilham uma barra diferente da do EXE Drive, além de que usar esses ataques especiais é bem mais fácil do que no jogo anterior. Agora temos uma motocicleta que Neptune usa pra atravessar dungeons em alta velocidade, o que é excelente para eliminar aquelas caminhadas exaustivas em dungeons parecidas com as anteriores... Falando em dungeons, muitas são reusadas de Sisters vs Sisters, porém ainda tem mapas novos imensos como o Deserto, que só funciona bem graças à moto de Neptune que agiliza o movimento. Além disso, dungeons principais possuem corridas que o jogador pode apostar contra NPCs, ou simplesmente Time Attacks em que você precisa atravessar a dungeon antes que o tempo acabe. Você tem opções de customização, então pode acabar gastando um tempinho nessa parte entre um grind aqui e ali... Os gráficos mantêm o padrão já visto anteriormente, mas com uma perfomance ainda melhor (Mais otimizado!) que antes. Não tive problemas de framerate, stuttering, crash nem nada do tipo. É um jogo bem programado. No geral, recomendo muito para quem é fã da franquia. Caso seja seu primeiro jogo, talvez seja melhor começar pelos jogos principais por esse ser mais um spin-off com história à parte e não apresentar muito bem os personagens por isso.
cannot use dlc offline also stops you from loading savefiles ffs. w idea factory💀
我化身大涅普陪着古老的主机们,在游戏业界成为游戏开发者。 一起对抗TX行为的茄子大妈和各类盗版行为技术员。
On the balance of recommending or not, this game barely falls on the not recommended side. So first, the pros: It's another Neptunia game, if you like those, then you will like this one. The art is better than ever. The model and the map are beautifully rendered. And there are variety of characters with adjustable playstyle and modification that will tide the player over. The disc creation system now being linked to a company is an innovative approach. There is a lot of love in this game. So then the cons: It's another Neptunia game. Doesn't advance the plot forward in anyways, another multiverse to go to where everything is inconsequential in the end. The combat is action, like sister vs sister, but they have once again failed to nail the feedback, making the fighting feel floaty and weightless, not fun to play. And it's very grind heavy. So, in conclusion, it's a Neptunia game that did not add enough to the formulae. Fans would find satisfaction, but if you are tired to the Neptunia games, this will add onto the fatigue and offered no new or interesting gameplay addition.
The story is alright. I personally enjoyed the story of Sisters Vs Sisters a lot more than this story. However, gameplay wise this game is better. And the new osts for this game were really good too, though there is of course the osts from the re:birth games and such like most nep games. The voice acting for the dub was great across the board, like always! I enjoyed the new characters, but I won't be too sad if I never see them again. Well, except maybe Reedio. I don't remember if this was a problem in Sisters Vs Sisters, but the bosses often overleveled me by quite a few levels, like 10-20. It wasn't a big deal for me because of Reedio and items, but be warned for lesser skilled players (like me) you might have to grind for levels or something. I could also just really suck at JRPG games which wouldn't be a shock to hear. And I'd need to check the other nep games, but this one only had about 16-18 cgs. Not a lot, and there were quite a few moments I'd think one would pop up, but didn't. That's the only part that truly dissapointed me. Forgot to mention that the motorcycle to ride around the dungeons was super cool and fun. Overall, a solid nep game to me, and I'd recommend getting if your a Neptunia fan, though at a discount unless you're really devoted or have the money. Maybe not the best game to start with to get into the francise, but I believe I started the series through a spin-off game so maybe this could be the one for you. I'd still recommend either Megadimension, the re;birth trilogy, or Sisters vs Sisters to start though. I'm off to play re:birth 2 for the first time!
L'univers, l'histoire et les concepts ont l'air intéressants et les perso sont marrants, le gameplay pour le moment n'est pas super fluide mais c'est lourd dans l'ensemble
[h1]Do the Math![/h1] Neptunia Game Maker is a really fun game. It‘s an Action RPG, unlike most Neptunia games, and it‘s not the first to do it, but out of the ones I‘ve played, it has the best action combat system. It‘s not completely refined either but within the first few minutes of the game, I was immediately in love with how the combat works and getting Link Chain‘s going. [h2]Story[/h2] Big Neptune is travelling through dimensions to find rare bugs. She ends up in a new dimension, where each nation, led by a goddess, produces video games. Neptune meets Jagaa, Reedio and Pippih, three „failed goddesses“ who used to create games in the past, but stopped for a mysterious reason. When the four girls decide to create games with a new game studio, they are opposed by nearly everyone: Apparently, the failed goddesses made a major mistake in the past that no one wants to see repeated again – one that nearly ended the entire world. If this sounds interesting to you, then try this game. The story is not much to write home about, in fact, while it does contain some surprises and twists, it remains a relatively simple good VS evil story. The new goddesses were very tropey and their antics got old quick, but I honestly enjoyed them as characters and they were also really funny at times. To me, the story‘s simplicity is a strength. It‘s not so complex that you are lost after taking a break from the game. On the flipside, don‘t expect any dark or deeper themes or anything. There is character development and each character gets to shine in their own way for a bit, and it‘s enough for what this game is trying to do. The three new goddesses are tropey but enjoyable. Reedio was my favorite, while Pippih's confidence and hidden anxieties made her surprisingly relatable. Jagaa grew on me over time. The CPUs and Candidates are in this game and they‘re playable too. They‘re even involved in the plot, which is great. It‘s always a treat to see the candidates again since they were neglected in the past until Sisters VS Sisters came along. In this game, they become mainstay party members alongside the CPUs and the game gives them lots of funny scenes again, which I really enjoyed. The Gold Third return, but they're largely unchanged from previous games. Their storylines were easily the least interesting part of the plot. The new addition, F-Sha, was interesting though and directly tied to the main plot in ways I liked. The characters banter between fights and comment on your actions. Over time, this can get annoying (Yes, Jagaa, I always „make sure to look around“). Other times, it‘s more than welcome. The party‘s post battle quotes are particularly entertaining (I love it when Blanc says „you‘re not even worth writing about“. So savage) The core of the story is seeing the four main character girls struggle, succeed and grow from their experiences as Game Makers. A lot of funny antics, but also some emotional growth. It‘s not the most moving story in the world, but effective. [h2]Gameplay[/h2] The combat is the strongest part of this game and the main reason to play it. In fact, if you don‘t vibe with the combat right away, there is a big chance that you will not enjoy this game. It‘s also not like SNRPG where it starts boring and gets better, no, it starts off really strong, exciting and explosive with tons of stuff happening on screen, combo counters going up into the two-digits (and later even higher) and switching from character to character to keep a damage multiplier up. When I first started this game, all I wanted to do was more combat. The game discs you develop in the story are used as equipment for your party. You can create custom combos for battle and apply different effects to your combos. For example, you can create a disc that lets you cancel a combo into a step dash, allowing you to reset a combo or dodge an attack if your combo didn‘t put your opponent in a stunned state. There‘s depth to this and lots of room to play around with your abilities, which I really enjoyed. The game discs are also this game‘s most contentious subject. There are some combinations that are undoubtedly too good. The game‘s combat completely breaks apart once you create All Cancel discs – which results in massive damage. The game is still fun and its a singleplayer game, so I don‘t mind this too much – some of my most favorite combat systems in gaming can be easily cheesed. But you could also argue that this reduces some of the combat system‘s depth, since you strip it of its mechanics and just spam one thing to win. Personally, I still think this is a strength of the game and you can choose to go as far as you like, and creating these combinations still takes effort and requires knowledge of the game. The All Cancel disc allows for freeform combos in ways that fans of long combos would really love, so I'd actually recommend getting it. The dungeons in this game are a step up from previous games, but not by much. You finally don‘t see Virtua Forest for the 9th ♥♥♥♥♥♥♥♥ time. Navigation is more fun too: You got buttons and switches to press, levers to pull, laser grids to deactivate and even some simple puzzles to keep you engaged. The dungeons are simple, but become more labyrinthian as the game goes on. It even gets ridiculous at times: Some later dungeons become surprisingly maze-like and require more navigation than previous Neptunia titles.. Nevertheless, I really enjoyed them, more than I do usually. Neptunia dungeons tend to be the same copy-pasted boring environments you‘ve already seen a million times. This one was different, not the best it could be, but decent. The playable characters all have their unique playstyles and movesets. Big Neptune loves close range combos and juggling the opponent, where as Jagaa likes quick combos with a high hit count. Reedio can fight from a distance, which often results in her being the best since you can just play turtle style and heal up when necessary. Pippih is slow to use but I found her to be a great substitute for Reedio when she was out of order, and you can still make her work. The CPUs and Candidates also have their own strengths and weaknesses. Some are plagued with slow and cumbersome animations but you can pretty much make any character work and play with the team you like. After much experimentation, I cycled between the CPUs and the Failed Goddesses a lot. A major problem (the BIGGEST issue in my eyes!) with the gameplay is the lack of a quest overview. Dungeons have NPCs with quests, and you have a little dropdown menu where you can see an active quest. That‘s it. You can‘t read about them at all. They don‘t even tell you where the quest was. This means that if you accepted a quest and left the dungeon, it would still be an active quest, but you might have no idea where you‘ve accepted it, and how to solve it. It could say something like „find the long lost brother“ and you‘d have no idea what dungeon it was in or who requested it. It was an absolute nightmare to keep track of. Even the bad games in this series at least had a menu where you could read who gave you the quest and where. This game has a colosseum where you can test yourself in battles, and even a post-game infinite dungeon where you can see how far you can get. Considering how fun and explosive the combat is, this is a great addition and one I really appreciate. [h2]Would I recommend this game?[/h2] The game was a chill game to play. I streamed it to my friends, just like with Super Neptunia RPG, and it made for a good time. I‘ve played most of the Neptunia games and it‘s been years since I‘ve taken a break from the series, but coming back to this game was really great. I personally hope they expand on this combat system and iron it out more than they already have with this game after SvS. I understand that Neptunia fans also want turn-based battles to return, and I also do, but this game‘s combat is good enough to warrant a try and I really liked it.
Another fine game. Not great, and I would hesitate to even say it's good. It's fine. However, that Gold Third gauntlet is an insane difficulty spike out of nowhere, and probably should have been patched ages ago.
game was fine until the gold third fight halfway into the story where you fight them one by one.
The last "big" spin-off before upcoming main title. It got some improvements since Sisters Vs Sisters so let's kangaroo jump into it. + New cast members are alright. + Story is nothing groundbreaking but still interesting. While it's usual Neptune goofs, it got some...deepness to it. A lil bit. + Music is BANGING, I hope IF/CH will invite this composer again. + Combat got improved, at least it feels less clunky here. Still not perfect, but improvement is still an improvement. + A whole ONE real puzzle(not the usual time waster type, it's an easy one tho) and a MAZE dungeon. It's not a big plus, but gotta give credit where it's due. +- Dungeons are reused. Again. There are some new ones tho. +- I'm not sure, but I feel like dungeons got a little less tangled. +- Because we got new 3 Goddesses, story focuses on them this time. The others are mostly just there or being plot devices. It's understandable but still. +- Racing modes are fine. I wish time attack was less clunky though. Hard to race against time when you stuck on every corner of invisible walls. +- No different endings this time. They added "routes" and "choices" but only things that will change are a few scenes and that's it. +- We got a BIKE to traverse in dungeons. Cool, less time wasted on useless running. But not every dungeon is "bike compatible". - Everyone addressed difficulty spike when you have to fight The Gold Third... Yeah that's nasty. But tbh K-Sha is the biggest problem in that. Had to craft a bunch of disks and buy a bunch of healing items. - There are a few sound problems. The one that stood out to me the most was the desert location one. The wind was just BURSTING into my ears. - Why did they change the way Neptral Tower works? In this one, you ALWAYS start at the level 1 with save points between each 10 floors. You can't teleport back to 30th level if you left, for example. Honestly, my theory that with spin-offs they just experimented with mechanics and tried to polish them doesn't sound too far from the truth seeing Unlimited trailer. I saw people calling this game "SvS DLC" and that's kinda true, but it's a good DLC. Better combat but story is less captivating, still fun though. I didn't grind that much personally, but I think for the Gold Third gauntlet you need to spend some time on that. This game will help those who need to pass the time till Unlimited comes to PC. Or those who just want more Nep content. Grab it on sale if you are not sure. Starting with this game to get familiar with Neptunia series is NOT recommended.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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