
"Nephilim" is a single-player social deduction game to reveal the heretics who have infiltrated the congregations. Throw down God's judgment on the fools who rebel against the omniscient machine god "La Place".
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Bought years ago in the hopes that they would get a human to fix the English translation. I thought it seemed charming in its own way and I'd been looking for games like Gnosia. Instead, they've randomly updated it years later to replace all the art with GenAI. In fact, this change even made one character (Howard) suddenly white in the new GenAI "art". Absolutely awful. I tried getting a refund since this isn't what I paid for, but unfortunately it is being denied due to the initial purchase being years ago.
途中だけどとりあえず書く、クリアしたら追記するつもり 裏事情知らないけど、グノーシアと開発一緒なの?ソースコード流出でもしたの? ってレベルでグノーシア・・・・・・を悪かった点をそのままに劣化させた漢じのゲーム グノーシアのゲーム部分ボロクソに叩いたけど、それよりも更に悪い・・・気がする 役職が占いと狩人しかいない設定で、初日1COの占い吊って、COした狩人を何故か狼がかまずに護衛成功して護衛先を釣ろうとする村人多数、翌日も何故か同じ護衛先で護衛成功して、当日足られていった護衛先www ADV部分はまだ序盤だけどまぁ雰囲気は良さげ、これもADV部分が本体と思われる ゲーム部分はグノーシアより参加人数減って、狼陣営の狼がわかる占いが追加された基本セットって感じ 誰か死んだ時とかいちいち小さい×マークをクリックしないといけないのが地味にストレス、昔すぎて覚えてないけどグノーシアもそうだった?下に大きいアイコン用意するとか右クリックとか、ウィンドウの外側辺りクリックで画面遷移して欲しいね 役職のアイコンもわかりにくい、大体似たようなアイコンなんで・・・ UIも割とクソだと思うんだ、データ関連に直接飛ぶボタン作っておいた欲しかった・・・というかなんでデフォでプロフィール画面に飛ぶんだよ、たいして用無いだろあの画面、一々経由しないとデータ関連の画面行けないとかテストプレイしてないのかな? 人狼ゲーム部分狙いで経験者が買うのはおすすめ出来ない 人狼ゲーム初心者とかADV目的ならまぁこの値段だしオススメ
一人人狼です(共有者が存在せず、人狼側にも占い師が存在する点が特殊) 見た目は直感のステータスをなくしたグノーシアですが、ストーリー・ゲーム性の両方は現状大きく劣ると言わざるをえません たとえば現状判明している役職がオラクル(占い師)一人のみというときプレイヤーがガード(狩人)でオラクルを守って襲撃を防げたとします イレギュラー(狐)が存在しない場合はガードとネフィリム(人狼)はオラクルが真と確定できる状況です 今後どうなるかと言えばなんとネフィリムはオラクルに固執して襲撃し続けます プレイヤーが意図的にオラクルのガードをやめない限り夜の襲撃が失敗し続けるのでフォロワー(村人)陣営超有利になります またネフィリムが仲間をかばうこと最優先にするのでネフィリム陣営と確定した場合でも仲間に投票しないことが多いです その投票行動でネフィリムの疑いが濃いと分かりますし次の日その怪しい人物を疑えば他のメンバーは同意してくれるので簡単に消すことができます 他にはコントローラーが使えない・役職アイコンがどれも似通っていてぱっと見で何の役職か分からない・UIが小さいなど全体的に不便なところも目立ちます 値段が安めなのでそれ相応と言われたらそれまでですが足りないものが多すぎと感じました 去年の10月に発売してその8か月後にもアップデートをしているので今後もこまめにアップデートしていくのであれば……
A game like "mafia" or "werewolf" that is closer to the game you would play in RL than town of salem or similar games,. This game is close to gnosis or the first DS death note game but different in several ways. You are essentially stuck in an endless loop where killer(s) hide within your rank and you need to find them out. You have fortune tellers, guards, enemy fortune tellers, traitors and a neutral role and investigators who can tell you if the person you outed was bad or not. You can also false claim fortune teller and investigator. A guard claim is always true and is often suicide as the guard can't guard themselves. Suicide reveals don't affect npcs so much and you only win if you are alive at the end. If you somehow survive, you can announce who you guarded. There are several unlockable conversations that can be had in between rounds if the conditions are right which lead to an ending. You also unlock skills which are more persuasive techniques you can use if you have enough stats. Npcs have certain behaviour patterns and you need to read into those to find killers or important roles although good roles will often claim. Issues with the game: Commands are often single words and are not clear what they do unless you go check the "help" section. Mouse over descriptions would help with this but you will eventually overcome this. As mentioned earlier, you only "win" if you survive to the end so drawing attention away from a role to protect them isn't a valid tactic. This is especially weird as a traitor because, what are you supposed to do exactly? Here are is some example gameplay https://youtube.com/live/X1wUpbm9L_c?feature=share For more Japanese game reviews, check out https://store.steampowered.com/curator/33962119-Japanese-Games-On-PC/
Mystery visual novel where next step is hidden behind repetitive deduction game. To begin, you must create a character. Aside from the name and gender, there is also an implant and background option that impacts the five basic stats. Although stats are important, your choice isn’t set in stone. Regardless of your choice, you are thrust into the midst of a vast unknown. The game makes no attempt to explain the background story or what is going on in the world of the game. To cut a long story short, you and a few other characters are welcomed to the final stage of ascension to the "Garden," a sort of refuge protected from the outside world. Each of your fellow candidates is an unique and quirky character with an intriguing background, occupation, reasons for being there, and, as you will discover throughout the game, skeletons in their closet. You all want the same thing, yet there is no rivalry because everyone will be accepted in the end. You only need to finish the one-week initiation process. However, none of this matters when one of the candidates is killed. The gruesome murder method is immediately linked to the serial killer who opens the victim's skull and steals their brain or brain implant. Everyone quickly realizes that the killer is trapped inside with them. Worse, it may be one of the candidates. The gameplay can be tricky at first, but you'll get the hang of it quickly. Everything lasts seven days, and someone is attacked every day. This starts a discussion phase in which characters gather to talk about what happened or to blame someone in the group. Your task is to support the one laying the blame or protect the alleged perpetrator. A single discussion includes five turns, with each turn consisting of a couple statements. Because you don't know how many statements are in a turn, it's simple to pass up your chance and move on to the next turn. However, this is irrelevant because statements are repetitive. Whether an action is taken or not, the game automatically advances to the next turn. The trick is to look at the character's icon next to the statement. You have several commands at your disposal to persuade someone to change their mind. This sets off the following step: voting. Each character casts a vote to determine who will be sentenced to solitary imprisonment. If two candidates receive the same number of votes, you will receive a few additional statements. The goal is to find the killer before you end up dead or find yourself alone with it. Surprisingly, because you are the second victim, the story finishes quickly for you. This is when you realize the game is a loop that always takes you back to day 1. Furthermore, all characters are aware of what is happening. From this moment forward, the game accelerates. Someone is murdered, you debate and vote, and you either win the game or lose. Because there is a team mechanic involved, you may lose even if the killer is caught. Naturally, you can be the killer as well. Since loops are random, you never know what role the characters play. After a few loops, you will earn a point that can be spent on one of the key stats. Going through loops is essential because your basic abilities will not be enough to persuade people. You can question or support a character all you want, but your stats are simply insufficient until you boost them. You can unlock new commands and actions during the discussion phase by upgrading your stats. This also allows you to reach a new story event. Going through repetitive games may seem tedious, but it is the only way to solve the entire mystery and reach the ending. However, after an hour or two, you unlock game customization that lets you pick the number of characters and roles for the next round. This is great because it lets you complete missions faster and get some of the achievements that want you to win with a certain role.
猫耳のキャラが可愛い( *´`) 始めたばかりだけど、ひとりで人狼を遊んでみたい人には良さそう 普通の人狼をあまりプレイしたことがないのでもう少しやってみないとわかんないけど…
그노시아를 기대하고 플레이하면 실망할듯 솔직히 추천 못함
…急にグレードアップした!? なんか結構、キャラとかめちゃ可愛くなってるしw 議論も以前より良くなってるような…まーなんだろ、普通に遊べるようになった感じ…☆
1. 논의 관련 상당히 개선됨. 거의 장식품 수준이었던 하워드 같은 애들이 논의에서 비중이 늘었고, 별 이유도 없이 무조건 처음으로 맞아죽던 칙도 살아남기 시작함. 가드 선언이 없어지면서 자폭하는 경우도 사라졌고, '직업을 밝혀라' 커맨드 사용시 해당 직업군 및 사칭자가 즉시 반응하도록 수정한 덕분에 게임이 매우 쾌적해짐. 괄목상대라 굉장히 마음에 듦. 다만 관련 텍스트를 수정하면서 한국어 텍스트가 좀 꼬였으니 조심할 필요가 있음. 인퀴지터가 보고를 감옥 간 사람이 아닌 자기 이름으로 한다던가... 2. 스토리 2회차 진입했고, 수정된 건지 아님 원래 그랬던 건진 모르겠지만 이전보다 템포가 나아진 편. 대략 사흘에 한 번 꼴로 이벤트가 진행되는 것 같음. 3. 비쥬얼 개인적으로는 이전 비쥬얼에 굉장히 매력을 느끼고 있었는데 디자인이 바뀌어서 다소 당황스러움. 특히 스탠딩 일러스트에서 AI 느낌이 확 들어서 조금 불호. 이건 사람들마다 느끼는 게 다를테니, 여건이 된다면 비쥬얼 선택 가능 옵션을 추가하면 좋을지도? 당장 논의에서 체감할 수 있었던 개선점이 눈에 확 띔. 1인용 마피아 게임으로서 기능할 수 있게 되었다고 말할 수 있음. 특히 개발자가 자기 작품 포기하지 않았다는 거에 가산점 드리고 싶음.
세계관은 꽤 마음에 들었습니다 캐릭터도 무난해요 근데 마피아 게임 부분이 너무 별로네요 스토리와 세계관을 나름 즐겼기에 추천 찍긴 합니다만 게임성에 별 기대는 하지 마세요
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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