
Neon White is a single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 20.9Kreviews | 98% | — | $10.3M |
| $24.99 | 3.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
белый неон лучший пацан во всей игре!!
could do better with some phonk 👿👿👿👿
I lost my virginity thanks to this game. Don't ask how.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $24.99 |
| 2.3Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've already playedthrough the game once on console, the game still feel fresh and engaging. A must have.
guy with cool mask goes pew pew and zoom zoom, but story is mid because purple girl no shut up, but cool dev also made dount county so 1000000000000000000000000000000000000000/10!!!!!!1!1!1!1@!!!11!!!!! (aka 8.5/10) PS: I originally played this game on PS5 so my playtime is really 16 hours at the time of writing this, I've beaten the game once and I'm on my second playthrough
Not sure if it's my pc or what but game is buggy as hell. tried it out with controller, after resetting just once game went into slowmode. nothing could fix it, had to just restart the whole game. lowering the game went into extremely slowmode too. like I managed to complete one run/room, in real time it took me well over 2 minutes, while in-game time said only 30 seconds.... also game hates your CPU if you're in main title/screen. also swapping from controller to mkb is buggy, your mouse is literally stuck in middle screen if you press escape. you must fully turn off controller first.
loads of aces on my first try, its ez
Neon White is a first-person platformer with card based abilities and focus on speed running. Personally, I am pretty bad at platformers and I never attempt speedruns even in my favorite games. Yet, Neon White actually grabbed in a way I didn't expect. It is a very stylish game with a lot of cool mechanics and very well designed maps that are very enjoyable to run over and over again, finding ways to save time and reach the goal as fast as possible. The story of Neon White follows the group of sinners that are given chance to enter Heaven by cleaning it from the invading demon hordes. Each sinner is given a cool mask with a bomb installed and given an honorary title of a Neon. We play as the titular Neon White, who completely lost his memory in the afterlife, despite the fact that there are people that seem to know him very well. But since White doesn't recognise anyone at all, he doesn't know who to trust. And then there is an issue of the reigning champion of this whole thing, mysteious Neon Green, who is also seems familiar with White and causes some strong emotions within him. Ok, let's not waste any time. The story in Neon White is it's weakest aspect. Especially dialogue and voice acting. The dialogue is presented with the visual novel style cutscenes with two sprites talking at each other. I don't know how the voice lines were recorded, but the dialogue feels disjointed in a weird way and the material given ranges from "okay" to "who and why wrote this". Not to mention, Neon Violet is especially might be one of the most frustrating characters I've ever encountered in any game. Her dialogue and voice are annoying, her motivations are stupid and her presentation is very suspicious, to say the least. There are certain themes that I enjoyed, the whole idea revolving around revenge and forgiveness of the people that wronged you, the whole lore of an ancient war in Heaven that led to using sinners as free labor to clean the mess afterwards. This could work if only the dialogue and the characters were much better. The actual presentation of the game is pretty stellar. Everything is bright and usually dominated by the clean marble structures, that make the occasional splash of color really pop. Later levels give way to more industrial design with retro vaporwave motive going on. The character designs are really cool as well. Each Neon represented by a unique mask, that really complete their designs. Demons start with simple little monster designs, later devolving into incomprehesible shapes covered with eyeballs. Also interesting choice to present angels with cartoon cats, but I don't mind. Additional shout out to the incredible drum'n'bass sountrack by Machine Girl. Their usual stuff is more chaotic, but I was suprised to hear amore athmospheric stuff here, that is seamlessly looped and really helps to get into the flow state of each level. Now the gameplay boils down to running to the end of the level as fast as possible, collecting and utilising cards with special abilities to help with traversing the level, and killing every demon along the way for the level exit to open. That's pretty much 90% of the game. But the way that movement mechanics and levels are designed make the process addicting like no other. With card abilities the movement can be pretty much limitless. With good card management, you can easily get to the level limits and get to the most inaccessible portions of the level. There were only a couple of situations where I ecnountered an invisible wall, or in one level I got to the collectable gift way too early in a way that was not intended by the devs and fell because the ledge I landed on had no collision. Outside of that, It's up to you how you want to break the level. For each level there is an intended by the developers path that you can take, but, most of the time, following the simple path takes a bit longer and gives only gold medal at the end of the level. If you want to get a coveted Ace medal, you need to find some sort of shortcut to get the highest reward. There is a hint option that gives you one potential shortcut, but exploring a level and finding a way to cut time is pretty interesting as well. And each mission also introduces new mechanics and enemies to take care of, so the process never really gets stale. So, overall, outside of questionable story choices, the game is very good and I would love for anyone to give it a try. The visuals are great, the soundtrack is banging, the gameplay is addicting. I am glad that the game got recognition it deserved.
Без сомнений могу сказать, что это лучшая инди-игра, в которую мне довелось поиграть. В ней идеально все: геймплей, сюжет, саундтрек, дизайн. Отдельно выделю саундрек. Он гениальный. В общем, определенно рекомендую поиграть, ни разу не жалею о покупке
Kawał dobrej gry. Nie mogłem odpuścić sobie wymaksowania wszystkich poziomów i zdobycia każdego upominku. Paczka bohaterów jest po prostu świetna. Uwielbiam ich relacje. Całość przeszedłem grając na Steam Controllerze korzystając z trackpada.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.9K | 142 | 96% | $9.99 | |
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| — | 0 | — | — | |
| $643.7K | 1K | 87% | $29.99 | |
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| $2.2K | 6 | 83% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.4M | 17.7K | 84% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 13.6K | 81% | $19.99 | |
| $10.4M | 28.7K | 90% | $14.99 | |
| $10.3M | 23.8K | 92% | $12.99 |