
Neon White is a single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 20.9Kreviews | 98% | — | $10.3M |
| $24.99 | 3.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Review before Level Rushes (if im ever doing them) Very mixed feelings I will give it a thumbs up for now A lot of the voices are missing/only have partially or soundboard inputs for scenes Continuency with the gift system kind of sucks they tried their best but if you miss a single one well lets just say the games not gonna be nice about it. When I first finished my runs I always replayed them for the Ace medal if I didnt get it first time and then I replayed it for the gifts which were much harder most of the time OR a lot more tedious Safe to say me missing a single violet gift before the last mission made me wonder "huh violet has to be important as hell even while dead" cause i was sure I got all of them till the game told me no Another negative I have is that the base movement without souls SUCKS but in a beginner friendly way it should be nice Very floaty very basic sadly, wished a bit more out of that from the "movement shooter" part but ey thats what souls are for. Most levels have 1 normal route design and a "shortcut" and a lot of other restrictions which make extra shortcuts hard to really grasp or possible, which kind of sucks. For the positves I have to give the character designs and also a lot of the buildup with each other a nice thumbs up, I wished it was more in depth and not so cutty between the gifts without any real story impacts or mentions but cant say it would be easy to do. Now Whites and Mikeys Rushes seem... interesting to say the least I was wondering why the achivements for them were THIS low but now it makes sense
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $24.99 |
| 2.3Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
проходил эту игру пару лет назад на иксбоксе, думал что сейчас пройду ее на пк с хорошим фпс, но игра крашиться каждые пару минут и гайда как это починить я так нигде и не нашел
In short: Absolute gem of a game, that forces you to speedrun. The process of you thinking comes down to: Must go faster, there are still so many things locked > restart Okay, I must improve by a tiny margin > restart maybe I do not see something > restart AAAAAAAAAAA (random number)SEC TOO LATE > restart again, again and again until you gonna give up After you're done with the story, you gonna check speedruns of this game and you gonna be like 'HOW THE ♥♥♥♥ DID THEY THINK OF THIS?!"
Neon White — мегастилёвая индюшатина с быстрым жонглированием карточками, с элементами новеллы и с тупым юмором (но мне понравилось). Минусов в игре нет, поэтому сразу к базе, почему это блатная херовина: 1. Графика — уровни очень простые с визуальной точки зрения, но одновременно и способные поразить своей красотой. Оптимизация тоже на чём-то запредельном, что, впрочем, неудивительно. 2. Локации — снова речь об уровнях, но теперь с другой точки зрения, а именно их построения, и тут тоже всё великолепно. Много вариативных путей, способов, как сократить время (ставить рекорды придётся для алмазных медалей, дающих возможность проходить дальше по сюжету), и разбираться в этом безумно интересно. 3. Персонажи — четвёрка деградантов, вокруг которых будут вертеться события игры, являются довольно неплоскими личностями, этого вполне достаточно. 4. История — сюжет подаётся между уровнями в виде диалогов, как многие это называют, элементом новеллы. Но ради лора придётся на каждом из них поискать подарки — коллекционки, которые мы сплавляем нашим собутыльникам и получаем диалог / секретную локацию. Советую сразу с новой картой выбивать на ней алмаз и тут же искать подарки, чтобы лор двигался параллельно сюжету. Благо спрятаны они просто, поэтому найти их не составит труда. 5. Сама заруба картами является очень интересным решением. Если вкратце — оружие — это карты. Чтобы сменить оружие, надо сбросить текущую карту, тогда она исчезнет и будет использована альтернативная способность, что позволит творить невероятные мувы. Если вам нравятся быстрые игры, не относитесь категорично против индюшатины и есть лишние 420 рублей — определённо покупайте. Проведёте 18+ часов axyeннo.
The gameplay loop is SO good. The movement is incredible the momentum you keep, especially through the later levels, and the badge system really makes you want to replay levels but faster. The music is pretty cool, nothing to remember for the rest of life but really fits the moments and the speedruning of it all. The story is simple but interesting, the concept of an yearly contest to spend an year in heaven sounds super cool. However I would've enjoyed the story a lot more if the dialogue was less edgier, especially in the start of the game. Then we have the characters... Oh man, the characters, I really liked some of the characters like Mikey and Yellow, they are funny and very chill. Green and Red have their quirks but I do think that they are intresting characters. White starts the game as a giant ♥♥♥♥♥♥♥ and kind of a creep honestly, he does get his redemption later on but it's tough in the beggining NOW, Violet is, in my eyes, a character made to be hated. She acts like a pshycopath, a child and a extremelly horny teenager at the same time, which led me to SO MANY unconfortable moments. But I truly believe she was made to be this flawed and annoying character. Lastly, extra content, in specific the gifts and the scenes they unlock. I found it very interesting in the beggining, searching for the gifts and learning more about the characters (expect Violet) However, I got to a point where I just couldn't locate the gifts in some maps or just couldn't reach them so I kinda gave up, which led to me losing some content, like expected. slight end game Spoilers NOW, WHAT I DIDN'T EXPECT was not being able to make a CHOICE in the end of the game cuz I didn't grab enough gifts for people. Really bummed me at the end there, but the gameplay is still peak.
Peak speed running game and the story is interesting too get it trust
this game rocks
great.
BUY IT!!!
Neon White is really fun. Finishing the levels is very satisfying. I will talk a lot about my reasons I didn't finish it and what bits felt off, but I want this to be stated: this is a great fast paced 3d platformer. Very unique and very addicting. In the first half of the game I had a blast. I liked that I could solve the levels slowly, landing on each platform etc. Keep the tempo how I want it. But the longer the game goes on the more time we spend airbone. And at some point getting silvers and golds feels like the only way to finish the level - because there is no space where you could land, readjust and take your time. You need to keep jumping, swinging, and killing monsters before they kill you. Other levels that felt way different from the rest of the game were the boss levels. They were way longer and felt differently designed from the rest. Because of that I never wanted to replay them. The story is uninteresting. Maybe it's jist me, as I haven't watched anime in a while, but I can't help but cringe seeing woman characters asking the male ones to touch their tits. There is a button to automatically skip dialogue so it sounds like the develper knew how little engaging the dialog is. Besides the levels to play there is a lot of different screens to go to which are basically more dialog. It does feel like Neon White was supposed to be a different game, but everything was pointing towards the platforming being more interesting. I think it could've been majorly simplified and not make you get out of the zone as much. Having that said, the core gameplay is really solid. But the early levels will remain my favorites. I didn't finish it because the game simply got too hard and unplayable on a controller (I mostly play while travelling).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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