
Neon White is a single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 20.8Kreviews | 98% | — | $10.3M |
| $24.99 | 3.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1092 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
going fast is fun, with friends!
MACHINE GIRL MACHINE GIRL MACHINE GIRL MACHINE GIRL MACHINE GIRL MACHINE GIRL MG ULTRA!
this is what I play whenever I want to avoid my other 1000 story games that I can't be bothered to complete. Very good.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $24.99 |
| 2.3Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 明显的道路可能是远路 [/h1] 很有创意的游戏,跑酷枪击,丢枪发动特殊动作。初见道路基本都不会迷路,理所当然的也是一些比较远比较费时的道路。每一关的时间不会太长,这在冲刺更快成绩的时候减少了一些精神负担,玩起来毫无压力。 但这个简中的翻译,我实在是无力吐槽,本来还想看看剧情,谁知道翻译跟喝了假酒一样,机翻也就算了,居然还丢字乱码。得亏重点是个跑酷冲关,剧情毫无影响。
good gameplay good story gooner characters
This game is a game for speedrunners. I am not a speedrunner. There is heavy focus on routing for each level. Almost every level has a pretty cool shortcut that saves significant amount of time. Unfortunately, the game practically requires that you find this shortcut to get the Ace medals, yet the game also just hands you a feature that shows you where the shortcut is once you get through the regular path fast enough. I wanted a game with in depth movement systems. This also is not that. Air control feels extremely flexible and unnatural: being able to adjust velocity however you like mid-air. I don't think there's any coyote time in this game. So I was constantly walking off edges because I press jump too late. I'm used to games with at least a bit of leeway in this regard. Neon White also features a very uninspiring "story" with characters that are the most stereotypical anime trope-type characters. I think I got through about half of the levels before I stopped playing the game. Now I'm looking at my backlog and have no desire to go back to continue playing. I will stick to White Knuckle for my movement game of choice.
[h1]魅力的な点[/h1] [list] [*]進行方向が明確。コースの構造や敵を上手く配置することで迷わないようにゴールまで誘導してくる(3次元的なマップが増える終盤の初見は迷うこともある)。 [*]カードを取得順に使うことで適切な走行を行うことができ、ゴール地点で全てのカードを使い切るようなステージデザインになっているため、次に取るべきアクションに迷うことが少ない。 [*][ステージのバリエーションが豊富。同じようなコースが続かないように調整されているため、数多く用意されたステージの消化が苦にならない。 [*]1面あたり10秒-2分程度。長くても5分もかからず終了するため、テンポが非常に良い。 [*]終盤ステージの猛烈なスピード感は超爽快 [*]スピードラン間に挟まれる会話パートや、ステージ内のプレゼント収集は攻略の適度な箸休めになっている。 [*]音楽のノリがとても良い。 [*]一般的な道順でそれなりのタイムを取ることで、高ランクを取るためのショートカットのヒントが開示されるため、外部情報参照の必要性が少なく、ゲーム内で攻略が完結する。 [*]スピードラン系のゲームは、タイムを気にしなければあっさりエンディングを迎えることができるものが多いが、本作は普通にクリアするだけでも充分なボリュームが有る。 [/list] [h1]気になった点[/h1] [list] [*]日本語訳が固く会話内容を咀嚼するのが少し難しい。 [*]スピード感と頻繁な視点変更が必要なゲームデザインの代償として3D酔いしやすい。 [*]プレゼント探索はテンポを削がれるため、隠されている場所はもう少しわかりやすく表示してほしかった。 [/list] [h1]実績について[/h1] [list] [*]全ステージ通しノーデス実績がある。繊細な操作は必要とされないものの、とにかく長い。集中力の維持と死にやすい箇所の復習が必要。 [*]実績を取るだけならば、それほどシビアなタイムアタックは要求してこない。 [/list] とても良いゲーム。スキルカードによって次々切り替わるスキルでコースをびゅんびゅん飛び回る爽快感がこのジャンルのストイックさを上手く隠してくれて、巧みにスピードラン沼へと誘い込もうとしてくる恐ろしい一作。タイムを縮める沼にハマってしまえば、相当な時間を費やせるだけの懐の深さは充分に持っています。ニッチなゲームに見えるものの、万人におすすめできる作品です。
Esse é um dos jogos mais divertidos que joguei recentemente. Ele é um FPS misturado com plataforma, e habilidades únicas para cada carta (arma) inserido em fases rápidas com o foco em atingir o menor tempo possível, assim transformando cada fase em pequenos speedruns competindo por 4 tipos diferentes de medalha e posições no placar mundial do jogo ou entre seus amigos. Vale ressaltar que não somente seu gameplay apresenta uma qualidade excepcional, mas também seu estilo de arte, trilha sonora (Machine Girl yayy) e personagens, cercando o jogo de carisma e diálogos marcantes com um senso de humor ácido que ao mesmo tempo é bem besteirol, dificilmente alguém deve vir a se sentir apático(a) a esse jogo, definitivamente deve vir a trazer sentimentos em você. A história é competente, nada de absurdo ou os maiores plots do mundo, mas acontecem eventos inusitados que eu não previa. Comentários adicionais: [spoiler]meu deus eu odeio e desprezo o heaven/hell rush do mikey, puta que pariu, como fica desgraçado jogar a fase com o level design quebrado por conta do dominion[spoiler]
Всё ради Майки
phenomenal game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $10.3M | 23.8K | 92% | $12.99 |
Related
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| — | 0 | — | — | |
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