
Neon Sundown is an extremely challenging arena-shooter that mixes fast-paced action with roguelite elements. Take on increasingly difficult arenas as you unlock new ships, upgrades, synergies, and more! Think you have what it takes to survive?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i loved the part where i got enough upgrades to turn it into an idle game (until the enemies launched themselves out of railguns)
Jeu très mal équilibré.
So hard. Once you get going it is so fun. would recommend. I got this on sale for $1 and I think it should have been $10. love.
Its a good time grinder.
Hab's zurückgegeben. Knapp ne Stunde im Game und direkt Bugs gefunden, die seit 4 Jahren net behoben werden, weil das Spiel von den Entwicklern nicht mehr betreut wird. Ist mir egal, ob das Spiel wenig kostet, Wenn ich 30 Min. spiele und schon im ersten Abschnitt mehrere Upgrades finde, die buggy sind, vermiest es mir den Spielspass. Zumal ich sowas dann gern reporte, damit es behoben wird. Aber wenn es die Devs net mehr interessiert, muss ich net weiter spielen. Wbr, shnoopx
good
Pretty fun, simple shooter for the price. Took me 12.7 hours to explorer everything and 100% the game. The synergies system is really cool, but it would have been nice to have something that explains it as well as some other features like being able to dash and what burning cards does in a tutorial or smtn. The only problem that I have with the game is that it is super unbalanced with some of the synergies literally playing the game for you, and some of them being completely useless. The tanks that you play as are also not very balanced, and it is generally better to go with one that has a lot of health and that does a lot of damage over one with quick fire rate. All the base tanks are decent (other than the multishot one), but the black market tanks all seem too gimmicky or like worse versions of the base game tanks. For example, there is a tanky black market one that is basically the same as the base high health one except it does half the damage except its dash deletes everything it runs into. In my experience, this just makes the black market tanks seem pretty meh overall, which is my general feeling about the game's balance as a whole. I did notice some weird stuff while messing around as well. The black market tank that can charm enemies seems to have an unintended interaction when used on the wall boss that is unkillable. They sort of just stick to you like they are charmed, but they will still be hostile and can one shot you. Another weird thing that I noticed about this "boss" (idk if it is a boss considering it's unkillable) is that the black market tank that deletes stuff with its dash will just instantly die when dashing into it (which is probably for the best). Speaking of the dashy tank though, it doesn't seem to actually do damage (I never noticed it procing the leach chip) and instead just insta kills anything it dashes into (including bosses), which I found to be a weird design choice. Also Idk if it was just really bad luck, but it took me like 5 runs of getting to lvl 50 before I could end up getting whatever the dash synergy achievement was. This seemed odd to me just because it is usually pretty easy to get the other lvl 2 synergies in a run before hitting the 10 min mark. Idk if it was just bad luck or smthn, but it took forever to get it, and the synergy was terrible anyway :[ Overall the game is a fun experience, and worth it even if it is pretty unbalanced. The game looks pretty, it is satisfying to play, and I enjoyed the music and sound effects.
Incredible. this game manages to be FUN whilst still skill based. This game is the perfect space shooter. Masterpiece.
Visually appealing, poor balancing. The worst part of the game is the portion you'll experience the most: The synergy system. The synergy system works like every Survivor style game, where two items transform into a more powerful hybrid of the two items. You are given 3 choices per level-up, and four re-rolls that only affect one card per use. The game requires you to memorize which power-ups you need to make the Synergy, and the synergy system requires a total of 4 powers to maximize the effect. The problem being is that most of the synergies aren't inherently logical, and those 4 cards you want compete with 20 cards in total. You'll often get crap draws and need to pivot to practical damage multipliers. It ends up making most play throughs the same: Fail to get a unique synergy, grab generic damage. I beat every stage and the last achievements involved lucking my way through the synergy system. Not worth my time, nor yours.
Very good game, a lot like vampire survivors but you can aim
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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