
This is a linear neon TD made under a steep cyberpunk.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра была нормльной, прошу вернуть ключ Спасибо.
Neon Sun é um jogo de tower defense bem simples, sua jogabilidade não chama muita atenção e nem é tão atrativa assim, gostei do jogo pelo seu visual inspirado em vaporwave, gostei também do preço que é bem em conta. O jogo não dropa cartas mas tem umas conquistas bem legais. Minha nota para o game é : 7/10 !!
Ce jeu n'a pas grand chose pour lui et devrait être gratuit. Simple défense de tour sur le thème (génial) synthwave, on se contente de faire les mêmes actions encore et encore, sans variété ni nouveauté. Pour 1 euro exigé, on est en droit d'attendre un peu plus que quelques succès simples et une présentation austère.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's not a lot to it. A little more effort and it might have made it to a thumbs up, but it just doesn't quiite get there. I think it needs other elements added to it before it's bringing value to the table for most customers. Some games manage to be minimalistic, and still make the minimalism work in the context of the experience. In this case it just comes across as low effort; they crossed the minimal threshhold for 'gameness', the absolute lowest bar, and just called it quits. Don't get me wrong there are nuances to the combat in terms of trying to optimise resource usage to build up a stockpile for future waves, so there's definitely something here that the devs could have built around, but beyond that it's really just the base of something that needs built upon before it's ready for a store-front. Art style isn't amazing, but passable, and the retro aesthetic gives it a little bit of uniqueness which was the main thing that made me buy it (when it was on sale). I dig the retro thing they have going on.
Oyundan çıkış yapınca vermesi gereken başarımı vermedi.
2/10
You have only two units. You use the stick figures to run ahead and provide cover for the tanks, and the tanks to provide supporting fire from behind. Since the enemy only has one unique unit, keep a balance of them on the lane, and you can't lose. The waves seem functionally identical, with maybe a slight difference in the enemy spawning frequency. I cleared thirty of them before giving up. There seems to be some randomness to how much health each spawn has, so sometimes bad RNG can break your formations. Still, even with your back against the wall, you can pull yourself out of even the toughest jams with the extra resources from gem spawns. Then, even if you lose, you can restart the wave. It doesn’t even reset your score. The presentation isn’t that good. The imitation vector graphics are stagnant, and the soundtrack is loud and coarse. Also, muting the sound effects makes the board-clearing laser not work for some reason. Not much to say. “To plunge into the routine of the army through neon allusion to a meaningless and cruel reality” seems to imply that this is some kind of metaphor, perhaps a commentary on the industrialization of war. That’s interesting. Doesn’t really make it a better game, though.
Its a neis game for hobbyless poeple
Yes.
overall a boring game. all achievements work.
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Players by region
Where this game's players are, estimated from review languages.
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