
Cubotrox is an addictive puzzle game that challenges you to complete pixel art images by managing falling neon-colored cubes. Catch, drop and rotate your way to victory in a game with retro-futuristic neon visuals and synth-retro-wave music that excels at being “easy to play, hard to master”.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Portuguese - Portugal, Simplified Chinese, Russian
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Довольно хорошая и интересная головоломка. Игра сразу привлекает своим красочным ярким визуалом и отличным музыкальным (электронным) сопровождением. А игровой процесс прост и увлекателен. На поле находятся разноцветные фигуры, состоящие из цветных пустотелых полей. Ваша задача заполнять эти цветные поля блоками с соответствующим цветом. Сначала это не составляет труда, но постепенно процесс усложняется. Падающие блоки, наполнены разными цветами и в разном порядке, создающими своеобразные фигуры, как в тетрисе. Нужно думать какую часть поля закрыть. Может получиться так, что закрыв одну часть поля, вы можете перекрыть доступ к другой, что неминуемо приводит к проигрышу. Ко всему прочему, игровой процесс разбавляется интересными элементами: 1. Блоки не падают сверху, как это обычно бывает в похожих играх. По всему периметру поля открываются порталы, из которых через несколько секунд появляются блоки. Если на дороге портала лежит блок, который вы не успели использовать, новый врезается в него, что приводит к проигрышу. 2. Блок, который вы берёте в "руки", можно вращать. 3. Вращать можно не только блоки, но и сам экран. 4. Есть корзина, в которую вы можете выбрасывать блоки. Это спасает, когда вы не успеваете и на поле находится уже много блоков, которые начинают дезориентировать и блокировать порталы. 5. Некоторые уровни имеют ограничение по времени, что заметно усложняет игровой процесс. Вроде и торопиться надо, но и нельзя принимать поспешных действий. 6. Некоторые уровни имеют ограничение на ходы, что заставляет вас тщательнее продумывать свой путь. 7. Есть доска почёта, статистика и достижения. В общем, хорошая игра, которая приятно удивила. Отличная головоломка, в которой вам нужно сочетать, скорость, реакцию и мышление. К тому же игра полностью поддерживает геймпад.
Cubotrox + More than 100 levels for testing your skills. + Mind in an excellent gallery of pixel art. + Challenging puzzle game. On the other hand, its retro futuristic neon style (Tron) mixed with synthesised melodies brings you deep into the gameplay..
方块拼图~非常好玩的方块拼图游戏~ 但是我好讨厌限制步数和限制时间~ 如果没有这2个限制~我想我能很容易通关的~emmm~
[h1] Not bad. Essentially a puzzle game. Spin entire stage, capture blocks and fill the pattern. You have to be quick otherwise falling blocks will ruin your day. The better you deal with puzzle the higher score you can get. Soundtrack reminds of 90s electronic music which is nice. Worth a try if you happen to have it in your library. [/h1]
I had the opportunity to play the game before at a gaming event, and the first thing that caught my attention were its visuals and the music. The developers have done a fantastic job creating a tron-like visual style, with a music that plays very nicely with it. But it is after that first impression, when you grab the controller and start playing you see where does Cubotrox really shine. The gameplay is actually very simple: there is a pixel art figure with holes which you've got to fill with blocks that fall from the sides. You can rotate the picture to get into blocks on the other side, and rotate the blocks to fit them in the right position. After you play the tutorial (in maybe 15 minutes most) you're more than ready to play. But even though the game mechanics are simple, it isn't easy at all. Some levels have a time limit, other levels have a movement limit, forcing you to think your way really carefully. You've got to combine skill (moving the picture and the cubes) as well as thinking. On the beginning you'll be messing up rotating the wrong way or placing the wrong cube at the wrong place, but it gets better with each level. Besides the core gameplay, it also has a leaderboard which is nice and many levels feature cameos from other indie games. Overall, I think the game is 100% worth its price. Absolutelly recommended.
I really wish I can give this a positive review. However, when the later levels are set up to use artificial difficulty as a means of extending the length of the game, what was first challenging degrades to pure frustration and anger. There are instances where the game can gameover before you can even begin. When you are at the mercy of rng to get through a level, that is when you know you are no longer having fun. It is not worth falling in love with the game only for the final levels to spoil it. Save yourself the heartache and pass on this game.
This game is really addicting and competitive. If you like puzzle games, this is your game. When you try it you cannot stop it. PROS: - Brutal game feel with gamepad. - Always want to play one level more. - Good learning curve. - Tribute Maps are so cool. - Frenetic and original experience. CONS: - Not yet. I think for the content, this game is really cheap.
A real hidden gem. Think about Tetris but with the ability to rotate the board: square pieces with different colours keep appearing on the game screen and you have to pick them up and position them correctly to complete a pixel art picture. Very challenging sometimes but without being frustrating.
在玩第98关之前 我对人性是抱有信心的
★★★☆☆☆ 簡単に言っちゃえば、色あわせパズル。ルールはシンプル。 ステージが進むごとに落ちてくるブロックの速度があがるの。それで背景の色がわからなくなっちゃって。だから、脳の処理速度が問われる。 BGMはテクってるし、テクスチャもかっこいい。 ステ20までやったけど、同じことを繰り返しで難易度が上がるだけです。特にご褒美があるわけでは無いし、ワークショップ対応してるわけでもない。デモもあるみたいなので、興味ある人はチェック。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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