
Neon Space 2 is a highly anticipated sequel to Neon Space. The game kept all the elements from his predecessor, but at the same time the visuals received a major improvement.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
аркадный шутер в неоновом стиле. Стреляй по врагам, собирай бонусы, прокачивай корабль. Просто и весело, чтобы отдохнуть и пострелять по всякой космической мелочи.
ну такое
⭐⭐⭐⭐⭐
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's unbeliebabbly boring game FOR ME so I couldn't keep playing it maybe I am too gorilla type or something and not use my brain so someone like me better not to play like this kind of game because have to think a lot and move or else you'll just keep dying x 493872943205832 times if it was hotline Miami, I can keep playing and retry over and over again, because that game allow me to be like a gorilla and move like a gorilla in the game too, but maybe this game is just for someone who likes umm don't know I am surely, I can not get along well with someone who likes like this game is what I thought because too different creatures but maybe just for now, I have too gorilla brain also I didn't like this game sounds too, not my type of music Somehow, I misunderstood that this game is very high reviews? and I bought also, somehow it was on my wishlist too, I don't remember when I added this game maybe somebody hacked my account :I -95%¥ 3,400 ¥ 170 I bought with this price, I am Yen country one, so it was 170 yen, so, it is cheap, so I bought it but what is that normal price? 3400 yen? oh my gosh.. I think it isn't worth to the price any piece of bit, but they just make it so high price for showing 95% OFF and looks like SO CHEAP! let's BUY NOW! like me maybe gorilla brain guys would accidentally would buy so, I hope they would be careful when you are not a fan of like this kind of game maybe should watch that video on the store 5 minutes and then decide but maybe not so regret when you buy around 200 yen maybe but there is more better games out there so I feel umm but troublesome to back it, so that is maybe this is their aim, that developer's aim I feel they are tricking gorilla brain guys like me be careful I personality don't like do bad review like 👎 just this is mercy feelings I think In me, I do it because I don't like this game but for sure, there is many robotic humans who likes it that is cool than gorilla brain I think this game made my brain exploded just in 2 minutes I am someone who has no patience so very much often I really don't like like this music that some fly flying sounds, listen to it on the video, it sounds like too bug sounds like they are flying around a poo sounds I just can imagine like that thing by this kind of sounds I am sorry about my brain though now I thought so like some stinks guy sounds? punpun~~~~ punpunpunnn~~~ it says Pu~~~~N when you are stinks manga word it is pu~~~~n 💩pu~~~~n I don't like stinks creatures most tabaco and not dried well clothing and so on but I don't hate poopoo In this store video, 0:22, punpun flying punpun music starts
有卡 有成就 没中文 霓虹空间 2 《霓虹空间 2》是备受期待的《霓虹空间》续作。游戏保留了前作的所有核心元素,同时在视觉效果上实现了大幅升级。游戏目标保持不变:驾驶飞船穿越众多检查点完成关卡,过程中需躲避障碍、把握技能释放时机、破解谜题推进游戏,同时努力超越自己之前的高分以获得金牌。你可使用两项技能,均基于冷却时间机制。 慢放技能:可减慢除玩家自身外的所有事物速度。 闪现技能:能进行短距离瞬移。若时机把握得当,你甚至可以穿越游戏中的部分障碍。 沉浸在振奋人心的音乐与令人惊叹的视觉效果中,尽情破解谜题吧。别怕失败,游戏后期或许会有些棘手,但每个人都能掌握它,成为霓虹之王。
挂卡小游戏
a set of simple levels with different variations of famous puzzles. nothing special. nice neon
This game is pretty fun overall, thanks largely to its amazing music that really sets the mood. However, the controls are not very friendly—especially the mouse, as the cursor vanishes when you’re not using it, which can be frustrating. The in-game music list is also all over the place, with songs misattributed to the wrong authors, and there's no option to sample tracks or create your own playlist. To top it off, the soundtrack stops every time you die, when you pause, or in between levels, which disrupts the flow. If they could fix these issues—like adding an immediate respawn and continuous music—the game would easily be worth five times its current price. That said, if you can get past these small hiccups, it's a fun little time consumer that I can recommend.
nope
[h1]Neon Space 2 — fun for some time, but not a good game[/h1] [b]TL;DR: Not recommended. Fine as a quick achievement grab for like 80% achievements, but frustrating as an actual game — especially on Steam Deck.[/b] [h2]Steam Deck: the controls are the biggest problem[/h2] The default control scheme simply did not work for me. I had to switch to the "keyboard WASD + mouse" template that's offered as a preset, and only then was the game playable at all. Even after that it stays weird and clunky — nothing about steering the ship feels precise or natural. This is fixable and it's the single thing that would most improve the game. Anything that requires precision needs controls that don't fight you. [h2]The abilities are great — the fact that I had to discover them isn't[/h2] I genuinely like the blink and the slow-motion abilities. They're the best part of the game and they make the good levels feel good. But I had to figure both of them out by myself. There's no real explanation of your abilities anywhere I could find. In a strange way that was almost charming — teaching yourself the mechanics through trial and error, a bit like teaching yourself an instrument. But unless a game explicitly frames that as its design, it isn't a feature. It's a gap in development. [h2]Red walls: no visual distinction between "pass through" and "instant death"[/h2] This is my main design complaint. Some red walls are meant to be passed using blink. Others are placed in the level explicitly as blink-blocking obstacles that kill you. There is [b]no visible difference between the two.[/b] None. You find out which is which by dying. The maze levels are where this becomes genuinely miserable — and the maze made entirely of red killing walls was pure suffering with zero fun attached. [h2]The laser level[/h2] Somewhere in the 25–35 range of the 50 levels there's a stage with extremely fast laser shots that I found confusing and hard to read. Some shots stop mid-air with no clear visual explanation for why; others travel all the way to the wall on the left. There's no consistency you can learn, so you're not reacting to a system, you're just guessing. [h2]Duplicate achievements[/h2] "Unlock 50 medals" and "Finish the game" are literally the same requirement. Two separate achievements for one action is pointless. Most of the achievement list is good — this one is just odd. If the 50 medals were actually meant as in each gained medal is a medal (so level 1 has 3 medals to gain: Bronce, silver, gold) I would have had the achievement by now - also the amount of people that have both achievements is the exact same. So, yeah. [h2]"The highly anticipated sequel to Neon Space"[/h2] Highly anticipated by whom? I'd never heard of this game before. I got it as a side item in some bundle years ago. Self-applied hype is a strange choice on a store page. [h2]Let's talk about the price[/h2] This game costs [b]€30[/b]. Thirty euros. For a game that takes only like 2 hours of gameplay, has controls that don't work well on Steam Deck, and doesn't explain its own mechanics. Right now it's on sale for around €1.50, which is a 95% discount. And here's the thing: [b]I don't recommend it at €1.50 either.[/b] Not because €1.50 is explicitly a lot of money, but because your time is worth more than what several of these levels do with it. The sale price isn't a bargain, it's just a smaller mistake. [h2]What I actually enjoyed[/h2] The speedrun vibe of hunting gold medals is genuinely fun, and a good number of levels are enjoyable to optimize. Grabbing 80% of the achievements fairly quickly was satisfying. For what it is, it was a pleasant enough way to pass the time. [h2]What it would take to fix[/h2] [list] [*] Substantially clearer, better controls — [b]especially on Steam Deck[/b] [*] Visual distinction between passable and lethal red walls [*] Rework or remove the confusing levels — or at minimum, let players [b]skip[/b] a level they can't or don't want to do [*] Actually explain the abilities [*] Clean up the duplicate achievement [/list] [h2]Verdict[/h2] [b]Not recommended.[/b] It has good ideas — blink, slow-mo, medal hunting — buried under controls that don't work, levels that don't communicate their own rules, and no explanation of anything. A nice enough time-killer if you already own it, but I can't tell anyone to go get it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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