
Grid management roguelike tower defense that emphasizes mechanics and features dazzling visual effects. Don't overthink it, just stack and play! Enhancement modules boost your attributes, affix modules change the mechanics, and more... all within the grid. Time to create a new and improved build!
Modeled estimate, not a reported figure. How we estimate →
About
Wave after wave of mobs is coming to crush your defenses! Choose from a variety of modules with different effects such as weapons, enhancements, and affixes from the shop and deploy them on the battlefield to eliminate all mobs. Each module has a specific effective range, so you must carefully manage their placement to maximize their efficiency!
Game Features
★ Carefully planned grid management and thoughtfully designed roguelike mechanics
★ 66 completely unique modules: 8 types of weapons, 18 traits, 28 attributes... more exciting content in development
★ The talent tree system is here! Get ready to take off!
★ Moderate game length: approximately 1 hour to complete a single run (with automatic save feature)
★ Comprehensive explanations of game mechanics included
★ Compete with players worldwide, climb the Steam leaderboard, and showcase your incredible builds!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's really boring
内容有点少,100波打完以后就只能刷局外了吗。 有些武器不太好用,其他都还好,这个价位还是好评的
有爽点,最高打到140关,但是合成很坑,合出什么是随机8选1,不出轴承或望远镜就等着坐牢吧,还不能SL,辛辛苦苦运营两小时到最后还是看脸
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Meh
游戏是不错,但是天赋树挺肝的,天赋点获取慢,而且每个升级提升不是很明显
This game is amazing. I highly recommend it. Its easy to learn, and can be highly addicting. There's quite alot of depth to it and reasonable amount of luck, with a decent variety of items to win the run. I like how I can spend alot of time in the planning phase being meticulous and setting things up to then sit back and watch the wave play out getting anxious when it gets close. This game is fun, and I really enjoy it.
At first glance this game looks like it would appeal to fans of strategic tower defense games but the UI is so badly designed that it is very tedious to even figure out how to change things to combine effects better. When placing a new weapon you can't see which spots are affected by which modules. You can only see which spots are affected by modules by hovering over each individually. The talent tree is completely ignored when you gain new points until you get the idea to click on it yourself and then you have upgrades like +1% damage which make little sense while your overall damage is in the single digits. I tried my first game and literally got bored of it before my modules got damaged for the first time and then quit soon after one of them went to 98% health from receiving a hit.
希望可以继续开发。
A super fun time-killer of a game. However RNG can absolutely make or break a run. Weapons and modules take up a square on the grid. Upgrade modules grant stat boosts and abilities to towers within a set area around them. As some modules cover a very small area, sometimes as little as only 4 directly-adjacent squares, grid space comes at a premium. This necessitates two quite-powerful modules - Synthesizers and Prisms. Synthesizers merge upgrades together and can potentially expand the area of smaller upgrades, possibly even to cover the entire board with multiple stat boosts. Prisms can receive stat boosts from upgrade modules and extend them to up to 2 weapons, additionally stacking the boosts if both the Prism and its weapon(s) are within range of the same module(s). Both of these are very powerful if used optimally, granting significant stat boosts while taking up less space. The Talent Tree can guarantee getting Synthesizers, Prisms, and weapons at specific waves (10, 20, etc). But you can only pick one from those guaranteed rewards. Sometimes you need more than what you can get. They can appear randomly in the shop at later waves, but they're (understandably) quite rare and expensive. Paired with the increasing cost of re-rolling the shop, it can make it difficult to get what you need to keep a run going. Outside of this, there are some very fun and interesting builds you can put together. Chain lightning to everything in a general direction, cover the screen with explosions, create a tornado of blades, or just turn a horde of enemies into a wildfire. Overall, a very fun game, but you may need a fair bit of luck to make it into the higher waves. I'm eager to see future updates, improvements, and new features.
千篇一律的东西··没有深度··而其BUG一堆··天赋树就是垃圾·点了就出BUG·(元素塔失效)
Players by region
Where this game's players are, estimated from review languages.
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