
Neon Abyss is a frantic, roguelite action-platformer where you run ‘n’ gun your way into the Abyss. Featuring unlimited item synergies and a unique dungeon evolution system, each run diversifies the experience and every choice alters the ruleset.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 0.86/day in the week after.
About
Combining furious run ‘n’ gun action and deep, roguelike mechanics, Neon Abyss pits you as a member of ‘Grim Squad’ – a task force set-up by Hades himself to infiltrate the Abyss and defeat the New Gods. Death is not the end as every time you die, you’ll find yourself more empowered than before.

As you progress through each dungeon, random item drops will be key in helping you infiltrate the Abyss and these passive effects can stack between every item. With no limit to how many can apply; a wide variety of combinations will make each run unique.

With each run, you will be able to unlock new rooms, items, bosses, special rules and even new endings! This means each dungeon is unique and expandable, being tailored to your own specific playstyle.
If you need some company on your journey into the depths of the abyss, or just some additional firepower or assistance, eggs can be found which will turn into a random pet that has a special ability and will evolve the longer you survive.
Take a short break from slaying minions and take part in random mini-games that will also bag you some loot! Jump into Piano Performances, Meditation Challenge, Dance Competitions, and more – staying alive just got a lot more interesting!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.87−75% | 23.6Kreviews | 86% | — | $3.1M |
| $4.99−75% | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常不建议玩硬着头皮玩了三小时给我的感觉就是依托
I love this game, and haven't been able to stop playing it recently! I really like the randomness and combos that you can make, sometimes I've had runs where I'm shooting 10 bullets and take almost no damage. I do find the wisdom/violence mechanic kind of annoying sometimes though. I've had several cursed athena runs that were ruined because I was at almost full wisdom charge, and I take one bit of damage. That converts the wisdom to violence, and I have to completely restart the run just so I can try to get to cursed athena again. Other than that, I really like the art style and music. It fits so well with the gameplay. The game runs perfectly on just about anything too! Overall, it's a great game! 9.5/10 in my book.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Russian, Traditional Chinese
| $19.99 |
| 1Kratings |
| 83% |
| — |
| not modelled |
| $3.99−80% | 52ratings | 74% | — | not modelled |
| $19.99 | — | 93% | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
waste of time
怎么能让玩家不爽就怎么来---没有基础闪避或位移,各角色没有差异化,甚至很多角色的技能就是个白板,正常游戏根本不会去用。各武器和道具描述居然也是一个角色的技能,其他角色只能靠背资料库,以及非常多的点位没有二段跳上不去,很多奖励都拿不到,而二段跳是道具效果,如果没有捡到。。。 怪物出场有将近一秒的无敌帧。仅玩三小时就能遇到上述这些问题
端游和手游根本不是一个东西,花了钱就让我玩这个???
IT IS FUN
Like others have said its super hard to distinguish your bullets from the enemies, they should have made enemy bullets overlay your own so you could always see them. The melee form feels too much like a gimmick than to be actually useful. Also a lot of items do nearly the same thing, a lot of the items icons don't really have anything to do with the item in question which makes it somewhat of a bad user experience from selecting items. Besides that I would say it is a fresh take on a bullet hell type of game, but it does feel like its trying too hard to be like Binding of Isaac
It's not a tremendously bad game, there's plenty to like, if you like it. I enjoyed the weapon variety, item variety, and the ability to remove both from the item pool. It's a negative review because unlike with a similar game, The Binding of Isaac, there are plenty of issues. There's often too much visual clutter to tell what's a threat/projectile, it's tedious to remove items and guns from the pool, items often don't pick up if picked up in quick succession, you just kick them around instead which can lead to them landing in a hazard. Not being able to aim your grenade throwing at rocks with items in them in hard difficulty and above is stupid; At least let someone do it if the room is clear of enemies. The chest layout may have a wisdom chest that is impossible to access without turning it into a violence chest by hitting it. Enemies can and will spawn in, immediately fire and hit you. It's also an odd choice to have Trump in a diaper as a collectable considering all of the governmental issues in the world, even just the USA. It's not like his opposition was better. Picking sides with such a statement in a game in light of the above isn't necessary. Some people will love the game. I find it has too many core issues to enjoy.
道具丰富,玩起来很爽,很不错的小品级游戏
对以撒和枪牢的东施效颦。 别人道具杂、道具多,拿到前不给介绍,是因为它们每一层能拿到的道具多,拿多了还有组合补强;你倒好,抄了一半觉得自己做完了,开始大费周章研究怎么恶心玩家,资源是稀缺的,房间是狭窄的,角色是残疾的,枪是只能带一把的,蹦床是必须要做的, 搞点B游戏房和蛋觉得自己可有创新了,金币钥匙炸弹完全不够用,还要忍受你那个抛物线手雷和老虎机门,蓄力武器没完全充能就开始响不同的音效,商店里各类商品只卖一样,怪物出现且开始移动后依然有无敌等等,虽然偶尔能爽一下,但是整局游戏可控运营几乎没有,全看刷什么道具,而且恶心人的点太多,不值得常玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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