
Draw spells on your screen as the Nekomancer! Swap between the realms of life and death, revive ghosts, and uncover Tombstone Tower's haunting truth!
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About
Step into the paws of the Nekomancer! To harness the power of Nekomancy, you'll have to draw glyphs on your screen. Draw a 'Portal' to seamlessly flip between the realms of the living and the dead! Every room of the tower has two layouts, one for each realm! You'll need to master the art of swapping between life and death to traverse the tower.
As a Nekomancer, you have access to spells of resurrection. To cast a resurrection spell, you'll need to tag a ghost with the swipe of a magic-infused paw. Ghosts of different animal species require different glyphs to cast the resurrection spell. You must resurrect all the ghosts in both realms to clear a path forward!
Enter Tombstone Tower, an isometric grave haunted by ghosts and filled with mysteries...
Use your computer mouse as a magic wand & draw all sorts of spells to influence rooms and resurrect ghosts!
Draw portals to seamlessly swap room layouts between the realms of life and death!
Climb the tower's 9 floors, battle ghosts, talk to travelers, and unravel the dark mystery of Tombstone Tower!
The Nekomancer's goal is to free the ghosts of Tombstone Tower from their frightful slumber. On your journey up the spire, you'll encounter many an adventurer with their own personal story and goals. Learn the deeper lives of these adventurers as you ascend this tower of death, and understand what motivates them!
Your spellcasting skillset will allow you to explore Tombstone Tower, resurrect ghosts, and meet many characters who have a unique relationship with death. What awaits at the end of the Nekomancer's death-defying journey to Tombstone Tower's precipice?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short, sweet, and very fun Cute cat, cute game
love being a magical cat, love it even more when they are a nekomancer :3
After seeing this game at Pax East two years in a row I was very excited to give it a try. The mechanics seemed fun, any game that lets you draw as the main way to do things is worth checking out in my book. However, Nekomancer misses the mark if you're looking for interesting gameplay. I understand that drawing games have to calculate if what you've drawn is close to something it will recognize, but oh my goodness. So many many times I would draw a symbol and the game would randomly decide that wasn't good enough, after having taken it a dozen times before. This was shown especially harshly during the final boss, where it just wouldn't work. I followed the guide exactly and it just wouldn't take it. The mechanics also never get particularly interesting, the whole game just feels slow, all the time. EDIT: After trying the boss a few more times I realized that they introduce a mechanic on it that is not present anywhere else in the game, in any form. There are not other bosses in the game minus the final one. You should not wait until the end of your game to introduce a new mechanic that the game has not had anything similar to in it's entire runtime up to that point. I wish I could recommend this game to others but as it stands it honestly could use some work.
:3 cute cat game!!! worth a play :D
Enjoyable gameplay, presentation, & puzzles! I hear the composer is pretty cool, too!
Cute, simple, fun, with some challenge. Short and sweet, well worth the price!
Short and cute, can be a bit clunky at time and I wish it had more mechanics, but it was a good time :)
It's a really nice little game. It might not be mechanically comparable to its (in my opinion) Captain Toad inspiration, but it doesn't have to be. However, I do wish it had a little more meat on the bone, at least in terms of themes. I understand the "names" behind the areas/levels, but with the last fight of the game - you really wish there was something to tie them together. Aside from the fact that the boss is a buggy piece of crap and I'm sure the dev team knows it, the easy way to have made the fight feel more enjoyable/impactful - would be to introduce a relevance to the level transitions while the big guy is running away. Because of a lack of importance to any of the level changes, the finality feels like a whimper rather than a last big effort. Perhaps some environmental hazards? If that feels too big in scope, then at least having enemies relevant to the sins would have been great. Off the top of my head - Lust could have had something like a fox with a power that takes away controls from the player for a limited time, making them vulnerable to the attacks of other enemies. Breaking the promise could have added the friendly giant as an aid in the last fight to the last boss as punishment to the player. Overall, the 4 bucks I paid for it was the right price, and I had a good time. It's really nice to see these kind of projects popping up all the time, with this one being a great addition to my list of "healing" games that can be played in a tired state.
meow
[h1]《Nekomancer of Nowhere》:福瑞,解谜法师[/h1] 《Nekomancer of Nowhere》是一款福瑞题材的上帝视角解谜游戏。在这部作品中,你是一位深入地牢的法师,需要在每个关卡的独创地形中搭配传送魔法来消灭所有敌人,打开通往下一个房间的大门。游戏整体基调就是一款休闲向的解谜作品,虽然略有难度,但不需要太过复杂的操作,体验还算比较有趣。 和很久之前一部需要玩家画手势才能让猫魔法师施法击败怪物的独立游戏一样,在本作中,玩家用方向键控制移动,同时鼠标无法进行其他操作,需要在屏幕上画出图形释放法术。比如很多关卡都包含处在不同时空但因为重叠在一起,玩家需要反复切换才能通过障碍的里外两个空间,这时你就需要在屏幕上画一个圆圈代表释放传送门法术,从而进行空间切换。 但作为一款解密游戏,本作的谜题不止有空间谜题,每个关卡都会在固定位置分布若干敌人,你需要将全部敌人消灭才可以通过关卡。而消灭敌人的方式和前面提到的独立游戏一样,只不过在本作中你需要先接近敌人用鼠标进行确认,然后再用鼠标绘制每种不同敌人各自所需的魔法符号才能将其消除。游戏虽然某些谜题可能略微复杂,在面对可以远程攻击可玩家必须近身消除的敌人时,过慢的反应能力也可能是玩家翻车,但整体难度不高,休闲又解压,作为解谜游戏还是很有意思的。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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