
Also contains all multi-player content from Red Orchestra 2: Heroes of Stalingrad
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Russian, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The most realistic WW2 game out there.The Thompson is the best looking one I have ever seen in any game, I find myself shooting it just to enjoy the animations. The feeling of hitting someone long range and seeing the poof of blood is amazing. It has bullet drop, and you can adjust the sights for range. This is the only game i have ever seen to have the pop up sights actually work. The BAR and Thompsons have flip sights. The Surpression system is perfect! The screen effects really mess with your aiming. Graphics 10/10 Realism 10/10 Sound 10/10 Well worth every penny!
Rising Storm/Red Orchestra 2 is essentially what Battlefield wishes it was. It's a more mature and more advanced PvP shooter that demonstrates the difference between console gaming (Battlefield/Call of Duty) and PC gaming (this game). Many of the game modes are similar to what you'll find in Battlefield and Call of Duty, so what separates RS/RO2 is the gameplay. It's like a realistic, hardcore version of Battlefield except with much better level design, better netcoding/hit detection, mod support, and no balance issues. Some may say it bridges the gap between typical shooters like Battlefield/CoD, and mil-sims like ArmA. Most of the gameplay, from the weapon functionality, complex vehicle functionality, and the high levels of intensity are closer to ArmA, while the scale and game modes are closer to Battlefield. Although not as strategic as Crysis/Crysis Wars or Natural Selection 2, anyone who likes PvP shooters should get this game.
Rising Storm - это отличное дополнение к Red Orchestra 2, которое переносит нас на Тихоокеанский театр военных действий. Вместо серого неба, снега, сельских пейзажей и разрушенных городов RO2, мы оказываемся на островах охваченных войной между Японией и Америкой. Дополнение приносит не только множество новых карт и видов вооружения, включая такие уникальные, как огнемет и катана, но и новые стратегии боя. Например: играя за Японию игрокам доступен уникальный скилл - "Банзай!", который при умелом использовании может переломить ход битвы в Вашу сторону. Rising Storm определенно понравится тем игрокам, которые были довольны RO2. Рекомендую к ознакомлению.
Rising Storm is the next game in the award-winning Red Orchestra franchise. You know the great gameplay, innovative features and realistic audio and graphics of RO2 - Rising Storm will take this to the Pacific Theater, adding even more features, new levels, new weapons and new factions. The game will allow the player to fight across iconic locations from the famous island-hopping campaigns in the Pacific from 1942 to 1945, as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Players will experience beach assaults, jungle fighting, close quarters night fighting and more across Guadalcanal, Iwo Jima and Saipan, among other iconic battles. The player is able to take the part of either side – American or Japanese – battling it out online in multiplayer on up to 64-player servers. Rising Storm also introduces an entirely new type of gameplay to the franchise - asymmetrical warfare. The American’s have the apparent advantage in firepower with their fast firing semi-automatic rifles, fully automatic weapons, and devastating flamethrower. The Japanese balance this out with gameplay elements that model their raw courage, ferocity, and cunning use of equipment. Their knee mortars allow them to rain indirect fire down on their enemies from anywhere in the map. Grenades can be planted and turned into booby-traps for unwary GIs. The Japanese put very high store on close-quarter combat, with a bayonet on almost every weapon – even machine guns and SMGs. Their banzai charge suppresses the enemy making it difficult for them to return fire and gives them an opportunity to close in to use bayonets and katanas on their opponents.
Rising Storm needs a bit more polishing and a few more updates to really shine, but as it stands it's an excellent escape for old-school FPS fans. If you were a hardcore fan of Heroes of Stalingrad, this is basically an expansion in the Pacific with more gameplay you know and love.
以前就加愿望单来着,现在就免费了
Online shooters are the bane of my existence in alot of ways: i'm terrible at playing them, and my weak PC and internet sets me back further. And yet... I keep playing this one despite all that. Maybe it's because drawing a Katana and charging at the enemy with absolutely no regard for your own safety is just... fun! Anyway, it's a WW2 shooter, but set on the Pacific (US vs Japan) and Eastern (USSR vs Germany) fronts rather than the typical America shoots Nazis stuff. Also "deathmatch" mode, so popular in modern military shooters, is all but abandoned here. This is a game for teams to work together to win. All in all, this game has everything I like in a shooter game. Oh, and you can drive tanks sometimes. Vroom!
TENNO HEIKA BANZAI
Замечательный шутер - сложнее попсы, легче Флешпоинта и Армы - как раз то, что надо. Rising Storm про практически неизвестную Японо-Американскую войну, в довесок дают Red Orchestra 2 про бои за Сталинград. К режиму "Реализм" надо привыкать несколько часов, но именно в нём вся суть, аркадный режим не доставляет - такого и в других шутерах хватает.
Rising Storm is a realistic FPS brought you by Tripwire Interactive, a fantastic developer. This title is a spin-off of Red Orchestra of which the franchise is based in the Second World War. Instead of Soviet Union fighting against the German Nazis, here the game is based in the Pacific War of which you fight with the Japanese Empire or the United States of 'MURICA (I mean America...). Just like Red Orchestra, I suggest you only play this game if you're not deeply affected by war movies or if you don't have war trauma. Like I said in my brief introduction, the game wants to be as realistic as it can be without breaking the pacing. There's a lot of good voice acting here which can transmit pain. For example, I accidentally shot one of my teamates and the player's avatar died. The player respawned, however, the avatar kept crying of the pain and he wouldn't stop. It made me feel bad for the mistake and I couldn't concentrate properly. So as I said, be sure you would be fine with the execution of the theme. You'll be fighting in many historical locations which are very well built for the game mechanics implemented in the game. Rising Storm is an assimetrical class-based game of which you have various roles to choose from. Assimetrical multiplayer (for those of you who don't know), is a system of which both teams or more have different attributes and features but the game is still balanced. In this case, the Americans have many classes with a better selection of weapons and the Japanease use guerilla-tactics and have special abilities. It's a bit harder to use the Japanease and you don't have a tutorial segment for them. What's harder to learn is how you should play Rising Storm, it's a lot harder to know how to advance efficiently or to defend as long as you can. Even though it's a class-based game, what really matters is logistics here. What I'm talking about is moving as many soldiers as you can from point A to B and holding the point....preferably without dying of course.... You have many respawn tickets and as long as you don't burn too much time and don't waste them in an unproductive way, what you should be worried about is pushing with your teammates. You'll die many times though, so don't be suprised, it's a very hard game. You can respawn alongside your squad leader like in Battlefield. The game is quite slow if you're doing things right. There's a lot of cover-based shooting because you can actually stick to cover, fire blindshots and tilt out of cover to fight. In all cases, do not go alone and don't run-and-gun. Go with teammates so you can get cover fire. Speaking of the firefights, the guns are very enjoyable to use but are hard to control because of their recoil. The game rewards for long and accurate shots, specially because you're dealing with old guns which work best in a specific way. Rising Storm as Red Orchestra has a regenerative health that is mixed with consciousnesses and morale. So not only will shooting directly your enemy lower his HP, but also suppresive fire and nearby artillery fire will do the same. When your HP bar is low, you'll have difficulty hearing and you'll only see black and white. However, once the HP bar is low, you have to shoot them directly. You can also get injured and bleed out, so make sure you stick your head low. Thee graphics are very beautiful but there are no facial animations which make it awkward to look at the soldiers. If you don't have a very good machine, then don't worry, the extensive option menu will help you on that. In conclusion, Rising Storm has a high learning curve which probably will put you off if you don't like very hard games, but if you're looking for a challenge, then I recommend it!
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