
Draw spells on your screen as the Nekomancer! Swap between the realms of life and death, revive ghosts, and uncover Tombstone Tower's haunting truth!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Step into the paws of the Nekomancer! To harness the power of Nekomancy, you'll have to draw glyphs on your screen. Draw a 'Portal' to seamlessly flip between the realms of the living and the dead! Every room of the tower has two layouts, one for each realm! You'll need to master the art of swapping between life and death to traverse the tower.
As a Nekomancer, you have access to spells of resurrection. To cast a resurrection spell, you'll need to tag a ghost with the swipe of a magic-infused paw. Ghosts of different animal species require different glyphs to cast the resurrection spell. You must resurrect all the ghosts in both realms to clear a path forward!
Enter Tombstone Tower, an isometric grave haunted by ghosts and filled with mysteries...
Use your computer mouse as a magic wand & draw all sorts of spells to influence rooms and resurrect ghosts!
Draw portals to seamlessly swap room layouts between the realms of life and death!
Climb the tower's 9 floors, battle ghosts, talk to travelers, and unravel the dark mystery of Tombstone Tower!
The Nekomancer's goal is to free the ghosts of Tombstone Tower from their frightful slumber. On your journey up the spire, you'll encounter many an adventurer with their own personal story and goals. Learn the deeper lives of these adventurers as you ascend this tower of death, and understand what motivates them!
Your spellcasting skillset will allow you to explore Tombstone Tower, resurrect ghosts, and meet many characters who have a unique relationship with death. What awaits at the end of the Nekomancer's death-defying journey to Tombstone Tower's precipice?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I loved this game! It's fun and silly, adore it a lot. The spell mechanic is really interesting but can get a bit wonky and/or frustrating at times. Otherwise, super neat!! Adored it!
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This is a very cute game! Some of the dialog made me chuckle out loud and I loved the cat theme!
Very cute game, simple and short. had a lot of fun solving the simple puzzles and reading all the character interactions. My only gripe is that its too short. So, for me it was a bit pricey, but if its on sale for less than $5 its a no brainer
This is one of if not the cutest and most unique puzzle games I've ever seen!! The writing is hilarious, the levels are engaging, and the spellcasting is so satisfying to draw, and it's a testament to the programmers' skills that the shapes are always recognized no matter how sloppy I am while trying not to get got. I could sing its praises forever, this is my absolute favorite cozy game
[h1][b]可解密亦有战斗的“画个猫线”——一笔连画也能OOXX![/b][/h1] [b]说在前面:[/b][i]类似微信小程序游戏“画个猫线”,居然题材也很想,只不过微信小程序相对来说只有作战流程,比较单一。游戏把解密与战斗融合得还可以,而且剧情有种神秘而诗意的隽永感,首发可入,性价比中等偏上。[/i] [h2][b]一个neta了necromancer的nekomancer——猫死灵法师漫游灵界[/b][/h2] 游戏的控制移动以及互动就是非常经典的WASDE键盘。 值得一提的是游戏特色模式,即笔绘模式(Draw mode/cast mode),点击空格进入,在其中可以挥杖(Swipe)与解除挥杖(Unswipe),分别对应鼠标左右键,长按左键就可以像我们在浏览器的快捷手势一样操作(比如说在edge中按住右键同时向左拖动鼠标,就是返回上一页)。 本作的快捷手势主要分为两种: [h3]①解密端的“画个圈”[/h3] 就是我们长按空格进入笔绘模式之后,长按左键画一个圈,就可以让世界倒转,在表里两个颠倒世界(相对位置是一致的)进行一个解密,两个世界结构对应,只是世界是反着的。比如在表世界有一堵墙挡路,但如果你切换到里世界,这堵墙对应的部分在里世界可能是空的,玩家就能顺利穿过去。穿过去之后等玩家再切回表世界时,就已经到了那堵墙的另一边,可以畅通无阻到下一层。是一个并不复杂的镜像世界中相位切换的解密逻辑,整体还不错。 值得注意的是,如果镜像世界对应的位置底下没有可以站立的地面,那就无法进行反转,这个是为数不多游戏会造成卡关的地方,比如说第三关,必须站在正中才能反转,因为在表世界中,能站的地方在箱庭的左侧和下侧;而到里世界时,能站的区域变成了上侧和右侧。只有这两者重叠的中间区域和一丢丢偏右边,才能顺利进行反转。[b]而且一般可以反转的时候右下角的猫猫头会变大,同时绽出波纹用来提示玩家,此处为可反转点[/b]。 https://steamcommunity.com/sharedfiles/filedetails/?id=3602426803 [h3]②战斗端的的“画个叉”[/h3] 另一个手势则是在对战侧,比如说遇到小怪,玩家的操作手势分为两步,第一步靠近之然后点一下左键,此时小怪身上会冒出一个叉状(红鸭灵魂的)/或者其他什么形状(比如鸭子是闪电形)的粒子效果,此时需要接入第二步,即在笔绘模式中一笔连绘出和粒子效果一样的手势,此时就可以让怪物烟消云散了。 [h2][b]好奇心害死的不止是猫,逡巡于复生桎梏中的“神”开创不了新伊甸[/b][/h2] 游戏的剧情比较破碎,大意是墓碑塔近来颇不安宁,于是主角进入探索,并且复生一些怨灵,在爬塔的过程中,他历访了前七关,分别对应七宗罪,在不同的关卡中解锁了不同类型需要被解救的灵魂——譬如红鸭,最一般的普通灵魂,平a伤害适中,没啥机制;青蛙,远程灵魂,但是伤害不高;狼,速度相对快些;海象,被打出粒子效果需要靠近用左键碰两次。 在第五关,碰到了海象的褪色墓碑,上面镌刻的文字庄重古朴:“海象长眠于此殿(第五关);生前最为鲜活,而在死后却最为致命。据说这些敦厚的灵魂,拥有两倍的血量。他们那宏伟而古老的獠牙,犹如远方的群山般斑驳。愿这些温柔的巨人得以安眠,亦如幽谷,他们的灵魂静然缱绻。”是的,游戏中小贴士一般的百科目录也非常的有心,至少玩的时候是很能让人沉浸的。 除了这些“魂类”的种族故事,在爬塔过程中,主角还遇到了形形色色的配角,比如诡谲的乌鸦守墓人、健谈的老油条狸猫记者,向死而生的棕熊骑士,以及略带狂气的浣熊科学家,借着与他们交涉的旅途,慢慢勾勒出了一道主线,原来在主角之前还有一个黑死灵法师猫咪,它以复活缝合新怪物以新伊甸的方针,以轮回复生为不见终焉的永恒,以救赎为名,反而跌入了原罪。 https://steamcommunity.com/sharedfiles/filedetails/?id=3602426499 于是,战至终章,主角猫法师与一个灵魂了解到“不是所有魂冢都希望返回现世,亦不是所有死灵法师都怀揣者美好愿景”,带着这份认知,主角与黑魔法师的最终一战也就是打魔法师创造的“鸭、海象、狼、青蛙”缝合巨怪的boss战打响了。 https://steamcommunity.com/sharedfiles/filedetails/?id=3602426324 整体游戏难度不太大,但是确实笔绘了一个反乌托邦的叙事,部分的关卡设计是冗长少味的,但是立意和难度设定的恰到好处。 [h2][b]死灵法师的救赎,却是光敏性病者的痛苦[/b][/h2] 游戏的粒子效果也好,环境渲染也罢,尤其是到了暴食那一关,实在让人觉得反胃,不仅是黑白的世界看不清楚粒子特效,而且黑白的边框还发散着让人作呕的光圈,就类似人为强制散光一般。 https://steamcommunity.com/sharedfiles/filedetails/?id=3602426686 除此之外,还有一些比较让人不适应的穿模以及跑酷障碍,剩下的游戏体验还是比较不错的,即便是全英游戏,大概开始上手花个10分钟,然后3小时左右就能通关了,而且一般一周目就能全成就通关。 [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Fun, short little indie game with an addictive game loop and a heartwarming little story! Worth a play!
Cute little puzzle game that's nice and short. I absolutely loved this, and wish more people knew about it. I cannot recommend this game enough, it's just that good.
Very cute game with a strong concept and surprisingly thoughtful writing. Overall I would say it's a bit easy and I feel like it could've benefited from having some different kinds of puzzles to mix it up a bit, but seeing as it's the developers' first game I think they did a great job.
A really great game! It isn't the longest game, but its got great dialogue and fun mechanics. It does a great job of really bridging the gap between engaging the puzzle solving logic part of your brain, and the action, quick thinking, "I need to MOVE" parts of the brain, without making you feel like one is more heavily favored then the other. The game keeps you in a state between the two zones that I can only describe as pleasant. The dialogue really surprised me. It does a great job of really giving the characters voice, despite it all being text based I could really hear the different voices in my head of the major characters. It also has some interesting discussion about the nature of life and death, which you wouldn't really expect glancing at the games surface. The choice to make the main character speak solely in simple emoticons is very cute :3 My only real complaint is that the boss at the end of the game can get stuck in the first phase, making their attacks trivial to dodge. The second and third phases both make up for it in spades though, so it shouldn't really lower your enjoyment. Overall, if you're on the fence about it I say go for it. Its a blast of an indie title oozing with love and care put into it by the devs.
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