
Fight off the Aetheryx invasion in brutal, turn-based card battles across civilization's ruins. Choose your targets wisely as dice rolls and the luck of the draw determine attack damage. Master three unique classes, endure waves of enemies, and prepare to invade and destroy the Aetheryx Lair!
Modeled estimate, not a reported figure. How we estimate →
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Fight off the Aetheryx invasion in brutal, turn-based card battles across civilization's ruins. Choose your targets wisely as dice rolls and the luck of the draw determine attack damage. Master three unique classes, endure waves of enemies, and prepare to invade and destroy the Aetheryx Lair!
Simple and deep turn-based card battles:
Engage enemies in intense turn based battles inspired by JRPGs and minimalist game design, where you'll count on both your strategy and luck. Assess the biggest threats on the enemy team to choose your targets wisely, use your unit's special class abilities, and hope that luck is on your side!
Campaign with four game modes:
Command your troops across an apocalyptic landscape in four game modes that require you to master your strategic approach in battle. Patrol the City Ruins to learn the battle mechanics and unit classes. Engage friendly skirmishes with other academies to practice battling against full teams of evolved invaders. Fight off a daily onslaught of invading Aetheryx, and finally invade and destroy the Aetheryx Lair!
Local and Remote Play Together multiplayer:
Invite a friend to enjoy head-to-head skirmishes where you can enjoy the game's battle system against another human mind, using customizable rules, music, and visuals to choose your favorite aesthetics.
Steam Achievements:
Track your campaign progress versus other players and discover hidden corners of the battle system's offered experiences.
... and more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Negotiations Have Failed is an absolute blast from start to finish. The moment I jumped in, I knew I was in for something special. The gameplay is fast, chaotic in the best way, and incredibly satisfying. It hits that sweet spot between challenge and fun—difficult enough to keep you engaged, but fair enough that every victory feels earned.
To me this is a 3/5, there's definitely something here, but it's held back by so much randomness that makes it feel like it doesn't matter what you do. For starters, doing 1d6 damage is inherently subject to the fact that sometimes 3 turns do less damage then 1 turn. In a game where turns are the primary currency, this means sometimes you get completely shafted with no recourse. To fix this, I propose that the dice be rolled before targets are selected, so you can strategize around low rolls. Secondly, this game is subject to the "action economy" problem, where several turns in a row let you kill an enemy unit before they can do anything, which means you get more turns in a row. This leads to a crazy snowball effect that makes games feel like they come down to a coin flip. All that being said, the core of this game is cool. All the unique units feel fun in their own way, the shards system feels cool, I always enjoy "push-your-luck" mechanics. I like the turn ordering system, although it can greatly screw you over by giving the enemy several turns in a row. I do wish that thrill-kills weren't just limited to something completely out of your control as well, maybe thrill-kills are weakened but trigger off every kill.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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