
Ready to own the streets? Get behind the wheel of iconic cars and floor it through Ventura Bay, a sprawling urban playground. Explore overlapping stories as you build your reputation – and your dream car – and become the ultimate racing icon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 14 → 11.2/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 29.7Kreviews | 69% | — | $5.1M |
| $24.99 | 93.5Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
what ♥♥♥♥ is that contorl???
纯粹的傻逼一个 在UU加速器加速香港的情况下我先不说动不动就断连退回主页了,赛事跑一半老是蹦出来个雷霆路车,NPC也好路人车也罢,山道漂移欻一下两个车道全被傻逼Ghost的车道给挤满了,这一点在Prestige最明显,只能重开 还有一个我不知道其他人会不会遇到,这个游戏特别容易吞方向判定,我一开始以为是推头的问题或者我无线键盘有问题,后面开来开去发现就是游戏吞判定了 要是能接受比赛的时候有**碍事可以考虑买,再补一个夜景很黑很容易撞电线杆子上,或者其他的奇怪玩意儿 最后补一句,EA Ghost ♥♥♥♥
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Jul 30 → 38.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Russian*, Traditional Chinese*languages with full audio support
| $19.99 |
| 19.1Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
B- : the game is full of tedious, drawn-out races that kill any desire to keep playing; while the story is actually quite interesting and engaging, it suffers from monotony—the races themselves are incredibly repetitive. Although it represents a significant breakthrough for the industry with its unique elements, that unfortunately wasn't enough to make the game perfect—plus, there’s a lack of cars <(
trash
moe game nhu cc, sap m e game di cho ae cai mod
Игра перестала работать. хлам. ЕА разоритесь пожалуйста.
EA ланчер полное хрючево. Неважно, где ты живешь - лагать от этого не перестанет. у кого-то клава распознается как руль,у меня как джойстик. Габен, забань это недоразумение, портят всё, что могут.
Нужна была скорость,а получил СПИД(((
Пожалуй одна из лучших, олдовых, аркадных NFS. Какой же это стиль! Очень много качественных моментов в геймдизайне которых ты не увидишь в других играх в жанре гонок, наконец-то нормальный город к которому привыкаешь через 2 часа игры. Меня сразу смутили долгие загрузки когда заходишь в открытый мир и то, что другие игроки которые присоеденены к твоей сессии не проезжают тебя насквозь, а на всей скорости в тебя въёбывaютcя. Это не раз происходило во время гонки. Но как выглядит тачка, как звучит двигатель, динамика камеры, сюжетные ролики, музыка в гараже. Да все на высоте. Особенно выглядит сочно графика, которой уже 11 лет. Многим современным проектам есть чему поучиться, ведь без 4к текстур и трассировки лучей только за счёт игры света и тени. Отвратительные глюки вроде плохого рендера, когда тупо улетаешь под карту. Управление крайне трудное и непредсказуемое. Игра на 7/10. Всем советую пройти.
替换文件解决手柄键位错乱bug、重装EA平台解决无法启动bug、开加速器解决延迟、偶尔文件丢失需要重新检验完整性后,最终被服务器抽风买不了配件劝退,EA我cnm
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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