
Race to the top, definitely don’t flop. Outsmart the cops, and enter weekly qualifiers for The Grand: the ultimate street race. Pack your garage with precision-tuned, custom rides, and light up the streets with your style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.57/day in the week to Sep 14 → 15.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.79−86% | 60.5Kreviews | 60% | — | $9.3M |
| $84.99 | 41.4Kratings | 59% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me encanta que haya una versión que se llame ultimate colection y que no te venga todo el contenido yo no sé para qué cojones la llaman así si faltan los 3 paquetes de coches y no lo pone en ninguna parte y si lo pone está bastante escondido o yo soy retrasao que también puede ser pero no la llames ultimate colection por qué una persona normal lee eso y dice vendrá todo pues no no viene todo grande ea
fajna gierka, w porównaniu z nfs z 1997-2013 jest i lepiej i gorzej zależy jak się popatrzy
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Jul 30 → 46.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $69.99 |
| 12.2Kratings |
| 48% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♡♡♡♡
Jogaçodaporra
This game crashes every time I try to start a race. Doesn't matters if i try story or free play. The PC restarts or throw me to the desktop. Incredible EA game
Очень даже неплохо,дело привычки так скажу
really recommended for playing with controller
я не готов слухати польску музику поки не знесуть всі памятники АК
amcık oyun modlanmıyo
Incredibly disappointing game. I've loved the Need for Speed franchise for years, and after Heat, I was genuinely excited about the direction the series seemed to be taking. Unfortunately, Unbound not only missed the mark but unlocked a level of frustration I have never experienced in my lifetime of playing racing games. First, the dialogue is excessive and painfully written. It's a bad sign when you don't even like your own character's dialogue. It feels like a group of boomers sat in a room trying to write slang from the younger generations, and it completely missed the mark. The callbacks to Most Wanted and jokes like "the Need for... what was it again?" were appreciated in concept, but executed poorly. During the Lakeshore Grand, there are barely any moments to simply enjoy the racing because someone is constantly talking, and almost all of it is unbearably corny. Nobody escapes it, not even the Lakeshore PD. Seriously, what the hell is a "dirt burger"? The best Need for Speed games never had to convince you that the stakes were high. They didn't rely on constant dialogue to tell you how dangerous the police were or how badly you should want to win. They let the atmosphere, the pacing, the soundtrack, and the intensity of the racing create those feelings naturally. They understood that less is more and trusted the gameplay to sell itself. That's what made games like MW and Rivals so memorable. The dialogue complemented the experience instead of competing with it. Unbound rarely gives the racing room to breathe, and because of that, many of the moments that should be the most exciting are shrugged off or don't feel exciting. I do appreciate the sense of progression the game tries to create, but the early game is absolutely miserable. The prologue drags on far longer than it needs to. If the goal was to make players become attached to the starter car before taking it away, there were countless better ways to achieve that emotional payoff, especially considering how well MW 2005 handled a similar idea. Then the actual story begins, and the first week is brutal for all the wrong reasons. Fighting just to avoid finishing last is something I've never experienced in an arcade racer. The game repeatedly forces you into races that barely pay enough to make meaningful progress, leaving you unable to afford upgrades and resulting in an experience that feels less like a "challenging" game and more just a frustrating one. After the first week, the game finally starts to feel enjoyable, but by then you're already several hours in and have probably questioned whether it's worth continuing. This is compounded by the way cops spawn, they should at least try to make it seem like the cops don't have some sort of ESP or are spawning on your route. I didn't even feel like it was random spawning or some sort of search party going on, it just genuinely felt annoying and unrewarding to deal with the cops. The visual style is neat, and I respect Criterion for trying something different. That said, I don't think flashy tag effects are what make Need for Speed special. The series has always stood out because of its car customization, sound design, and sense of speed. Personally, I'd rather see future entries focus on those strengths instead of doubling down on the visual effects. Also, the sirens in the game sound horrible and have to be overhauled. I can't really comment on multiplayer because, by the time I finished the story, I was completely exhausted with the game and had no desire to keep playing. Finally, the soundtrack was a huge disappointment. I do love A$AP Rocky and am an avid listener, so this isn't coming from someone who dislikes the featured artists. The soundtrack just lacks variety and doesn't fit most racing scenarios. Forza Horizon handles this much better with multiple radio stations covering different genres, letting players choose the music that fits their tastes. Need for Speed would benefit from adopting a similar approach. A playlist that's varied like MW 2012 (one of the best OSTs of all time imo) would also be much more enjoyable. As someone who's been a fan of this series for years, I wanted to love this game. Instead, it left a hole that made me want to replay older Need for Speed titles. I genuinely hope the next installment learns from these mistakes, because this franchise deserves better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $9.2M | 27.7K | 88% | $19.99 | |
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