
Erase the line between single player and multiplayer in this street-racing rivalry between Cops and Racers. Seamlessly join a world where your friends are already racing and chasing
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 14 → 5.2/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 10.7Kreviews | 76% | — | $1.2M |
| $19.99 | 62.5Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1039 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First NFS game on the Frostbite engine. It's pretty good but keep in mind the servers were shut down last year. Also has a 30fps cap which you can circumvent, luckily.
非常非常不错,极品飞车全系列都玩了,在我心里14第一,这代18第二 解锁60帧代码 -GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60 拿走不谢,各位玩的开心
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Dutch, Polish, Russian*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is fun yes and brings back so much old times, but EA shut the servers down so you can't play online. 6 out of 10 for me.
可以去控制台打命令解锁60FPS。中文也可以去STEAM的设置里面去修改,游戏依旧老极品飞车的风格,好玩
You can play on your potato laptop (this specific) THIS game overally PEAK althought the online server are shutted down for no reason >:(
Not as great as NFS:MW2012, but was fun still. Looks fine even in 2026. Played it in 4K on Ultra settings. Though, I couldn't configure away some of the flickering, grain and shimmering issues, especially while driving around and looking at the vegetation. Drawing distance isn't all that great and you will see pop-ins. But hey, even Forza Horizon 5 has those. Sadly, it's locked to 30 FPS. You can increase that via launch options, but then glitches, bugs and other instabilities pop up. Even the driving behavior changes when it's not at the default. Had no game crashes while sticking to the locked FPS target. The world map itself was okay and allowed for high-speed chases without constantly crashing into things, but I enjoyed MW2012's urban setting more. Unlike the predecessor, there are no hidden cars you can find, you all unlock them during the campaign. While there are hidden places and secret passages not listed on the map, they're are simply there to avoid cops during chases. Multiplayer servers are offline and you will see notification each time you open the game. Can't say anything about how fun it would have been to chase around with friends. The singleplayer campaign, where you can play either as a cop or racer, was solid enough for 5-8h each. Lastly, still not a fan of the EA launcher, but at least there weren't any licensing issues that required manual intervention this time around.
- Edit: I want to revise my review of this game. Initially I said that it has many issues that are somewhat fixable. However, I believe I have fixed them. The main issue with the game is that it is capped at 30fps. You can uncap this with launch commands in Steam but they produce new issue including: - Car audio sounding weird. - Races quitting randomly. - The map cursor being painfully slow. - Other small issues. However, these issues were produced running at 120fps uncapped, but since switching to 75fps which is the same as my 75hz monitor, all has been well. I would experiment around with the different fps ranges, but it seems 50-80 seems to work best. You can use the launch options below to see if 75fps will work on your system: -GameTime.MaxSimFps 75 -GameTime.ForceSimRate 75 + This has removed all the issues I had previously and is running nice and smooth!
great game EA locked at 30 fps Crashed 3 times Servers shut down for a year now with no warning
I bought this on Steam because I absolutely loved this game on PS4 when I was younger. Before I bought this, I noticed this version of the game had all the DLCs ever released and I remembered myself as a young innocent little boy who always yearned to play with those sick cars included in those DLCs. This was THE opportunity to make that little boy inside of me happy! I bought the game and played it for a while, but something felt off. The DLCs were missing. I bought Need for Speed™ Rivals: COMPLETE EDITION, but it wasn’t complete! That day that poor little fella inside of me went through the five stages of grief but got stuck at stage 4: depression. I looked for answers everywhere. Then I found the problem: I could manage all 14 of my DLCs in Steam and saw everything was there and even installed, but in the EA-app (which is required to start up and play the game) I saw that only 7 out of 14 DLCs were there. I didn't know what to do, so I went to EA Support for help. I spoke to a guy and he gave me a step-by-step plan to fix the problem. I had to clear the cache in the EA-app, perform a clean installation of my graphics drivers, perform a clean boot on my PC to disable any background tasks that were conflicting with the game files, verify the integrity of the game files on Steam and repair the game files on the EA-app. I was told that the missing content would appear like it should have the first time. I launched the game with high hopes that I could restore the happiness of the boy I once was. I came, I saw, I cried. My precious DLCs weren't there. This was a stab in the back. The game I once loved was ruined. Not because I couldn't use a few cars that my younger self once wanted, but because EA treats its customers like mindless consumers who are willing to pay everything for a drop of their bitter-sweet poison crafted with greedy intent. I tried again and again, but all my effort was useless. The boy who once had a lust for life now has become a deeply traumatized shadow of who he once was. Even though he tries to remember the good times before the stab in the back by EA, his mind always slips back to the agonizing pain of being deceived, which he had to endure. Even though there are still other ‘good’ things in this world to enlighten your mood with, the boy will always be reminded of the bad things in this world by looking at the scars he got from this treacherous treason from EA. I am not saying you shouldn’t buy this game, but I am also not saying you should. The game itself, in my eyes, is a masterpiece fueled by the need for speed and nostalgia, but the owners are vultures who are willing to destroy dreams for money. So Electronic Arts, of all the things I could say to you, I say this: please change. I could have said anything bad or maybe even hurtful, but then I lower myself to your level. So EA, please change your mindset from grabbing easy money to making your customers happy again.
RU: Need for Speed: Rivals - моя первая и самая любимая часть серии. В ней шикарная графика, драйвовые механики и даже вменяемый сюжет. Многие ругают игру за лок на 30 FPS и баги, но эти проблемы решаются в два клика: я просто накатил небольшую утилиту для разблокировки фреймрейта и фикс на сглаживание. После этого Rivals превратилась в конфетку. Искренне советую попробовать! Даже с учетом того, что официальные серверы отключили, местные боты порой дают прикурить покруче реальных игроков. EN: Need for Speed: Rivals is my first and most favorite part of the series. It has gorgeous graphics, driving mechanics, and even a sane plot. Many people scold the game for locking at 30 FPS and bugs, but these problems are solved in two clicks: I just rolled out a small utility to unlock the framerate and fix anti-aliasing. After that, Rivals turned into candy. I sincerely advise you to try it! Even though the official servers have been shut down, the local bots can sometimes be more exciting than real players.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 30.2K | 91% | $1.74 | |
| $1.2M | 2.2K | 88% | $34.99 | |
| $1.2M | 2.6K | 81% | $19.99 | |
| $1.2M | 4.5K | 89% | $19.99 | |
| $1.2M | 1.9K | 80% | $11.99 | |
| $1.2M | 20.3K | 98% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 153.9K | 84% | $6.99 | |
| — | 20K | 83% | — | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $637.2K | 8.6K | 63% | $4.99 | |
| $24 | 1 | 0% | $1.07 |